Ezzard |
So in my journey to make a Mystic theurge I came across the Empyreal bloodline/Cleric build. So I wanted to look into what a Empyreal is, even though most of the games I play in are homebrew.
So far I've discovered (very little) information on Empyreal Lords. I'm guessing they are involved in AP plots so I gave up on that.
I'm hoping someone here can give me something beyond "They are a divine entity."
Please and thank you.
Set |
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They are the celestial (Angel, Archon, Azata, Agathion) version of 'Demon Lords' or 'Archdevils.'
Basically 'demigod' level Outsiders. In 1st edition, like demon lords and archdevils (and other top tier outsiders like daemon horsemen), they only granted four domain options to their clerical servants, instead of five like the 'big' gods like Pharasma and Gozreh.
Each has spheres of influence, just like regular gods (or archdevils / demon lords), so there'll be one revolving around fiery retribution (Ragathiel) and another about love and acceptance (Arshea).
Lots of info on them here.
Adjoint |
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A lot of information about Empyreal Lords can be found in the Chronicle of the Righteous. It gives details on 35 various empyreal lords, though more likely exist.
Adjoint |
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"Empyreal" is basically just a synonym for "celestial"
This isn't exactly true. If you get to the etymology of the word, "empyreal" is an adjective made from the ancient Greek word "empyros", which means "on fire" and was used in ancient comologies to denote the highest heaven. Adjective "celestial" originates from the Latin word "caelum" which just means "heaven". So empyreal is the highest form of celestial.
I find it interesting that "empyreal" has no connection to "empire" which comes from the Latin word "imperium", denoting "the authority to command".
Set |
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"Empyreal" is basically just a synonym for "celestial"
Edit: Aww man this is four months old thread :'D
I charge thee with thread necromancy! Back, back to the grave!
On topic, the concept of Empyreal Lords, a celestial counterpoint to the Demon Lords and Archdevils we've had since 1st edition AD&D, was brilliant and one of many great things Paizo has added to the genre, IMO.