Savik Sunkiller |
This will be my first time DMing a Starfinder Society game for my friends. One of them asked me what the rule is for buying something (in his case a bag of marbles) that wasn't listed in the book. I pointed him to the Additional Resources and we're both scouring it looking for marbles/ball bearings/similar item.
Is there DM discretion to let Society players buy inconsequential, non-sanctioned items?
Nefreet |
2 people marked this as a favorite. |
Page 218 of the Core Rulebook wrote:
Of course, there’s a vast array of technological devices available in most settlements—well beyond the number that could possibly be presented in any real-world book. In general, any minor piece of equipment with a real-world equivalent (alarm clock, camera, digital keys for vehicles you own, timer, watch, and so on) can be purchased with GM approval, costs 5 credits and has light bulk.