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I mentioned the redundancy with the advanced boon slot earlier, and clearly the other slots are confusing as well. I’m going to try not to devolve into debate, so I’ll just summarize the concern here. According to the Guide you get:
1 Faction Boon slot which can only hold a boon with the Faction tag
1 Advanced Slot which can hold either a boon with the Advanced tag or any generic boon.
3 Generic slots which can hold any boon that does not have the Advanced or Faction tag.but it takes a lot of text to say that. Please streamline the text to make it more understandable. How about:
Quote:PCs gain boons either as rewards on a chronicle or by purchasing boons from Pathfinder Society factions (link). At the start of an adventure, each player can choose up to five of their character’s boons to use during that adventure - a process known as “slotting boons.” You may choose no more than one boon with the Faction tag, and may choose no more than one boon with the Advanced tag. Other tags are only restricted by the total number of slots available (five). Boons with the Slotless tag do not need to be chosen at the start of an adventure to be usable during that adventure.I didn’t write that intending to imply it is definitive. There is definitely a lot of room for opinion and clarification here, some of which depends on exactly what the OrgPlay intends. Two things that immediately pop out: is slotting a Faction tagged boon required? (currently no, but you can’t use that slot for anything else) The issue is identified. Let’s discuss the particulars (what should and shouldn’t be required/allowed) in another thread.
Here's that thread ^_^

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As I mentioned in that thread as well, many of us are used to the Boon *types* from Starfinder (Ally, Social, Slotless, etc). It seems like Pathfinder is trying to emulate that system, but it's not quite working. I believe the "fix" would be to go with just *tags* instead of types.
POSSIBLE LANGUAGE:
PCs may select and use (a process called "slotting") up to 5 Boons at the beginning of an adventure, including:
No more than 1 Boon with the "Faction" tag
No more than 1 Boon with the "Advanced" tag
No more than 1 Boon with the "Promotional" tag

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Also, one problem I often have in Starfinder is the ability of players to select their Boons after the mission briefing. In my experience, this can take up a LOT of time.
That's the worst I've experienced, but this is a common thing for new players to take up game time after a mission briefing, when they could have had everything ready beforehand.
I believe the Guide should state either "at the beginning of the adventure" or "before the adventure begins". This allows everyone to have a base set of Boons slotted by the time the GM reads off the intro. THEN, after the briefing, give the players the opportunity to change out any Boons that they feel would be more suited to the mission.
Thematically, this means your characters shows up to the mission doing their usual schtick, but still has the ability to adapt for the trial at hand.

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Correction.
Only faction boons can be slotted in the faction slot. You *cannot* slot a generic boon in it.
The simplest statement would be:
1 Faction boon slot, that can *only* hold a boon with the faction trait.
4 additional boon slots.
No more than 1 Boon with the "Advanced" trait
No more than 1 Boon with the "Promotional" trait

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Correction.
Only faction boons can be slotted in the faction slot. You *cannot* slot a generic boon in it.
The simplest statement would be:
1 Faction boon slot, that can *only* hold a boon with the faction trait.
4 additional boon slots.No more than 1 Boon with the "Advanced" trait
No more than 1 Boon with the "Promotional" trait
Just a small note on this phrasing. It appears to leave open the possibility of placing a faction boon into one of the additional slots, since nothing in this says you can only have 1 faction boon (just that that slot can only hold a faction boon).

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Online Guide Team Lead - JTT wrote:Just a small note on this phrasing. It appears to leave open the possibility of placing a faction boon into one of the additional slots, since nothing in this says you can only have 1 faction boon (just that that slot can only hold a faction boon).Correction.
Only faction boons can be slotted in the faction slot. You *cannot* slot a generic boon in it.
The simplest statement would be:
1 Faction boon slot, that can *only* hold a boon with the faction trait.
4 additional boon slots.No more than 1 Boon with the "Advanced" trait
No more than 1 Boon with the "Promotional" trait
Player Basics:
- Player Rewards-- Boons
--- Boon Slots
Boon Traits:
A faction boon indicates which faction you are representing during an adventure. You can slot a faction boon only in the faction slot (not in the generic or advanced slots).

AgentIndigo |
Kromkore wrote:and of course no limit on the slotless boonThat's Starfinder.
There is no "slotless" boon in Pathfinder.
You have a cap of 5 total.
There are slotless boons. The Player Basics page defines them (http://www.organizedplayfoundation.org/encyclopedia/pfs2edplayer-basics/):
"A slotless boon does not need to be slotted to grant its effect. Some slotless boons modify existing boons you already have."
There are many examples of slotless boons on the Faction Boons page.

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There are no types or tags.
A lot of them are things like
Hireling
Professional Hireling (Slotless)
Expert Hireling (Slotless)
Master Hireling. (Slotless)
Each of the latter 3 augments Hireling. If they were not slotless, then you could not have a professional master Hireling, because it would eat all four of your slots.
Or
Home Region (Free, Slotless)
If it were not slotless then taking *any* regional option would *permanently* lock one of your slots.