Jhaosmire |
Howdy All,
I'm assembling a Mini-Game for my Players, and what's better than a Trading Card Game?! As I still play 1st edition, I wanted something that provided them insight into their world without giving everything away. So, there are two paths I see I can take:
1) Buy the Pathfinder 2e Bestiary Battle Cards, which would provide them a good idea of what monsters can do but the rules wouldn't fully pertain to the characters world, as it wouldn't be a perfect translation (ie, a Otyugh in 1e has different skills/saves/abilities than an Otyugh in 2e)
2) Buy the D&D Monster Cards, which again would provide faces, names, and some idea of ability, but wouldn't give away every detail of every monster.
How I see this playing out is thusly: PC's will enter the local tavern and see folks playing a game, involving these cards. One NPC will lose the game, get mad, and storm out, leaving his cards. The other invites a PC to take over, offering this Starter Deck for free. Players will be given ten simple cards (orcs, goblins, etc.), both in game and IRL. Now Players can go town to town trying to find new cards for their game, and I'll roll on a table to see what cards they find when they go. A way for them to spend some gold, learn something about the world, and do some gambling.
As for the in-game game: Both participants draw a card from their deck of ten at random, and roll an attack. Maybe 1d8+CR. Winner fights the next creature. Dice explode on an eight, one halves the CR bonus. Game ends when all monsters are defeated. Decks can only have a max CR of... maybe 30. So Goblin can trump Tarrasque on a perfect roll. As for special abilities, not sure if I want/should/will/how to incorporate those yet.
What do you all think?
-Jhaosmire