| nohbody |
Starting a new campaign, 3rd level, SWBL, no more than 1/3 spent on a single item, 20 point buy, 2 Traits, Full HP at 1st, Average+1 after that. I have chosen a Half-Orc Sorcery w/the Orc Bloodline. Here goes.
Strength - 14
Dexterity - 14
Constitution - 14
Intelligence - 10
Wisdom - 10
Charisma - 16
AC 13 (10 + 2 Dex + 1 Natural Armor)
FF 11
Touch 12
HP 26
Speed 30 ft
Intimidate 10
Knowledge Arcana 4
Spellcraft 6
O lvl Spells
Acid Splash (w/Acid Flask focus, and Orc Bloodline Arcana = 1d3+2)
Detect Magic
Mage Hand
Resistance
Protective Penumbra (Gm Approval)
1st Level Spells
Bloodline Spell: Burning Hands
Color Spray
Grease
Mage Armor
Trait #1: Optimistic Gambler - Effects that grant morale bonuses last 1d4 rounds longer than normal.
Trait #2: Magical Lineage - I wanted to do Fireball, but I'm not sure what spell to pick really. Some type of blasting spell, preferably fire based.
1st lvl Feat: Toughness
3rd lvl Feat: Improved Initiative - Though I really debated on Combat Casting.
His Orc Bloodline has given him the following, thus far: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (I like this with Opportunistic Gambler)
Fearless (Ex): At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus.
He wields for weapons so far :
Master Work Falchion +4 to hit for 2d4+3
Heavy Crossbow +3 to hit for 1d10
Javelin +3 to hit for 1d6+2
FORT 3 REF 3 WILL 3
+4 VS Fear based effects.
Well, there you have it. I'm looking to have some decent melee, with some decent blasting, with some decent social interaction. I'm not looking for anything terribly overpowered.
Thoughts? Suggestions? Feat selection? When to begin selecting Metamagic feats? Is Combat Casting worth it?
Thanks for your time! Feel free to ask anything for further clarification. Btw, I'm also looking to model him a bit off of Torglarok, a member of the Orcish Pantheon.
"Torglarok, the Heart of Fire (The Storm): One of Arakan's twins, Torglarok is the insane provider of unbridled abundance of the orcs. Represented by the volcano, underground chambers of magma, and the solidity of metal and stone, Torglarok surges forth with the gifts of stone, fire, energy, materials, and gravity for all. Known to have a mercurial temper, but always with a sense of generosity, Torglarok is both loved and feared, as his gifts bestow strength but also cause senseless destruction. Early in Torglarok's existence, his heart of fire was stolen by a lesser deity and used to forge weapons for the enemies of the orcs. When Torglarok discovered this his rage was unsurpassed and the offending deity (a now forgotten god) was consumed in Torglarok’s fires and the weapons claimed as spoils. Orcs now see him as the source of everything worthwhile, yet with the potential of abundant, generous destruction. His color is red.
Alignment: Chaotic Neutral"
| Bigger Club |
Links:
Dragon Disciple
Unbreakable
Eldritch Knight
DD is mechanically pretty sound and works well with casters who want to go into melee. Note though that you would have to pick up the draconic bloodline, suggestion would be via Cross-blooded archtype. (Altough without the human favored class bonust spells known will hurt a lot.)
But without messing about that much some suggestions. Get Armored kilt, +1 to AC when mage armor is not on, no ACP or AFC, so you can wear it without any interference. Also take mithril buckler, again no penalties and you only need one hand free to cast properly, altough if you are married to the falchion it will have it's own issues.
Next level buy rod of extend, you will want that for mage armor. Also really useful for other spells.
Now it depends on the optimization level your group plays at, but blasting is a fools game if you don't invest most of your resources towards it. Now this is rather extreme situation, but I play one with really generous rolling method, happening in worldwound so almost all enemies got resistance. So at that game I needed to go balls to the wall so that damage remained at acceptable limits. (Cross-blooded for +2 damage per die, magical lineage, varisian tattoo and spell specilization) That being said it is good to have fireball at your list of spells even if you are not deticated since it is good for clearing the mooks out of the way so your martials can engage the enemies hiding behind them.
Ok in to more focus now I have been rambling on random stuff. I would ditch the toughness feat, take a 1 level dip in to barbarian(perhaps more fitting to the theme) Or Fighter with unbreakable archtype.(endurance+die hard is nice). The whole rason for dipping it to qualify for Eldricth knight. It is the best way in my opinion to get to the melee part of the concept, without changing to magus. However there is a problem with this, you can take your first level in the PrC at level 8 so if the campaing is not going to go to higher levels better not go this route.
| lemeres |
The whole rason for dipping it to qualify for Eldricth knight. It is the best way in my opinion to get to the melee part of the concept, without changing to magus. However there is a problem with this, you can take your first level in the PrC at level 8 so if the campaing is not going to go to higher levels better not go this route.
Well, if he is not getting that high in the levels anyway, BAB would not be that much of an issue. His strength modifier would present more of an issue then, and one level of barbarian would take care of that.
PS: I just found out that the reply function of this forum has a length limit, and it will cut off part of a post if it is too long. No complaints, since that was mostly since there were links which made it artificially long. I am simply at that half awake stage where I feel like I need to share this.
Fake Healer
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You could do the magical Lineage for Scorching Ray. It isn't a bad one to use metamagics on and you get it earlier and can use it earlier.
Figure out a way to negate the Light Sensitivity asap.
I also would suggest the Dragon Disciple class for him, maybe by being Crossblooded.
Instead of Javelin and Heavy Crossbow you could just go with sling. They get str to damage and have a good range.
In my experience, Combat casting is almost a waste. The DCs are just too high anymore and even the +4 only seems to give a 50/50 chance to be able to cast. Best to have other options IMO.
I would probable take Improved Initiative, Spell Penetration, and/or some other thematic metamagic that you wish to use. Getting to go early is great for a caster.
If you go Dragon Disciple you will need to pick up Draconic as a language.