Starting as Pathfinders: What follows?


Serpent's Skull

RPG Superstar 2009 Top 32

If some, or all of my Players want to Start the campaign as Pathfinders (since my RL wife sees the "Indiana Jones" theme of the AP to be what the Society is all about And I think she just wants to play as a Pathfinder.), what does this change in the campaign?

It changes the roles of the other cast-a-ways. Are they even needed since the PCs will already be members of one of the competing factions?

Liberty's Edge

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The roles of the other castaways as faction agents are kind of an afterthought, plugged into book 2 but not referenced in book 1. And almost all of the castaways have a reason for animosity towards their prior factions (I think only Aerys doesn't - and she's got the alcoholism problem, which means that if she gets on the sobriety wagon it's dangerous for her to be around other pirates).

I think the roleplaying between official Pathfinders and Gelik the relic thief/hawker (can't remember exactly) would be pretty great :)

The AP is kind of designed for the characters to choose the PFS anyways, what with Nareem, Juliver and Eando being such major characters in the later books.

Edit: Now I see your other point. No, I think the castaways are still necessary. It varies from group to group, but I think players in general like to have somewhat sympathetic NPCs that they can roleplay with (though for the first half of the adventure, when it's most needed, the NPCs aren't that sympathetic! something worth thinking about changing). A sandbox like SfSS can also feel very aimless if the party doesn't have NPC quests to give them a starting point.

RPG Superstar 2009 Top 32

Gark the Goblin wrote:
I think the roleplaying between official Pathfinders and Gelik the relic thief/hawker (can't remember exactly) would be pretty great :)

I thought so too. :) It does make getting on his good side a bit less important.

Gark the Goblin wrote:
The AP is kind of designed for the characters to choose the PFS anyways, what with Nareem, Juliver and Eando being such major characters in the later books.

I was wondering about that. I could have easily seen the darker factions (Apis Consortium and the Red Mantis) as being willing to simply snuff the Pathfinders and get on with looting.

Gark the Goblin wrote:
Edit: Now I see your other point. No, I think the castaways are still necessary. It varies from group to group, but I think players in general like to have somewhat sympathetic NPCs that they can roleplay with (though for the first half of the adventure, when it's most needed, the NPCs aren't that sympathetic! something worth thinking about changing). A sandbox like SfSS can also feel very aimless if the party doesn't have NPC quests to give them a starting point.

It did seem that the five NPCs seemed uncooperative to a self-destructive level.

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