Nosreme |
So I made an alchemist and leveled him to level 3. At that level, the class gains the "Empowered Bombs" ability which means you can double the damage of a bomb. But I had a question about the damage.
My character also has the Burn It! goblin feat which does +1 damage and +1 persistent fire damage.
This brought up a question of when to double stuff. So combining these two, would the Alchemist Fire do 2d8+1 or 2d8+2 and would the persistent damage be +3 or +4?
Pumpkinhead11 |
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Empower Bombs went away with Resonance in one of the PT updates. Take a look at Update 1.6 for the revised Alchemist class.
Though, in the case you continue playing with the original Alchemist write up, then i believe additional features, such as the Ancestry ‘Burn It!’, would be applied after ‘Empowered Bombs’; so an Alchemist Fire would end up looking like: 2d6 + (item level*)/ Persistent Damage 3 Fire.
*because of the wording i’m not sure if ‘burn it’ applys full item level or just half item level as a bonus.
Bardarok |
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Huh. That should probably be spell level or half of item level since that way it would scale the same for spells and items. Still they got rid of it in 1.6 so it doesn't matter much.
Anyways Burn It is a conditional bonus whereas Empowered Bombs multiplies the base damage so Pumpkinhead is right. Empowered Bombs then Burn It.
Edge93 |
So I made an alchemist and leveled him to level 3. At that level, the class gains the "Empowered Bombs" ability which means you can double the damage of a bomb. But I had a question about the damage.My character also has the Burn It! goblin feat which does +1 damage and +1 persistent fire damage.
This brought up a question of when to double stuff. So combining these two, would the Alchemist Fire do 2d8+1 or 2d8+2 and would the persistent damage be +3 or +4?
The multiple only applies to the number of dice you roll for the bomb. And as mentioned I was changed in an update, higher-dice bombs are now specific items that anyone can buy and that you can naturally make as you level up as an Alchemist.
Nosreme |
Huh. That should probably be spell level or half of item level since that way it would scale the same for spells and items. Still they got rid of it in 1.6 so it doesn't matter much.
Anyways Burn It is a conditional bonus whereas Empowered Bombs multiplies the base damage so Pumpkinhead is right. Empowered Bombs then Burn It.
Thank you both. I downloaded the book a couple of times, thinking it was continually updated, not realizing I needed the updates separately. Drrr! Thanks!
Captain Morgan |
Bardarok wrote:Thank you both. I downloaded the book a couple of times, thinking it was continually updated, not realizing I needed the updates separately. Drrr! Thanks!Huh. That should probably be spell level or half of item level since that way it would scale the same for spells and items. Still they got rid of it in 1.6 so it doesn't matter much.
Anyways Burn It is a conditional bonus whereas Empowered Bombs multiplies the base damage so Pumpkinhead is right. Empowered Bombs then Burn It.
There is an annotated fan version floating around that has all the updates, FWIW.
Bardarok |
Bardarok wrote:Thank you both. I downloaded the book a couple of times, thinking it was continually updated, not realizing I needed the updates separately. Drrr! Thanks!Huh. That should probably be spell level or half of item level since that way it would scale the same for spells and items. Still they got rid of it in 1.6 so it doesn't matter much.
Anyways Burn It is a conditional bonus whereas Empowered Bombs multiplies the base damage so Pumpkinhead is right. Empowered Bombs then Burn It.
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