![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![Bullying Brawler](http://cdn.paizo.com/image/avatar/PZO1124-Brawler_90.jpeg)
Yup.
Good catch, CraziFuzzy.
Gary, I think it is that sort of thing.
That, and if they made them legal, 10000 angry gamers would demand refunds on their amulets as well... so probably the best choice at this time.
Had these come out in 2012, maybe it would have made more sense to legalize them.
Yeah, I would be one of them!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
CraziFuzzy |
1 person marked this as a favorite. |
![Adivion Adrissant](http://cdn.paizo.com/image/avatar/PZO9048_Adivion.jpg)
plenty of items have come out over the years that make core options less optimal - hell, entire classes have come out - and those are made legal. I think I'd be okay with this if this was just a different slot amulet - but that's not really the case. It doesn't do some things the amulet does, and it does to some things the amulet does not.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |
![Activation Cube](http://cdn.paizo.com/image/avatar/treasures-TheBox.jpg)
It’s banned because it would alter the design expectation of where a monk’s unarmed strike damage should be. As has been pointed out the handwraps are significantly cheaper than an amulet of mighty fists. And unlike other weapons, the monk can still do his own unarmed strike damage with the handwraps.
Those of us who have been around for a while remember that brass knuckles used to function exactly this way. They were officially errata’d so that the monk does not get his normal unarmed damage with brass knuckles.
So if the handwraps were allowed it would essentially be “oh, we put the old-style brass knuckles back in. You know, the ones on which we deliberately lowered the damage potential.”
As for “then why did they publish them?” I don’t know. My guess is that the handwraps were submitted by a freelancer and the developer who went over the book wasn’t a part of Paizo when the decision was made to errata the brass knuckles years ago.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() ![]() |
1 person marked this as a favorite. |
![Seoni](http://cdn.paizo.com/image/avatar/PZO9250-Seoni_90.jpeg)
As for “then why did they publish them?” I don’t know. My guess is that the handwraps were submitted by a freelancer and the developer who went over the book wasn’t a part of Paizo when the decision was made to errata the brass knuckles years ago.
It's also worth noting that the makeup of Paizo's staff has changed significantly since those days, including changes to the Design Team. It could be representative of a shift in general (though by no means unanimous) opinion.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() ![]() ![]() ![]() ![]() ![]() |
![Activation Cube](http://cdn.paizo.com/image/avatar/treasures-TheBox.jpg)
It still sounds like the major problem is that the amulet is too expensive, not that the wraps are too cheap. That means this is a fix, and not a complication.
In the view of the designers of the Pathfinder rules (Jason Bulhman, et al.) the price of the amulet is a deliberate game balance mechanic, not a problem.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() ![]() ![]() ![]() ![]() |
It still sounds like the major problem is that the amulet is too expensive, not that the wraps are too cheap. That means this is a fix, and not a complication.
The flurry has ultimately the same number of attacks if not more than a TWF, without penalties if the char is a U Monk. The price of the amulet sounds fair in the light of this
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |
![Xin](http://cdn.paizo.com/image/avatar/PZO9246-Xin_90.jpeg)
The amulet can also do something no other item in the game can do, which is skip the +1 requirement before adding a special ability (edit: not counting items that add a specific special ability, like deliquescent gloves). While they get expensive quickly, I think the amulets work out about right. Considering natural attack builds can enhance 5+ different weapons for the cost of 2 magic weapons, it’s fair.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![Giant Gecko](http://cdn.paizo.com/image/avatar/41-giant_gecko_final_hires.jpg)
I wonder if the issue is more the slot than anything. Currently you have to choose between natural armor bonus and a bonus to natural attacks. The only other item that let's you bypass that choice is the body wrap, that only affects a certain number of attacks in a given turn.
The fact that the hand wraps allow a monk (for example to enchant *all* of their attacks for half the price of a two weapon fighter does rather add icing to the cake...