[GM Question] Treasure "sub-par" in books 1& 2?


Iron Gods

RPG Superstar 2009 Top 32

I keep hearing on these boards that the treasure in the first two books of this AP is a little skimpy.

Is there any truth to this rumor? ... because my group didn't see that problem.


My players were interested in the Androffan technology. They realized from looking through the Technology Guide that they would not get anything better than e-picks and timeworn weapons until 7th level. Thanks to a suggestion from you, Lord Fyre, they had access to adamantine weapons early (Iron Gods among Scientists #17) and they were happy with that.

My players are not greedy for loot anyway.

And then at 7th level, I let them spend a lot of work refurnishing the Haunted Wreck in Scrapwall and they had a spaceship to fly around in. Technically, they were fabulously wealthy at that point, but what really mattered is that they got to play with the technology.

When they did get regular loot in The Choking Tower, it became an excuse for a side quest: The Tarnished Halls, Numeria's biggest black market.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I agree the treasure in book 1 and 2 is a little lacking but I think if you convince your players not so specialize early they can get some good stuff to carry them to book 3 where the tech really starts to drop. However book 1 offers free masterwork weapons to the whole party for finding a corpse plus a decent amount of gold so with a little downtime between book 1 and 2 the party should be set. My biggest gripe is that there should be more nanite canisters sprinkled about as it sucks to get Meyanda's pistol and be locked to 20 shots and that is assuming your group doesn't use the cannisters for the black hypogun.

It is probably advisable to make a random treasure table for the tech guide with low level items that can be found in books 1 and 2 in the caves and in the various bases and scrap heaps in Scrapwall.


I upped the Tech Treasure in the campaign by a lot on the whole. Lots of incidental tech items and what not.

Here is the table I made:

https://docs.google.com/spreadsheets/d/1uqkzlUUZ7Yf5FMt_1ZPhveaCYpbvIA6GMy8 3xR_PEXY/edit?usp=sharing

I also made my own encounter table:

https://docs.google.com/spreadsheets/d/14Bxu8zbGdDmXeKFBdovxeK7B-N1rEVLJfWt eRLXoaBU/edit?usp=sharing

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
KujakuDM wrote:

I upped the Tech Treasure in the campaign by a lot on the whole. Lots of incidental tech items and what not.

Here is the table I made:

https://docs.google.com/spreadsheets/d/1uqkzlUUZ7Yf5FMt_1ZPhveaCYpbvIA6GMy8 3xR_PEXY/edit?usp=sharing

I also made my own encounter table:

https://docs.google.com/spreadsheets/d/14Bxu8zbGdDmXeKFBdovxeK7B-N1rEVLJfWt eRLXoaBU/edit?usp=sharing

Your links don't work but I would be interested in seeing your treasure table.


Lets Try this again:

Treasure Table

Encounter Table.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The treasure table is really good and I will likely use it thanks!

The encounter table is nice but each book and Numeria Land of fallen stars has their own that work well so not sure how useful they will be but I will save them both fore sure.

RPG Superstar 2009 Top 32

Nicolas Paradise wrote:
My biggest gripe is that there should be more nanite canisters sprinkled about as it sucks to get Meyanda's pistol and be locked to 20 shots and that is assuming your group doesn't use the cannisters for the black hypogun.

Meyanda's +1 Inferno Pistol costs 5000(base)+300(masterwork)+2000(enchanted) = 7,300 gold.

At this point, is there much reason not to exchange it for a 10,000 gold regular Laser Pistol (Tech Guide, p 25)?

The average damage remains the same. So the GM would be exchanging a magic weapon for a "mundane" one with longer range and a vastly more available energy source.

Grand Lodge

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Yah I mean I guess that is a fair trade but the Inferno pistol is 1300GP over Wealth by level for 4th in a single item where as a laser pistol would be 4000g over. I also think that early in the adventure it could make other characters still relying on mundane weapons and limited spells fell real weak next to Han Solo killing the whole town at touch ac. By the mid to end of book 2 it would be a fair drop.

RPG Superstar 2009 Top 32

Nicolas Paradise wrote:
Yah I mean I guess that is a fair trade but the Inferno pistol is 1300GP over Wealth by level for 4th in a single item where as a laser pistol would be 4000g over. I also think that early in the adventure it could make other characters still relying on mundane weapons and limited spells fell real weak next to Han Solo killing the whole town at touch ac. By the mid to end of book 2 it would be a fair drop.

Sounds like it might be better to take it out entirely, and give Meyanda a more traditional magic ranged weapon.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Lord Fyre wrote:
Nicolas Paradise wrote:
Yah I mean I guess that is a fair trade but the Inferno pistol is 1300GP over Wealth by level for 4th in a single item where as a laser pistol would be 4000g over. I also think that early in the adventure it could make other characters still relying on mundane weapons and limited spells fell real weak next to Han Solo killing the whole town at touch ac. By the mid to end of book 2 it would be a fair drop.
Sounds like it might be better to take it out entirely, and give Meyanda a more traditional magic ranged weapon.

I mean the point of the Infeno Pistol is to provide a taste of player usable tech that doen't break the power curve in book one and James Jacobs said as much in the GM forum for book 1. I suppose how you fluff combat will decide how effective that is. But the book boss using some foreign weapon that the players have never seen before can be quite effective at setting the tone for the rest of the AP as book one is this slow crawl of escalating scale of introducing tech and aliens and forign concepts like power and robots to players who are likely more used to standard fantasy.


Nicolas Paradise wrote:

The treasure table is really good and I will likely use it thanks!

The encounter table is nice but each book and Numeria Land of fallen stars has their own that work well so not sure how useful they will be but I will save them both fore sure.

I used the encounter table when they were sandboxing around a bit primarily. I forget which book has the hex map.

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