Laser Pointer of Alignment Detection (Divine Lance Question)


Rules Discussion


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Just a Quick question about Divine Lance. It can deal 1 of 4 alignment type damages, which are only harmful if they have the opposing alignment.

Or is this only harmful to creatures that are supernaturally Evil (as oposed to mundane evil)?

If the first one, while most likely considered pretty rude (and illegal in most regions) you could in theory shoot your good beams at everyone and find evil doers. To be fair I don't think being morally evil is illegal per say (location dependant) and would put you in the wrong for attackign someone, but no doubt it would be used.

However if this only works on supernatural evil, then you might entirely be justtified in many places with frequent good beam check points. Life just got a little harder for all them shape changing fiends.

Realistic to be used this way, hard to say, but I don't think cantrips are that rare. If it did just a minor amount of damage to others it might be a bit better.

(Sorry for the rant the actual question is regular evil or supernatural evil).


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Alignment damage affects any creature with the opposite alignment, not only creatures supernaturally linked to the opposing alignment.


Lady Melo wrote:

Realistic to be used this way, hard to say, but I don't think cantrips are that rare. If it did just a minor amount of damage to others it might be a bit better.

(Sorry for the rant the actual question is regular evil or supernatural evil).

This will be so annoying LOL, designers didn't think of how cunning players can be ;)


Pathfinder Rulebook Subscriber
Lady Melo wrote:

Just a Quick question about Divine Lance. It can deal 1 of 4 alignment type damages, which are only harmful if they have the opposing alignment.

Or is this only harmful to creatures that are supernaturally Evil (as oposed to mundane evil)?

If the first one, while most likely considered pretty rude (and illegal in most regions) you could in theory shoot your good beams at everyone and find evil doers. To be fair I don't think being morally evil is illegal per say (location dependant) and would put you in the wrong for attackign someone, but no doubt it would be used.

However if this only works on supernatural evil, then you might entirely be justtified in many places with frequent good beam check points. Life just got a little harder for all them shape changing fiends.

Realistic to be used this way, hard to say, but I don't think cantrips are that rare. If it did just a minor amount of damage to others it might be a bit better.

(Sorry for the rant the actual question is regular evil or supernatural evil).

I would probably give them a Fort save to avoid showing pain and get away with it, assuming they understand what's happening. Still useful, though.


I can't find anything that says that a good divine lance, for example, only harms evil creatures. I thought the good trait was so that it would do more damage against things that were vulnerable to good. Otherwise it would be worthless for fighting animals, etc.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It would more be an issue with evil characters trying to detect good, since characters who shoot strangers in the face to decide if they are morally suspect are evil characters, whether their character sheet says so yet or not, and would not be able to cast a good aligned divine lance.

EDIT: From page 452, the definition of alignment damage

"Alignment DamageWeapons and effects keyed to a particular alignment can deal chaotic, evil, good, or lawful damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures."


Penthau wrote:

I can't find anything that says that a good divine lance, for example, only harms evil creatures. I thought the good trait was so that it would do more damage against things that were vulnerable to good. Otherwise it would be worthless for fighting animals, etc.

It is worthless for fighting animals.

Divine Lance wrote:
On a hit, the target takes damage of the chosen alignment type

Aligned damage only harms those of the opposite alignment. The upside to a cantrip that can't affect huge swaths of enemies is that it does large amounts of damage to higher level fiends/celestials/monitors who have significant weaknesses to aligned damage.


OK, thanks, I missed that. So much to digest. :-)


Penthau wrote:

I can't find anything that says that a good divine lance, for example, only harms evil creatures. I thought the good trait was so that it would do more damage against things that were vulnerable to good. Otherwise it would be worthless for fighting animals, etc.

It is sadly useless fighting animals. PG. 452 Alignment Damage.


HammerJack wrote:

It would more be an issue with evil characters trying to detect good, since characters who shoot strangers in the face to decide if they are morally suspect are evil characters, whether their character sheet says so yet or not, and would not be able to cast a good aligned divine lance.

Maybe, that gets in to the whole Good vs Evil debat of justification and so on.

(Good and Evil: Alignment pg 29)
Your character has a good alignment if they consider the
happiness of others above their own and work selflessly to
assist others, even those who aren’t friends and family. They
are also good if they value protecting others from harm,
even if doing so puts the character in danger. Your character
has an evil alignment if they’re willing to victimize others
for their own selfish gain, and even more so if they enjoy
inflicting harm. If your character falls somewhere in the
middle, they’re likely neutral on this axis.

If you truely consider it the greatest method of keeping your city clean of scum and vilanry to protect the innocent. If you truely believe the practice will or has created a safe utopia for it's citizens. Truely believe it has reduced crime and saved the lives of thousands and will continue to do so. Is it an evil act?

lordcirth wrote:


I would probably give them a Fort save to avoid showing pain and get away with it, assuming they understand what's happening. Still useful, though.

Depends if there are physical signs of the damage (which is unspecified, there for entirely acceptable for the GM to say there is not and they can hide it). Which also ties to the above, the act could be even less evil if the result is a burn on the hand and being banished from the city as opposed to shooting people in the face.

Not saying one way or the other, honestly I don't even like the idea of a moral judging harmless good-beam (I'm one of those no mechanical alignment types that house rule it away anyway), just debating for the sake of it.

Sovereign Court

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Mechanic wise you can do it. Everything else depends on your setting. In Golarion for example, it's not a crime to be Evil. Many evil people on Golarion have a high position of powers or small ones (hell there is even a couple of evil nations like Nidal, Old Cheliax,...).

Anyway, just check what's appropriate for your game world/setting with your GM.

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