Does the shining child's "Burning Touch" ability stack?


Rules Questions


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Burning Touch states:

Quote:
A shining child corrupts the positive energy within a living creature into an unnatural burning light. For the next 5 rounds after a successful touch attack by a shining child, the target takes 2d6 points of fire damage.

The problems I'm trying to resolve are twofold. First, since the shining child can do two such attacks per round, does that mean that it stacks with itself, assuming both hits land? So if one shining child hits a PC twice, the PC now has 4d6 damage per round?

Second question, similar to the first: what if two shining childs attack? Lets say each one hits once, and misses once. So after they attack, the PC has been hit once from shining child #1, and once from shining child #2. Do those stack? Different creatures, same attack?

(A certain module by Paizo has 2 shining childs ganging up on a PC, and I need to know if that 2d6 ongoing damage is rolled into 4d6 ongoing, or if the damage stays stuck at 2d6 but the duration extends similar to how poisons do, or any other weird thing.)

Thank you rule lawyers for your service!


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To answer my own question, after going out to research this, I found 3 things that seem to be relevant and/or apply.

1. Rules on how Acid Arrow's ongoing damage stacks or does not stack

2. SKR stating that multiple ongoing fire attacks stack

3. The stacking rules themselves. This is adjacent to my question, not spot-on, because it's talking about bonuses & penalties, rather than healing & damage. But it's useful to get an idea. The stacking rules say: "Most bonuses of the same type do not stack. Instead only the highest bonus applies. Most penalties do stack."

So, based upon penalties stacking, Acid Arrow's ongoing damage stacking, and alchemist's fire stacking its ongoing damage too, it appears that a shining child can stack its ongoing burn damage too.

Perhaps this helps anyone else looking to make a DM ruling on this.


Thanks! I’ll look into this more in the future!


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Bleed effects are a similiar damage over time effect that specifies non-stacking. This makes me think that DoT effects that don't mention how they stack add up for face value.

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