Quoth13 |
So I recenly came across the Elemental Trap wild talent from wilderness origins and I have some questions on how it works or how other GMs have run it. What I'm struggling with is how to resolve the trap against the primary target. The ability states "This 5-foot square detonates when triggered by a weight of 10 pounds or more, affecting all creatures within 10 feet of the trap with your simple blast (or composite blast, if you have it). Any creature other than the one that triggered the elemental trap can attempt a Reflex save for half damage." Normally a trap requires an attack roll or allows a save for the person who triggers the trap. But this ability doesnt say resolve an attack against the primary target just everyone except the one who triggered the trap gets a reflex save for half damage. With that being the case Im wondering how others would run this. It seems to imply its an auto hit against the primary target but doesnt outright say it.
Thanks!
zza ni |
this seem like the Kineticist version of the explosive runes\incendiary runes. both spells give no save (auto damage) for anyone in 5 ft space of the trap (and explosive give for targets 10 ft away ref for half)