
Joana |

Let's say the PCs are in exploration mode in a dungeon, using the Avoid Notice activity. They enter a room with a mimic in it doing its Mimic Object thing.

Joana |

Do they automatically get a Perception check vs. its Deception, or do they have to explicitly say they're examining it? Or does the Mimic roll a Deception vs. their Perception DC, since its the one actively attempting something, i.e., fooling the PCs?
So, as I go poking around AoN trying to answer my own questions, Impersonate seems to be what the mimic is doing.
In most cases, creatures have a chance to detect your deception only if they use the Seek action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creature’s Perception DC instead. If you’re disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person you’re imitating, or the GM might roll a secret Deception check even if you aren’t directly interacting with others.
So unless this is one of the situations where creatures don't follow rules for PCs, it looks like the player would have to specifically say they're suspicious of that bookshelf, or what have you. (Takes me back to AD&D, where there was one player who, literally every time we encountered anything, would open with, "I attempt to Disbelieve the [insert monster name here]" just in case it was an illusion.)
Or if the player said their character was going to, say, take a book off the bookshelf, would that count as the mimic "directly interacting with" the PC so the GM would roll a secret Deception check vs its Perception DC before the PC triggered its Object Lesson?

thenobledrake |
When the players enter the room, it's up to whether the Mimic wants to reveal it's nature by attacking now or wait.
If the mimic wants to attack right away, initiative is rolled. I'd rule as GM that because the Mimic is pretending not to be a threat in order to get the edge in a confrontation it rolls Deception for initiative - including giving it the automatic result of 28 called out in its traits, but that's me being me.
The party rolls Stealth. Their results are their initiative for the fight, and are also compared to the perception DC of the mimic to see if the character remains unnoticed at the start of the encounter (which requires them not being in plain, unobstructed sight so that comes down to situational details).
And that means that most likely the mimic will go first and be aware of at least whichever party member entered the room first.
If the mimic wants to wait to attack, it'll still be using Deception for initiative, but the PCs are likely to stop avoiding notice and be taking other actions in the room and will probably end up rolling Perception (possibly in a joint-check to realize that mimic isn't a regular object and initiative check).

![]() |

Let's say the PCs are in exploration mode in a dungeon, using the Avoid Notice activity. They enter a room with a mimic in it doing its Mimic Object thing.
Do they automatically get a Perception check vs. its Deception, or do they have to explicitly say they're examining it? Or does the Mimic roll a Deception vs. their Perception DC, since its the one actively attempting something, i.e., fooling the PCs?
The description of the Mimic doesn't say one or the other, so we default back to the Deception skill. This is clearly an example of the Impersonate task. It explains in there (p. 246) that since the mimic is just passively sitting there, it will only be detected if people use Seek.
Players don't do Seek while exploring in Avoid Notice mode; that would be Search mode. So the players won't notice the mimic.
If they roll a Perception check vs. its Deception, does that count as their Initiative roll, or do they roll a Perception check to see if they're fooled and then another roll for Initiative?
You would make another roll. It's entirely possible they notice the mimic but combat doesn't immediately happen - maybe the mimic is waiting for them to come closer, unaware that it's been recognized.
Do they roll Perception for Initiative since the last thing they did before Encounter Mode was Seek, or do they still roll Stealth because they were using Avoid Notice as their exploration activity?
They should be able to use Avoid Notice, the mimic might not have seen all of them.
What does the Mimic use for Initiative: Stealth or Deception?
If combat breaks out after it's fooled the PCs, then Deception seems appropriate. If they've identified it, and stood around for a while whether to get closer to it, then Perception is more appropriate. Since the mimic isn't trying to hide (it's trying to disguise), Stealth is not appropriate.
In general, if you're using a skill exploration activity (like, say, Borrow an Arcane Spell), do you use the specified skill for initiative, or do you use Perception unless the activity specifically says you use something else (like, say, Avoid Notice does)?
"Up to the GM".

