| MorikTheMad |
Stealth warp says:
"When you are attuned or fully attuned, you can use this revelation to reduce your sensory output so much that you can attempt a Stealth check even when you’re directly observed and lack cover or a distraction. You are not invisible, simply difficult to see clearly, and if a creature was observing you prior to your Stealth check, it remains aware of your location until you successfully reach cover or concealment."
Aware of location says:
"When you are aware of a creature’s location, you know exactly where the creature is located, but you still can’t observe the creature with a precise sense such as vision. Generally, this occurs because you have blindsense, or because the creature is hidden but you have succeeded at a Perception check to pinpoint the creature with an imprecise sense. You must at least be aware of a creature’s location in order to directly attack it, though it is considered to have total concealment from you (see page 253). It is, however, subject to area effects affecting that location."
If I am adjacent to an opponent (so they are observing me), and use stealth via Stealth Warp. If I move away, I provoke an opportunity attack. Am I considered to have total concealment from this opportunity attack?
| MorikTheMad |
Right, but stealth warp doesn't actually grant you total concealment. It says that if you were being directly observed, the enemy is now 'aware of your location' until you stealth away to cover/concealment.
The 'aware of your location' rules say you can attack, but treat the target of the attack as if they have total concealment.
Does that mean an opponent who is only 'aware of your location', but who you do not have concealment/total concealment from, cannot make an opportunity attack against you?
Or does it mean that they can, but will suffer from a 50% miss chance because they treat you as if you have total concealment?
| Nyerkh |
| 1 person marked this as a favorite. |
It's kind of the old hide in plain sight thing.
Stealth Warp allows to stealth, even without cover, concealment or a diversion.
What does stealth actually do ?
To quote the relevant part : The check is opposed by the Perception checks of creatures in the area that might detect you. A creature that fails the opposed skill check treats you as if you had total concealment as long as you continue to have actual cover or concealment.
So you would have total concealment.
And one just can't attack someone with total concealment.
Best you can do is attack the square they're in and hope for a lucky shot, which is different enough.
You don't AoO squares, but legal provoking targets. So you're free to move away.
They will however stay aware of where you are until you break line of sight, basically.
| Nyerkh |
With how light focused they (expectedly) are, it's somewhat surprising Solarians have no invisibility or simili.
This gets you pretty close, all things considered.
This is a bit too technical for me and my limited experience to be 100% sure, but Warp should be enough to make you "unseen", which is a lot of what invisibility does.
Assuming you don't flub your stealth roll, the foes that were observing you (and only them) know where you are and can keep track of you, and you don't get the bonus to escape grapples... Beyond that, you are as close to invisible as can be.
The usual limitations of revelations, stealth and the way short duration means it's never gonna be crazy strong, but it feels like it can be a neat trick for some.
| MorikTheMad |
One more question: When using stealth warp, you always spend a move action. Does this always provide +4 stealth, even if you are using the attuned/fully attuned benefit of being able to stealth in plain sight?
Or do you choose either the +4 bonus, OR the ability to hide in plain sight?
For hiding in plain sight, you roll the stealth check when you use the move action, but don't actually get to move, right? So move action to get the 'hide in plain sight' benefit, and another move action to get away? Does that second move action require another stealth check (with penalty for moving over half your speed, if applicable)?
| MorikTheMad |
I'm confused--Soul Furnace has the language "When you are attuned or fully attuned, you can also use this revelation to...", and in the other thread you said this is a separate thing, you either choose the first part (remove affliction), or the second part (remove condition), paying the same cost either way (move action & 1 RP).
This is worded "When you are attuned or fully attuned, you can use this revelation to...", but it is an added bonus, not a replacement here?
Reading it again it looks to me like you can:
- always spend a move, get a +4 bonus to stealth that lasts until you leave graviton
- and separately (whether you've activated that bonus or not), while you are attuned to graviton, you can make a normal stealth check per the usual skill rules (use a move action, take a penalty if you move too far, you can stay where you are if you like), without cover or concealment needed. You lose the HiPS part if you attack/force someone to make a save/don't make another successful stealth check at the start of your next turn.