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I've been thinking about rolling up an Alchemist with the Construct Rider archetype
My questions are thus...
What is a Construct Rider's mount made from? With notable exceptions such as Flesh Golems, constructs are usually made from inorganic material. The archetype entry has no info on this.
The archetype does say that reagents are costly to the point where you lose mutagens but is it a fair leap to say that cost was spent on a metal plated mount? Even a hollow (outside of basic mechanical things needed for locomotion) wooden horse sized and shaped construct would likely be a lot of material
While I RAW qualify for the Monstrous Mount feat and Monstrous Mount Mastery feat, would a wooden, stone, or metal Griffon be able to fly?
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CloudCobra |
I never really thought about it, because Construct Rider was such a poorly written archetype.
We know that the mount is of the Clockwork type, so that means that the gears inside are definitely metal. The picture in the book shows the horse to be metal, but that doesn't necessarily mean that the mount has to be made completely of metal.
The description of Craft Mount contains: "At first, his mount is a singular masterpiece created during a momentary stroke of brilliance." That means that each Construct Rider's mount is unique. So, you can make it out of anything within reason.
Given the question whether a wooden, stone or metal construct can fly I'll settle on the fact that the Craft Mount entry says that it's supernatural. Were it extraordinary I would probably say, "not without you turning that thing into a crotch rocket." But since it's supernatural that puts it into the realm of fantasy...so yes, yes it can. He'll be a super-sized version of Bubo the Owl (Clash of the Titans). :P
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I never really thought about it, because Construct Rider was such a poorly written archetype.
We know that the mount is of the Clockwork type, so that means that the gears inside are definitely metal. The picture in the book shows the horse to be metal, but that doesn't necessarily mean that the mount has to be made completely of metal.
The description of Craft Mount contains: "At first, his mount is a singular masterpiece created during a momentary stroke of brilliance." That means that each Construct Rider's mount is unique. So, you can make it out of anything within reason.
Given the question whether a wooden, stone or metal construct can fly I'll settle on the fact that the Craft Mount entry says that it's supernatural. Were it extraordinary I would probably say, "not without you turning that thing into a crotch rocket." But since it's supernatural that puts it into the realm of fantasy...so yes, yes it can. He'll be a super-sized version of Bubo the Owl (Clash of the Titans). :P
First may I just say, thanks.
Secondly, I had to multiclass 3 levels of Wizard for Make Whole. It would actually be pretty decent if Make Whole and Greater was added to your extract list. In lieu of Poison Resist/Use. Losing mutagen is bad enough but the extract reduction seems excessive.
Wouldn't roll this at level 1 bit coming in at 6, seems like I can make it work okay.
If it's metal, does it gain Hardness?
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Foeclan |
![Gambler](http://cdn.paizo.com/image/avatar/PZO1124-Gamblr_90.jpeg)
Mechanically, it's an Animal Companion, and it has Construct traits, except for being immune to mind-affecting. It doesn't get Hardness/DR/etc. There's no specification for what it's made of, so flavor-wise it could be more or less anything; clockwork, flesh golem, clay golem, animated object, etc. It's still going to use the Animal Companion mechanics, though.
The thread here has some answers I've cobbled together. It involves a lot of 'talk to your GM to finish the archetype'.
Things my GM and I agreed to:
- Replacing a destroyed mount would be handled like a druid (24 hour 'ritual', involving rebuilding the construct)
- Add 'Make Whole', 'Greater Make Whole', and 'Rapid Repair' to the Construct Rider's extract list
- Construct can be modified as per the rules in 'Building and Modifying Constructs' and 'Craft Construct', with GM approval. First thing I did was add 'self-repair' for a number of rounds equal to its hit dice per day, so it can actually heal (since constructs don't).
- Share Spells can be used to cast spells that would not otherwise affect constructs; this includes Cure spells, which would heal half as much.
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Cevah |
![Lord Glorio Arkona](http://cdn.paizo.com/image/avatar/pfc1106_glorio.jpg)
Secondly, I had to multiclass 3 levels of Wizard for Make Whole. It would actually be pretty decent if Make Whole and Greater was added to your extract list. In lieu of Poison Resist/Use. Losing mutagen is bad enough but the extract reduction seems excessive.
Wouldn't roll this at level 1 bit coming in at 6, seems like I can make it work okay.
If it's metal, does it gain Hardness?
You only need 1 level of Wizard to get Infernal Healing. You are not a cleric, so the [evil] tag won't be an issue, and healing is best done out of combat so the time won't matter either. If your UMD is high enough, you could use a wand of Infernal Healing on it instead of multiclassing. The spell is on a lot of caster lists, so likely someone else could hit it for you. Lastly, there is Spell Research to create your own formula for repair.
Once you have 9,800 gp, get the Chirugeon Cube for up to 200 hp repaired on constructs per day. No multiclassing needed either.
/cevah