![]() |

The big elephant in the room question is what happens when a whole party is using Avoid Notice.
Avoid Notice says that when you roll initiative you should roll another Stealth check to see if enemies noticed you specifically. That sounds to me like the writers assumed not the whole party would be using Avoid Notice, so at least someone else in the party would be seen and the encounter triggered. But what if the whole party did Avoid Notice and was good at it, perhaps using Follow The Expert?
The most sensible answer to me is that if the whole party manages to sneak, the enemy doesn't realize anyone is there. And if the enemy is also successfully pretending to be innocent furniture, then both groups might just pass each other without any encounter happening.
---
Another question is how the party is doing the stealthing. During encounter mode, if you're trying to Sneak, you have to start out hidden, and if you end your turn in full sight of someone, you stop being hidden from that person even if you rolled really well on stealth, because you just don't have anything to hide behind.
Obviously it's easier to make sure you don't make that tactical mistake if you can see the enemies. But the party won't know that that chest could be watching them. So they might end their movement in front of it.
However, during Exploration mode, we don't track rounds, and therefore we can't end a round exposed to view. So... not sure how to handle that.

HammerJack |

Sure it is. Drawing a distinction between the reaults of hiding from the treasure chest and hiding behind the treasure chest is obviously disregarding the PCs that made that choice, right? [/s]

Gaterie |
Gaterie wrote:...the only answer we've got is the one given by thenobledrake: as a gm you shouldn't care about the PC's action and just run your railroad as you want.That is most definitely not the answer I gave.
Obviously not.
In the other hand, the answer you gave completely ignored the fact the party is hidden : you just said the mimic attack when she wants, as if the party weren't hidden.
In other words, you didn't care about the PC's actions. This isn't what you wrote, this is what you did

HammerJack |
1 person marked this as a favorite. |

thenobledrake wrote:Gaterie wrote:...the only answer we've got is the one given by thenobledrake: as a gm you shouldn't care about the PC's action and just run your railroad as you want.That is most definitely not the answer I gave.Obviously not.
In the other hand, the answer you gave completely ignored the fact the party is hidden : you just said the mimic attack when she wants, as if the party weren't hidden.
In other words, you didn't care about the PC's actions. This isn't what you wrote, this is what you did
That's not accurate. Thenobledrake's answer did not say the party is attacked even if they are hidden, but pointed out the ways that they might not be hidden (not hiding well enough, or moving to positions where they aren't hiding from the mimic, or deciding there's nothing in the room and leaving their hidden positions to do other things).

thenobledrake |
I dunno... maybe Gaterie misunderstood what I was saying because they are one of those players that thinks "Encounter Mode" and "Roll Initiative" only means battle, when the reality is that it just means every specific action taken matters and to keep things orderly everyone is taking turns instead of going free-form.
Edit to add: Gaterie replied while I had thread open for replying myself and confirmed my suspicion - totally misunderstood what I said and "did."

thejeff |
Even leaving the specifics of the mimic aside - how do you handle a case of 2 stealthy groups - perhaps a group waiting hidden in an ambush and PCs sneaking through the woods?
Normally, as I understand it, it's assumed one party would be sneaking and the other looking and thus would use Stealth and Perception for initiative respectively. But with both doing both?

BellyBeard |
1 person marked this as a favorite. |

Even leaving the specifics of the mimic aside - how do you handle a case of 2 stealthy groups - perhaps a group waiting hidden in an ambush and PCs sneaking through the woods?
Normally, as I understand it, it's assumed one party would be sneaking and the other looking and thus would use Stealth and Perception for initiative respectively. But with both doing both?
If they both roll well enough and don't unintentionally leave cover from one another (basically, if they don't wander into each other) they pass by without interacting, no initiative needed.
If one side rolls poorly enough that the other side spots them, combat starts and everyone rolls Stealth for initiative, as they were all Avoiding Notice. At least I think they all reroll, not positive there.

thenobledrake |
1 person marked this as a favorite. |
Even leaving the specifics of the mimic aside - how do you handle a case of 2 stealthy groups - perhaps a group waiting hidden in an ambush and PCs sneaking through the woods?
Normally, as I understand it, it's assumed one party would be sneaking and the other looking and thus would use Stealth and Perception for initiative respectively. But with both doing both?
In the case of a party Avoiding Notice as they explore, and coming into the area that a group of creatures have set up an ambush here's what happens:
1) both sides roll stealth for initiative - even though they might not end up even interacting with each other, this is part of determining if any one side notice any of the other side.
2) those same roll results are compared to the Perception DCs of the opposite side of the encounter to determine if anyone notices the other side.
3) play technically continues turn by turn - but a GM is free to skip back to exploration mode if they don't want to track detailed movement through the ambush zone and see if one or more characters involved can't be unnoticed because of lacking concealment or the like.
You could make a whole "stealth mission" thing out of it by setting up the ambush zone with all kinds of terrain and obstacles, then the GM secretly positioning the creatures setting the ambush and selecting the areas they Seek each round and then letting the players take their turns Sneaking bit by bit across the map to see if they ever bump into one of the creatures (which the players could also Seek if they wanted to) or get caught in one of the Seek zones.

thenobledrake |
2 people marked this as a favorite. |
At least I think they all reroll, not positive there.
Nope, when Stealth is going to be initiative you use the same result for both initiative and for determining detection.
Otherwise you're making the odds that a character go unnoticed and win initiative significantly worse (example: if 2 rolls at 50% odds are needed for an event to happen, that's 25% odds of that event happening)
This is also explicitly stated in the Avoid Notice exploration activity.

