
Pantshandshake |
I leveled to 10 after my most recent Starfinder game, and I’m trying to decide on my combat feat.
Some relevant information: Level 10 Vesk Armor Storm Soldier, currently wearing a Stag Step Suit. These days my party role is generally ‘blaster until the melee NPCs get close, then tank and switch hit as needed.’
So far, I have a top 4 of choices, plus one that I’m not sure if I can take it or how it would work.
Blind Fight (it hasn’t come up yet, but it seems like a lifesaver when/if I get blinded)
Cleave (for Spinning Cleave at level 11) (does Great Cleave seem worth it? It feels super edge case to me)
Ground Fighting (given how easily an NPC can grapple a PC, even with my very high AC I still worry about it, note that this character is an Armor Storm soldier wearing a Stag Step Suit, I have pretty decent unarmed options)
Laugh at Danger (not super useful, but quite thematic for my character and probably helpful to the horde of Ysoki we have running around.)
Living Ladder (I’m unsure about this one. I don’t have 17 strength out of power armor, can I even take this? Also, does the size of power armor ((large)) count, or is just using my medium character’s size?)
I’m not particularly sold on any of these, so go nuts with questions, comments, and anecdotes. Please feel free to suggest something not on the list, it’s quite possible I overlooked something, or overlooked that something’s utility.

Cellion |
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Well, you've got most of the good stuff already.

Master Han Del of the Web |
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I'd actually suggest picking up Adaptive Fighting and use it to snag a few more Improved Combat Maneuver feats. It sounds like you're probably a pretty solid damage dealer so the times when it is more useful to have you try something other than 'hit bad guy' might be a bit limited. Conversely, when those times do crop up they'll be all the more clutch and you'll be thankful for the extra flexibility.

Pantshandshake |
Adaptive fighting might actually be the smart play here. I could feat boost it to Soldier's Adaptability, and finally have a use for my resolve.
That's a substantial idea to ponder. Thanks, Mr. Master.
As far as disarming goes, my usual behavior is ranged primary while our Solarian goes to work, and depending how many hostiles get into melee with my mechanics and operative, I'll either go fight over there or try and bounce hostiles over towards said Solarian with Bull Rush.
Disarms would be harder to pull off (KAC + 4 after the feat, instead of KAC even for my bull rushing) but probably fairly effective. We're a sandbox campaign that borrows subject matter from APs, so we usually fight a mix of 'animals' and technologically inclined enemies every session.

Master Han Del of the Web |

I'm planning something similar with a Solar Flare Solarian for a game that had to be put on hold due to COVID-19, but the logic stands for other builds.
If you have a dedicated melee Solarian, ICP: Trip would also be a strong choice for Adaptive Fighting. If someone gets too close, you activate the feat and then the two of you get some good pummeling in with the bonuses to melee attacks from both being prone and flanked.

Pantshandshake |
I hear you, we got our last game in before COVID started showing up around these parts too much. Everything's kind of up in the air now, this feat selection might matter in 2 weeks, it might not matter for months.
I think, without the feat boosts, I'd probably skip Adaptive Fighting completely. But with the upgrade to Soldier's Adaptability, this seems like a pretty good pick.