
jdripley |
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I would allow it if it happened at my table. Similar thinking to Unicore... as long as there is incoming damage, the trigger is met, and it doesn't matter what else is going on.
If it's 10 incoming damage and the 1st character blocks 5 of that, there is still 5 incoming damage for the 2nd shield to block, so the trigger is still present.
Obviously if the incoming damage was 5 to begin with and the 1st character's shield totally absorbs that damage... well, no trigger anymore, so you can't block, but it's a null point by then - who cares if you can't block 0 damage...?

beowulf99 |
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I would allow it if it happened at my table. Similar thinking to Unicore... as long as there is incoming damage, the trigger is met, and it doesn't matter what else is going on.
If it's 10 incoming damage and the 1st character blocks 5 of that, there is still 5 incoming damage for the 2nd shield to block, so the trigger is still present.
Obviously if the incoming damage was 5 to begin with and the 1st character's shield totally absorbs that damage... well, no trigger anymore, so you can't block, but it's a null point by then - who cares if you can't block 0 damage...?
This is true, though the game is generally balanced around most enemies being able to sneak some damage through an "even level" shield block in my limited experience. Double Shield block can serve to heavily reduce the sting of a big bad though.
Though with the amount of damage that shields take from attacks at most levels (from theory crafting, I don't have that much experience in practice with shields) I don't see this as being a "broken" use of shield block. Useful and potentially life saving though.
And it requires team work, which is a plus imho.