BellyBeard |

BellyBeard wrote:At least I think they all reroll, not positive there.Nope, when Stealth is going to be initiative you use the same result for both initiative and for determining detection.
Otherwise you're making the odds that a character go unnoticed and win initiative significantly worse (example: if 2 rolls at 50% odds are needed for an event to happen, that's 25% odds of that event happening)
This is also explicitly stated in the Avoid Notice exploration activity.
Got it, thanks for the info!

Gaterie |
Even leaving the specifics of the mimic aside - how do you handle a case of 2 stealthy groups - perhaps a group waiting hidden in an ambush and PCs sneaking through the woods?
you're the dm: railroad the encounter.
If you prefer: you decide when the fight begins (depending on your railroad). Roll init (stealth for everyone); given the amount of roll, at least 1 creature will roll lower than the perception DC of another creature. So this creature is seen, and this confirm the battle began at the moment you decided it began.
If the first character doesn't see anyone (he rolled high in stealth but he doesn't have a high Perception DC), then he gains a spider-sense : he knows something's happening.
If no one rolled lower than perception DC, then you start encounter mode anyway, because that's what your railroad needs. As above, every character has a spider-sense and knows there's an hidden hazard somewhere - confirming the encounter started at that moment.
tl; dr: 1/ railroad the beginning of the encounter.
2/ roll some dice.
3/ retroactively use result of the dice to explain why the encounter began at the moment you decided.

![]() |

BellyBeard wrote:At least I think they all reroll, not positive there.Nope, when Stealth is going to be initiative you use the same result for both initiative and for determining detection.
Otherwise you're making the odds that a character go unnoticed and win initiative significantly worse (example: if 2 rolls at 50% odds are needed for an event to happen, that's 25% odds of that event happening)
This is also explicitly stated in the Avoid Notice exploration activity.
I find the Avoid Notice ability a bit hard to parse;
You attempt a Stealth check to avoid notice while traveling
at half speed. If you have the Swift Sneak feat, you can move
at full Speed rather than half, but you still can’t use another
exploration activity while you do so. If you have the Legendary
Sneak feat, you can move at full Speed and use a second
exploration activity. If you’re Avoiding Notice at the start of
an encounter, you usually roll a Stealth check instead of a
Perception check both to determine your initiative and to see
if the enemies notice you (based on their Perception DCs, as
normal for Sneak, regardless of their initiative check results).
The first roll seems to be for overland travel, but who is the roll actually against? How frequently?
The second roll, I always read it as "you make two stealth rolls, both for initiative and to see if anyone has spotted you". I can see why you'd read only one roll into it, but it's not what I would call "explicit".
It also seems a bit inconsistent - if you're rolling Perception for initiative, is that roll also combined with the roll to find enemies/threats? It would be rather strange if sometimes initiative was a two-roll business and sometimes a one-roll business.

![]() |
1 person marked this as a favorite. |

thejeff wrote:Even leaving the specifics of the mimic aside - how do you handle a case of 2 stealthy groups - perhaps a group waiting hidden in an ambush and PCs sneaking through the woods?
Normally, as I understand it, it's assumed one party would be sneaking and the other looking and thus would use Stealth and Perception for initiative respectively. But with both doing both?
In the case of a party Avoiding Notice as they explore, and coming into the area that a group of creatures have set up an ambush here's what happens:
1) both sides roll stealth for initiative - even though they might not end up even interacting with each other, this is part of determining if any one side notice any of the other side.
2) those same roll results are compared to the Perception DCs of the opposite side of the encounter to determine if anyone notices the other side.
3) play technically continues turn by turn - but a GM is free to skip back to exploration mode if they don't want to track detailed movement through the ambush zone and see if one or more characters involved can't be unnoticed because of lacking concealment or the like.
You could make a whole "stealth mission" thing out of it by setting up the ambush zone with all kinds of terrain and obstacles, then the GM secretly positioning the creatures setting the ambush and selecting the areas they Seek each round and then letting the players take their turns Sneaking bit by bit across the map to see if they ever bump into one of the creatures (which the players could also Seek if they wanted to) or get caught in one of the Seek zones.
I think this is indeed how you would do it if you were going by the book. It feels a bit weird though - your players have been creeping through the wood for hours in Exploration mode, suddenly they drop into Encounter mode but spot no enemies, carefully creep across a flipmat but encounter no enemies, and then go back into Exploration mode. Meanwhile, ominous background music plays. At the end the players are a bit puzzled about what just happened.

