Shivok |
Folks,
I need a bit of assistance and review of several Homebrew AP's I've been working using products others have made as well. I like to see what others think of them. Rank them 1 through 4 with 1 being the best. Whats needed to make them pop in a small blurb that I have. Strange Aeons is pretty much like the regular AP except I've changed the reasons for being there and why the PC should continue on the quest. My rise of the runelords focuses one runelord (Krune).
SheepishEidolon |
When I read these descriptions like a potential player, the following comes to my mind:
Return of the Runelords
There is some redundancy (Varisia is mentioned four times), but otherwise the text is pretty much helpful. Small town in Varisia, starts with murder story, archaeology later on, runelords and all character types fine - alright, got it. Personally I would like to know the level by which a campaign ends (applies to the other APs too). Yes, that's probably one I won't play much, but it allows me to figure out the relevant level ranges for the campaign by myself.
Interregnum
The first sentence is a bit much. Slow down please, this is different from typical adventuring, so I must digest it first. And I don't care much about a random Grand Duke (yet), so I don't feel the need for so much information about him.
I don't see what class a clerk or secretary would have. Further I don't really get whether I can be a powerbroker, trusted advisor or ruler at campaign start. Or whether I have to.
Strange Aeons
Despite the Lovecraft elements, this is a straightforward explanation I can digest without struggling. The text flow is a tad quick for me, since I am not a native speaker.
Mindmage Ascendancy
This is another straightforward explanation, at a slower (easier to get) pace than the one before. Fine. The second page is too much for a first campaign presentation, however - I'd prefer each of the 9 sections being compressed to a single sentence. The very restricted list of classes makes the AP much less appealing, and listing 3pp classes makes it somewhat confusing - maybe your audience knows them, then ignore that.
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These thoughts might be a bit harsh, but they are hopefully be more helpful than a random player's ranking. Ranking is actually straight-forward to me: Closer to the classic hero story is better. Hence:
4 Runelords
3 Aeons
2 Ascendancy
1 Interregnum
EDIT: Since I read a bit of both Paizo APs, I'd actually switch order (4 Aeons, 3 Runelords). Aeons has the more interesting story and NPCs, IMO.