Fumarole |
Pathfinder Roleplaying Game Superscriber
There are many spells in common, but I would only use the 5e cards to keep track of which spells are prepared, not for any mechanical rules.
For instance: Spiritual Weapon in 5e lets you move the weapon 20' per round, but in the 2e (Playtest) you can move it 120' per round. In 5e it is a free action and has no penalties to attack with it; in 2e (Playtest) it takes an action to attack with it and your MAP applies.
Murph. |
There are lots of spells with common names between PF1 and D&D5 (or other versions of D&D), but you will only confuse yourself trying to use spellbook cards from one version for the other, because of the different mechanics.
I'd suggest something specific to PF, like Perram's spellbook.