thejeff |
thenobledrake wrote:I think this is indeed how you would do it if you were going by the book. It feels a bit weird though - your players have been creeping through the wood for hours in Exploration mode, suddenly they drop into Encounter mode but spot no enemies, carefully creep across a flipmat but encounter no enemies, and then go back into Exploration mode. Meanwhile, ominous background music plays. At the end the players are a bit puzzled about what just happened.thejeff wrote:Even leaving the specifics of the mimic aside - how do you handle a case of 2 stealthy groups - perhaps a group waiting hidden in an ambush and PCs sneaking through the woods?
Normally, as I understand it, it's assumed one party would be sneaking and the other looking and thus would use Stealth and Perception for initiative respectively. But with both doing both?
In the case of a party Avoiding Notice as they explore, and coming into the area that a group of creatures have set up an ambush here's what happens:
1) both sides roll stealth for initiative - even though they might not end up even interacting with each other, this is part of determining if any one side notice any of the other side.
2) those same roll results are compared to the Perception DCs of the opposite side of the encounter to determine if anyone notices the other side.
3) play technically continues turn by turn - but a GM is free to skip back to exploration mode if they don't want to track detailed movement through the ambush zone and see if one or more characters involved can't be unnoticed because of lacking concealment or the like.
You could make a whole "stealth mission" thing out of it by setting up the ambush zone with all kinds of terrain and obstacles, then the GM secretly positioning the creatures setting the ambush and selecting the areas they Seek each round and then letting the players take their turns Sneaking bit by bit across the map to see if they ever bump into one of the creatures (which the players could also Seek if they wanted to) or get caught in one of the Seek zones.
Let's be honest - the players know exactly what happened. :)

thejeff |
thenobledrake wrote:I dunno... maybe Gaterie misunderstood what I was saying because they are one of those players that thinks "Encounter Mode" and "Roll Initiative" only means battlelol.
the first sentence of your first post in this thread is:
thenobledrake wrote:When the players enter the room, it's up to whether the Mimic wants to reveal it's nature by attacking now or wait.I am indeed one of those players that thinks "the mimic is attacking now" means battle.
Maybe you misunderstood what you were saying? I don't know how it's possible, but it seems to be the case: first you explain the mimic can decide to attack when it want (ignoring the fact it doesn't even know someone entered the room), and now you're arguing an attack is obviously not a battle.
I have two different hypothesis:
H0: you're arguing in bad faith.
H1: This is not a battle, it's the continuation of your railroad: you don't roll attack or damage (so it's not a battle), you simply decide whether the mimic hits depending on your need.Hum, it's really hard to decide which is the right hypothesis... But I'm convince you can give an even more inconsistant answer. Your turn, now make me laughs. :)
Perhaps you could read past the first sentence in that post to parts like "compared to the perception DC of the mimic to see if the character remains unnoticed at the start of the encounter (which requires them not being in plain, unobstructed sight so that comes down to situational details)."

thejeff |
thejeff wrote:Even leaving the specifics of the mimic aside - how do you handle a case of 2 stealthy groups - perhaps a group waiting hidden in an ambush and PCs sneaking through the woods?
Normally, as I understand it, it's assumed one party would be sneaking and the other looking and thus would use Stealth and Perception for initiative respectively. But with both doing both?
In the case of a party Avoiding Notice as they explore, and coming into the area that a group of creatures have set up an ambush here's what happens:
1) both sides roll stealth for initiative - even though they might not end up even interacting with each other, this is part of determining if any one side notice any of the other side.
2) those same roll results are compared to the Perception DCs of the opposite side of the encounter to determine if anyone notices the other side.
Seems odd to me to use Stealth for initiative regardless - a character with a high perception and lower stealth could be the only one to spot the enemy, not be seen themselves and still act after others.
Normally in a stealth situation, it's Perception on one side and Stealth on the other and whoever goes first will automatically know the others are there.

