Weapon potency crystals


Rules Discussion


I'm dual weilding dogslicers and was wondering if I put a potency crystal on each can I activate both of them since it's a free envision action, it states this gives it the concentrate trait but I see no limitations placed on it in that trait description.


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You could affix one to each dogslicer, and you could even activate them both in the same turn, but not on the same attack. You have to activate them when you make an attack with the affixed weapon. For feats like Double Slice, you would be able to activate each crystal as you make your attacks with that weapon.

You could also make an attack with dogslicer 1 and activate it's crystal, then make an attack with dogslicer 2 and activate that crystal, but I don't see a compelling reason to do so.

A better use of those crystals would be to have two turns worth of potency crystal use in a single combat. You could simply make one turns worth of attacks with one dogslicer, then a second turns worth with the other. This feels like a much more economical use of multiple potency crystals.


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Quote:
A better use of those crystals would be to...

Sell them and buy magic weapon oil instead.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Draco18s wrote:
Quote:
A better use of those crystals would be to...
Sell them and buy magic weapon oil instead.

And possibly waste a round of valuable action economy? I think not!

Oil is fine when you know trouble is but a minute away, but for those unexpected situations, potency crystals can be quite nice to have at low levels.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

Not to mention level 1 characters in society play can get free access to up to two of them per adventure.


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albadeon wrote:
Not to mention level 1 characters in society play can get free access to up to two of them per adventure.

Seriously? This has to be a joke. That's 8gp worth of stuff that every one gets for free without having to pay for it, literally half of a starting character's total wealth and 40% of the consumable treasure an entire party should see before hitting level 2.

If we just consider "total value" of all items seen by level 2, its a full 18% (calculated as a party of 4 getting 2 crystals each, divided over 175gp).

This tells me one of three things:
1) You're making shit up
2) Weapon and armor trinkets are over priced (PFS just hands them out like candy at Halloween)
3) Weapon and armor trinket effects are negligible (PFS recognizes that it doesn't matter if the players spend them like candy)


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

I'm not making this up, obviously. The pathfinder society sends you on a misson and provides you with some equipment to help you on the mission. Which ones you get to pick, depends on your character's choice of school.

Many of these are consumables and you can pick stronger ones based on your level. Also, you don't get to keep them after the adventure, or sell them. Either use them, or return them afterwards.

There can be healing potions, scrolls, talismans, etc.

Here's the link to the table in the OP guide


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

Maybe it should tell you:
- consumables can be very effective, but are often rather situational
- they are not very expensive for a large organisation like the society
- the scenarios' difficulty setting takes this availability into account

It's never seemed like an unreasonably large boost, but has at times been very helpful.


Here's the question I have then:

If I am not running a PFS game, doesn't matter why, are the PCs expected to also have these consumables?

If not, why not?

This is not an in-universe lore question. This is a mechanics question. I don't care about the in-universe society having the funds to throw consumables at their members, this is a question about game design, mechanics, difficulty, and balance.

Why does PFS play get free consumables?


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Draco18s wrote:

Here's the question I have then:

Why does PFS play get free consumables?

To prevent hoarding which disrupts the treasure balance between hoarders and non-hoarders and creates arguments over who should use their bomb. The items are only for that adventure and vanish afterwards ensuring a more balanced game.


Players with access to free consumables during the adventure give up 12 days of Downtime per level.

The general expectation is that players spend some of their resources on consumables.


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RexAliquid wrote:

Players with access to free consumables during the adventure give up 12 days of Downtime per level.

The general expectation is that players spend some of their resources on consumables.

Ahh, they aren't actually free.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Draco18s wrote:
Ahh, they aren't actually free.

Nothing in 2E is free save for death.


12 days of downtime per level is nowhere near the price of those consumeables. 12 days of downtime is a few silvers' worth of money.


NemoNoName wrote:
12 days of downtime per level is nowhere near the price of those consumeables. 12 days of downtime is a few silvers' worth of money.

This is also quite true


Also probably helps balance the fact teams will be made of people who have probably not worked together or have much synergy. If your team is missing a cleric or someone with healing then having people take a healing potion is beneficial. Also the general assumption is one item per character, the second is for specialization, and only up to half the normal level rounded down (but because of the base of 1 it doesn't make too much of a difference at low levels)

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