jdripley |
On the subject of high vs low magic assumptions, PF2 ought to be very forgiving in either direction. A full fledged Alchemist class right out of the gate, Treat Wounds, default magic-less Rangers and Champions... plus Ritual Magic being far more low magic friendly than spell slot magic... there is loads of room for a Lord of the Rings style low magic game.
I view the default game as already allowing for high magic, with all of what the caster classes can do, so that is covered as well.
I have a friend who is very passionate about low magic settings, and I’m looking forward to running some truly low magic adventures for him using rules that will actually function well.
Malckuss76 |
On the subject of high vs low magic assumptions, PF2 ought to be very forgiving in either direction. A full fledged Alchemist class right out of the gate, Treat Wounds, default magic-less Rangers and Champions... plus Ritual Magic being far more low magic friendly than spell slot magic... there is loads of room for a Lord of the Rings style low magic game.
I view the default game as already allowing for high magic, with all of what the caster classes can do, so that is covered as well.
I have a friend who is very passionate about low magic settings, and I’m looking forward to running some truly low magic adventures for him using rules that will actually function well.
I might recommend avoiding some of the more outrageous mutagens for a low magic game as they might seem too over the top (specifically thinking of a leaked level 12 Alchemist feat that makes them physically invulnerable in conjunction with a Juggernaut mutagen)
Along similar lines, due to requiring class feat investiture, you might be able to get away with caster multiclass archetypes since they will allow a taste of power but would require a deep investment in order to get the full-on caster madness. Sorcerer and Bard seem particularly geared for this.