Gaterie |
Perhaps you could read past the first sentence in that post
Yes, I know there a part where it explains the end result : "And that means that most likely the mimic will go first and be aware of at least whichever party member entered the room first".
As you see, the end result isn't a function of the actions or decision of the PCs. thenobledrake decided how he will railroad the encounter: he decides the mimic attacks something it doesn't see, then he rolls init, and whatever the result is, it confirms the mimic saw the PC. No one knows why the mimic decided to attack even before it was established it saw something, but who cares?
I'll give you that: his post makes as much sense as the initiative rules. And those rule can be summarized as "ignore what the PCs are doing, roll init according to your railroad, find a way to justify your railroad afterward".

Gaterie |
Seems odd to me to use Stealth for initiative regardless - a character with a high perception and lower stealth could be the only one to spot the enemy, not be seen themselves and still act after others.
This is how the "avoid notice" activity works: the character roll stealth for init.
Normally in a stealth situation, it's Perception on one side and Stealth on the other and whoever goes first will automatically know the others are there.
1/ that's not how the rule works.
2/ anyway, once again it's railroad. You ask some rolls, and whatever the results are you announce "XXX see an enemy" - who care if every enemy beat his perception DC ?

thejeff |
I had misunderstood/forgotten something - stealth goes against Perception DC, and the Perception initiative roll doesn't mean you spot the stealthy thing.
Nonetheless, nothing in this means you have to railroad the fight or whatever the results some sees an enemy. It's quite possible (though unlikely given a large number of stealth rolls) that everyone would succeed and the two stealthy groups wouldn't detect each other.
At that point the GM can do one of two things - stay in exploration and allow the group to pass unnoticed or more realistically drop into encounter mode anyway and have the moving characters move round by round and likely be detected if they end up without cover from one of the enemies they're supposed to be hiding from.
In the OP's case with the Mimic, since the PCs will see the chest and have no reason to try to hide from it, it's very likely they'll expose themselves and thus the mimic will notice them. It's possible they won't - as thenobledrake acknowledged with "most likely".
But generally you don't seem to saying he's railroading as much as claiming that railroads are intended by the rules. Which doesn't seem right to me, but at least it's not the personal attack it seemed at first.

thenobledrake |
2 people marked this as a favorite. |
Gaterie - I mentioned what the mimic wants because just like what the players are trying to do shapes how the events of being in a particular place with particular things in that place, what the mimic wants shapes how the events will play out.
The situation is markedly different if the mimic wants to attack versus if the mimic wants to remain hidden.
And when I said the mimic would likely go first and be aware of at least one of the PCs, I was talking about odds and having the player's action of entering a room and probably not having anywhere to remain unnoticed when doing so and was not in any way shape or form rail-roading the encounter.
I'm talking about action by action play mattering and having all kinds of different potential results - you're the one insisting on only one possible way for this scenario to play out.
I find the Avoid Notice ability a bit hard to parse;
I interpret the text as being slightly misleading. It does look like it's talking about two stealth checks as you indicate, but I believe that there is actually only one roll that is mentioned twice - once in brief summary, and then in detail of how and when to resolve the check.

![]() |
1 person marked this as a favorite. |

Thanks for the responses. That helped sort some things out in my mind. I still kind of miss surprise rounds. With the three-action system, ambush-monsters feel more dangerous in this edition. I guess I'll see how it plays out.
It's not entirely a bad thing. I've seen a lot of scripted encounters where hidden monsters would be more than 5ft away from the characters when doing the ambush, so they couldn't actually close in and attack during the surprise round. Which is... a lame ambush.

BellyBeard |

I find the Avoid Notice ability a bit hard to parse;
Avoid Notice wrote:You attempt a Stealth check to avoid notice while traveling
at half speed. If you have the Swift Sneak feat, you can move
at full Speed rather than half, but you still can’t use another
exploration activity while you do so. If you have the Legendary
Sneak feat, you can move at full Speed and use a second
exploration activity. If you’re Avoiding Notice at the start of
an encounter, you usually roll a Stealth check instead of a
Perception check both to determine your initiative and to see
if the enemies notice you (based on their Perception DCs, as
normal for Sneak, regardless of their initiative check results).
I agree it's not the easiest to parse, but if we remove a few words which are extraneous to whether it's one roll or two it looks like "you...roll a Stealth check...both to determine your initiative and to see if the enemies notice you". In this case I think it's clearer that one roll is being made, otherwise it would say roll stealth checks (plural).

