Yqatuba |
I've never been clear on this. Obviously spells that require concentration end (as they can't concentrate if they're dead), but by default do 1/round/minute/hour per level spells last the whole duration? In particular, do summoned creatures just disappear, or do they stay for the remainder of the spell? If so, what do they do without the caster to give them commands? Just follow the last command they were given before the summoner died?
Sandslice |
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Let's consider a few different spells.
1. Flaming sphere: A KO'd caster can't take Move Actions, so the sphere will sit in place for the duration. Creatures that stand in it or walk through it may be affected by it.
2. Spiritual weapon: A KO'd caster can't take Move Actions, so the blade will attack its most recent target. Once that target is dead, it will sit in place and do nothing.
3. Summon monster: A KO'd caster can't redirect. If the summon has a standing order, it will continue to perform that order. If the summon has no standing order, or its order has become impossible or completed, it will use the default behavior for summons (ie, attacking the nearest enemy, or doing nothing if there are no valid enemies.)
4. CALLED monsters: A KO'd caster can't maintain control. The called monster becomes uncontrolled. Good luck.
Gilfalas |
I've never been clear on this. Obviously spells that require concentration end (as they can't concentrate if they're dead), but by default do 1/round/minute/hour per level spells last the whole duration? In particular, do summoned creatures just disappear, or do they stay for the remainder of the spell? If so, what do they do without the caster to give them commands? Just follow the last command they were given before the summoner died?
Spells that require concentration to maintain end immediately. Spells that have a set duration continue until that duration ends.
nosig |
some GMs "house rule" that spells end if the caster dies/goes unconscious/teleports away - but then are often vague about exactly how this works, often deciding in the moment to extend spells if "it is more kewl!"
But again, this is a "house rule", totally NOT the real rules in Pathfinder (or actually any other rule system I know)... so you would want to check with your GM to be sure how they do it. You might (respectfully) mention that you don't think it's in the rules, but that you have encountered people who play it that way...
Another "house rule" kind of like this is the "My harmful magic doesn't effect me" rule and the "My harmful magic doesn't effect my allies" rule. I have actually encountered this when a spell caster threw stinking cloud on his own party, thinking it wouldn't effect any of the PCs... and then becoming upset when the GM "didn't play by the rules!"
Claxon |
I've never been clear on this. Obviously spells that require concentration end (as they can't concentrate if they're dead), but by default do 1/round/minute/hour per level spells last the whole duration? In particular, do summoned creatures just disappear, or do they stay for the remainder of the spell? If so, what do they do without the caster to give them commands? Just follow the last command they were given before the summoner died?
Yes, spells last for the rest of their duration even if a caster dies. Some sspells that require concentration sometimes have a minimum duration or until concentration ends as their duration, so they could potentially stick around even without concentration being possible due to death.
nosig |
Yqatuba wrote:I've never been clear on this. Obviously spells that require concentration end (as they can't concentrate if they're dead), but by default do 1/round/minute/hour per level spells last the whole duration? In particular, do summoned creatures just disappear, or do they stay for the remainder of the spell? If so, what do they do without the caster to give them commands? Just follow the last command they were given before the summoner died?Yes, spells last for the rest of their duration even if a caster dies. Some sspells that require concentration sometimes have a minimum duration or until concentration ends as their duration, so they could potentially stick around even without concentration being possible due to death.
Yeah - like summon swarm with a duration of Concentration Plus 2 rounds. so the swarm will chase you for two more rounds even after you quit concentration (after the caster dies).
Yqatuba |
Called creatures get a 1 time ability to return home once the spell ends (such as when the caster dies). Would they be more likely to keep fighting or just return home as soon as it's their turn? I think it depends on whether they are actually friends with the caster or are basically slaves (in the later case, they'd probably leave right away and possibly even thank the PCs for killing the caster.)
Jhaeman |
An important thing to keep in mind is that this isn't always bad for PCs. Although fighting a summoned monster after the evil wizard is dead can be annoying, if spells ended immediately after the caster died, then PCs could be in *big* trouble when their party member who cast water breathing, fly, or planetary adaptation on the group just got the kibosh from a raging demon :)