Syries |
I was discussing parrying and raising a shield with a buddy and he pointed out that parry provokes attacks of opportunity, and any other reaction that triggers due to a manipulate trait.
Compared to raising a shield, which does not have the interact trait, why would making the parry trait need include an interact action?
And, as part of a (possible) larger issue, what sort of nested interact actions (aka: actions that include interact actions nested inside) are out there that might actually cause problems because they have a hidden manipulate trait?
Mathmuse |
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And, as part of a (possible) larger issue, what sort of nested interact actions (aka: actions that include interact actions nested inside) are out there that might actually cause problems because they have a hidden manipulate trait?
I noticed that Quick Draw also has an Interact action that triggers attacks of opportunity.
QUICK DRAW [one-action] FEAT 2
RANGER or ROGUE
You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
This is only an issue with the generic Parry action. I don't see that any of the Parry feats have Interact or Manipulate. Yes it's odd, but if you are specializing in Parrying, you should be moving beyond the generic Parry action fairly quickly.
For details:
DUELING PARRY [one-action] FEAT 2
FIGHTER
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.
You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.
TWIN PARRY [one-action] FEAT 4
FIGHTER or RANGER
Requirements You are wielding two melee weapons, one in each hand.
You use your two weapons to parry attacks. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the parry trait. You lose this circumstance bonus if you no longer meet this feat’s requirement.
The monk's Ironblood Stance, feat 4, gives an unarmed iron sweep attack with parry weapon trait, and the monk's Ironblood Surge, feat 14, gives the +1 circumstance bonus without the parry Interact action.
The parry weapons in the Core Rulebook are Clan Dagger (1d4 piercing, uncommon simple, Agile, dwarf, parry, versatile B), Bo Staff (1d8 bludgeoning, martial, Monk, parry, reach, trip), and Main-gauche (1d4 piercing, martial, Agile, disarm, finesse, parry, versatile S).
Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend an Interact action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.