Joana |

Okay, new set of questions:
The PCs enter the room, and the mimic's automatic Deception check of 28 beats all of their Perception DCs. (None of the PCs are actively attempting a Perception check, as they are all using Avoid Notice.) The mimic opts not to attack, hoping to snare a PC with its Object Lesson reaction.
One PC, believing the room to be empty, decides to search it before the group moves on to the next room and rolls over 28 to Search. I assume this means that, with a closer look, the PC sees though the mimic's disguise.

thenobledrake |
I know this is going to sound strange to anyone that has experience with other games, but:
As soon as the PCs enter the room with the mimic, they roll initiative.
Initiative in PF2 is not reserved for combat, it applies any time that the specific timing and order of actions matter on an action by action basis.
So the mimic rolls Deception for initiative since it's pretending to be furniture, and the PCs roll stealth because they're avoiding notice - and in both cases the rolls are serving double-duty as initiative and the number to compare to the Perception DC to determine if someone/something notices someone/something else.
The players will know they are in an encounter, but they won't know if it's traps, hidden creatures, or just a timed event of some kind, so they'll have to use their actions to gather more information.
And yes, it's entirely possible to go first but not notice your opponent.

Gaterie |
Huh, so as soon as they enter the room, I say, Valeros, you're up; take your three actions. And if they don't touch the mimic and the mimic opts to stay in disguise, it's possible for them to leave the room and never figure out what was going on. That's ... definitely different.
You do that; and you come back in two weeks or so because there's a problem of metagaming with your players: each time you starts the encounter mode, the PCs start looking around and using 3 action per round - although they shouldn't know they're in encounter mode.
See you later! :)

thenobledrake |
You do that; and you come back in two weeks or so because there's a problem of metagaming with your players: each time you starts the encounter mode, the PCs start looking around and using 3 action per round - although they shouldn't know they're in encounter mode.See you later! :)
A player knowing which mode of play they are in is not metagaming.
The character would some how have to do something they don't have an in-character reason for doing for there to be anything wrong... and spending their actions moving around the room and trying to find something to interact with is absolutely in-character.

N N 959 |
1 person marked this as a favorite. |
Gaterie wrote:
You do that; and you come back in two weeks or so because there's a problem of metagaming with your players: each time you starts the encounter mode, the PCs start looking around and using 3 action per round - although they shouldn't know they're in encounter mode.See you later! :)
A player knowing which mode of play they are in is not metagaming.
The character would some how have to do something they don't have an in-character reason for doing for there to be anything wrong... and spending their actions moving around the room and trying to find something to interact with is absolutely in-character.
I think thenobledrake's perspective on the OP's problems are the best way to handle things.
1. This is a game. There are all kinds of metagaming that takes place. What makes this game fun is not the elimination of metagaming. In fact, taking ridiculous measures to try and eliminate it is one way to ruin the game.
2. Yes, players will know there is potential combat if you ask them to roll init. So what? They'll also know there is potential combat if you throw down a map and start using tokens. Again, BFD. It's a game. Combat is fun because it's combat, not because I had no idea it was coming and was caught with my hand down my pants.
3. Rolling init as soon as the PCs enter the room solves all kinds of other problems and prevents even more from cropping up. The only downside is it might take longer to get through the encounter, especially if a fight never breaks out.

Joana |

3. Rolling init as soon as the PCs enter the room solves all kinds of other problems and prevents even more from cropping up.
^This. The way I was trying to go about it, there were all kinds of dice being rolled that didn't end up meaning anything and just slowed everything down. (Do the PCs get a new Perception check now that they're on the same side of the room as the mimic? What about now? What about now?) Running it where initiative begins when they enter the room makes it clear to everyone what's going on: If you want to examine something, you have to use an action to Seek; if you see something, you have to use an action to Point it Out to your allies, etc.
And in my head, it kind of amuses me to think that the PCs know danger is near because ominous background music started when they entered the room. ;)

![]() |

Yeah, running the whole thing in initiative is probably the easiest thing.
The players were trying to Avoid Notice so maybe the mimic doesn't see them enter the room. The PCs definitely didn't notice the mimic.
Now, the PCs cross the room, trying to sneak, but if they ever end a turn in view of the mimic, it'll spot them, because they didn't meet the requirements for staying hidden.
The chance of that happening is pretty high, because who thinks to make sure to stay out of sight of one particular chest?

Captain Morgan |

Yeah, running the whole thing in initiative is probably the easiest thing.
The players were trying to Avoid Notice so maybe the mimic doesn't see them enter the room. The PCs definitely didn't notice the mimic.
Now, the PCs cross the room, trying to sneak, but if they ever end a turn in view of the mimic, it'll spot them, because they didn't meet the requirements for staying hidden.
The chance of that happening is pretty high, because who thinks to make sure to stay out of sight of one particular chest?
Actually, a canny PC will probably avoid entering the room and spend a few actions or rounds studying it before doing so. Thus they might see through the disguise and be able to act accordingly.
Which doesn't feel horribly off from just letting them decide to stop and search the room if you just kept them in exploration mode. The in character actions remain about the same. Exploration mode just uses one Seek roll for the whole area rather than encounter mode letting you do it in declared boundaries.

nicknasti |
Sometimes overthinking can be a problem. Play the scenario out in your mind like a movie and than use rules that support it. Treat all modes as dealing with time but in different size measurements.
Did the Mimic notice them before they entered? If so, can the Mimic reach them without movement? Can the Mimic see the door open? "Regardless of how long it waits, the mimic remains vigilant and alert, ready to strike at any moment."
1. if starting/ending in LOS of an enemy, the party is not able to sneak or avoid notice
2. check Per to see who notices the other first (separate from initiative) -sounds & smells happen before sight. This will decide if one side surprises the other.
a. Players can use Actions and Reactions during Exploration (pg 496)
b. Reactions occur when triggered and can be before the first turn begins (pg 472/498)
c. Attackers can prepare a Ready action to use as a Reaction (pg 17)
d. Initiative uses Stealth vs Perception when HIDDEN (pg 251)
e. If player is hidden, target is Flat-Footed -2 AC (pg 620)
Surprise Example
Player: "I'm going to hide in this doorway and attack the first enemy that comes along with my sword" [Ready Action set as a Reaction]
Enemy: Enters hallway but out of range of player [To notice: Stealth vs Perception; player wins so we continue]
Enemy: Unsuspectingly walks within range of the hidden player
Player’s Reaction is triggered so the Readied attack occurs vs flat-footed target
Both: Roll Initiative / Start Encounter

beowulf99 |

One more thing: a stealth check is usually a secret check, so the Initiative roll would be hidden from the players, would it not?
Nope. Because an initiative roll is it's own distinct type of roll. It is not a skill check of the skill used, and should not have any of the effects of that skill.
Edit: To be clear, it also wouldn't have any of the traits of one of those rolls, so would not be secret.

Gaterie |
Surprise Example
Player: "I'm going to hide in this doorway and attack the first enemy that comes along with my sword" [Ready Action set as a Reaction]
Enemy: Enters hallway but out of range of player [To notice: Stealth vs Perception; player wins so we continue]
Enemy: Unsuspectingly walks within range of the hidden player
Player’s Reaction is triggered so the Readied attack occurs vs flat-footed target
Both: Roll Initiative / Start Encounter
This is not how it work.
1/ there isn't any "Stealth vs Perception" roll in the game; you can roll Stealth vs perception DC, or you can roll Perception vs the Stealth DC, but you can't roll Perception vs Stealth.
2/ if you allow to ready an attack out of combat, then every character will do that, and it's exactly the same as the old surprise round : every PC get one attack before combat start, then roll init. Except surprise rounds have been purposedly removed from the game: it's very strange to argue they are still here in another form although they were removed.
3/ the roll determining if the ambush was a success is the initiative roll : if the Stealth as init roll beats the perception DC, while none of the Perception as init roll beats the Stealth DC, then the ambush is a success. or something like that. So you start by determining if the ambush is a success, then you roll init (at long range if you decided the ambush failed, or at short range if the ambush is successful), and this roll determine if the ambush is successful. If the ambushed people gain init but don't see anything, no one knows how it work.

Franz Lunzer |

Franz Lunzer wrote:One more thing: a stealth check is usually a secret check, so the Initiative roll would be hidden from the players, would it not?Nope. Because an initiative roll is it's own distinct type of roll. It is not a skill check of the skill used, and should not have any of the effects of that skill.
Edit: To be clear, it also wouldn't have any of the traits of one of those rolls, so would not be secret.
But Avoid Notice says that it is both the initiative roll, and the check to see if someone notices you.
You attempt a Stealth check to avoid notice while traveling
at half speed. If you have the Swift Sneak feat, you can move
at full Speed rather than half, but you still can’t use another
exploration activity while you do so. If you have the Legendary
Sneak feat, you can move at full Speed and use a second
exploration activity. If you’re Avoiding Notice at the start of
an encounter, you usually roll a Stealth check instead of a
Perception check both to determine your initiative and to see
if the enemies notice you (based on their Perception DCs, as
normal for Sneak, regardless of their initiative check results).

beowulf99 |

beowulf99 wrote:Franz Lunzer wrote:One more thing: a stealth check is usually a secret check, so the Initiative roll would be hidden from the players, would it not?Nope. Because an initiative roll is it's own distinct type of roll. It is not a skill check of the skill used, and should not have any of the effects of that skill.
Edit: To be clear, it also wouldn't have any of the traits of one of those rolls, so would not be secret.
But Avoid Notice says that it is both the initiative roll, and the check to see if someone notices you.
Avoid Notice wrote:You attempt a Stealth check to avoid notice while traveling
at half speed. If you have the Swift Sneak feat, you can move
at full Speed rather than half, but you still can’t use another
exploration activity while you do so. If you have the Legendary
Sneak feat, you can move at full Speed and use a second
exploration activity. If you’re Avoiding Notice at the start of
an encounter, you usually roll a Stealth check instead of a
Perception check both to determine your initiative and to see
if the enemies notice you (based on their Perception DCs, as
normal for Sneak, regardless of their initiative check results).
Hmm, fair dues on that. Feels odd, though I suppose it is one way to remove an "unnecessary roll". I do like that they added that you compare that initiative Stealth check to the Perception DC rather than their perception initiative roll.
I suppose in that case, if you are using stealth for your initiative, it would be a secret check that the GM would roll for you. He would then have to tell you when your turn in initiative is up.
From one direction, it's nice not to require a second Stealth check. From the other side I dislike that this gives Stealth the only in built effect for being rolled for initiative that I can find.

beowulf99 |

That's part of why I just have people roll once at the beginning of exploration mode and then let that ride until it matters. You're stuck with that result, good or bad, until something comes up which uses it.
I typically do the same. It makes me wonder why Avoid Notice even allows you to use your Initiative stealth roll for your "new" stealth value. Unless circumstances changed drastically, which is possible since you are now in combat I suppose, you should be just as sneaky as you were when you began sneaking.

![]() |

My take is this: combat starts when one side becomes aware of the other side and intends to take action.
So if two different groups have been moving about doing Avoid Notice and they all succeed, no encounter happens. Only of someone fails and is no longer Unnoticed does an encounter happen. That doesn't mean anyone was spotted per se, it could be "hey, was that door open all along? I think we have company!"
At this point, at least one side is aware that the other exists, and everyone rolls initiative. Anyone (everyone?) using Avoid Notice uses their result both as initiative, and to compare to the Perception DC of the other side.
- If all of you pass the Perception DC and the other side hadn't Noticed the existence of your side, you stay Unnoticed for now.
- If you pass but the other side had already Noticed your side then you personally somewhere between Unnoticed and Undetected; they know someone is there, but not how many. So if they spot another member of your party maybe they think he was the only one and stop looking.
- If you fail then you become Observed or Hidden, depending on what scenery you were using to creep around.
Then, people start taking turns. If your side manages to stay completely stealthy then you all remain Unnoticed. This could, if you're rolling very well, last several turns while you all move into position and enemies continue doing what they're doing, unaware that they're in initiative.
Then as soon as one of you attacks, or fails a Stealth check to Hide or Sneak, the other side knows there's someone there and they can start reacting to the threats.
Note that if you are in a sufficient hiding spot and don't move, you stay hidden until someone successfully searches that spot or you do something to break your stealth (some noisy or aggressive action, or a failed check to Sneak to a different spot perhaps). So as the rounds tick by, and the other side has no idea there's an encounter going on, you could wait for them to wander exactly into the spot where you want to attack them.
Also, it would theoretically be possible for your whole team to Delay their turns until they're all clustered up in initiative so that you can together launch a massive first strike.
However, that would not make for a fun game I think (both when the players do it, and when enemies do it to them!), so I would say that that's only possible under exceptional circumstances. I think I would say that usually, communicating your initiative timing to the other characters so that you can coordinate requires some noise or gesturing that enemies get a check to notice.
Alternatively, if you all just remain completely Unnoticed and don't do anything, it's possible the other side eventually just leaves because they've finished their business in the area.