Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

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Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

@Party: Gwen's 24 to hit missed, so it looks like nat 20's are needed by most of the party (well, as long as people are power-attacking)? This is one tough arcanist :-) It might be worth fighting defensively, for the extra dodge bonus to AC (since it won't, statistically, make any difference to most people's chance to hit)


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Nope basil - likely a protection from arrows spell.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Basil Kettering wrote:
@Party: Gwen's 24 to hit missed, so it looks like nat 20's are needed by most of the party (well, as long as people are power-attacking)? This is one tough arcanist :-) It might be worth fighting defensively, for the extra dodge bonus to AC (since it won't, statistically, make any difference to most people's chance to hit)

Gah, no I just can't read. That hit would in fact hit, I read it as 18....Speaking of which, Gwen's action again.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Two arrows coming for our host!

Rapid shot w/mwk longbow +1 str: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 51d8 + 1 ⇒ (7) + 1 = 8
Miss chance: 1d100 ⇒ 62

Rapid shot w/mwk longbow +1 str: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 161d8 + 1 ⇒ (3) + 1 = 4
Miss chance: 1d100 ⇒ 27

... that was just the warning...

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

1d20 + 11 ⇒ (18) + 11 = 29

1d20 + 4 + 5 ⇒ (2) + 4 + 5 = 11

Eric's spell goes off in a flash of light and colour. Basil (I presume) stands back out of the way.

In return, a blast of fiery light comes from the darkness to engulf Erik, but fortunately it passes by him and instead scorches the wall behind him.

Roj's crossbow bolt hammers into the darkness, eliciting a scream of pain and anguish. Gwens shot passes by the side, while Bordan steps forward to implae the creature, causing another cry out.

Back to the top for round 3

Init
Eric 24
Basil 20
Vreeg 13
Rog 12
Gwen 9
Bordan 9


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric flinches as the light flashes him by, glad to have been missed by whatever that was, and then casts ghost sound so that terrifying cracks and rumblings begin to sound from the cavern ceiling, as if a cave-in were just about to happen.

Trying to bluff the guy into flying lower.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Eric, could you put the DCs of your spells somewhere, preferably in the posts, but just in your profile will do.

1d20 + 11 ⇒ (9) + 11 = 20


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden stabs with his spear again

Attack + Arcane Strike + Power attack 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23 for 1d8 + 4 + 3 + 1 ⇒ (6) + 4 + 3 + 1 = 14


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Waiting on Basil, I presume. I'll go ahead and post my action for later, since Borden seems to have done so already.

Roj calls upon the healing power of Sarenrae once again, feeling her warmth flow through him. His strength renewed, he loads and fires another bolt, which shines with the sun's light for an instant before bouncing harmlessly off a wall.

Lay on Hands (self): 1d6 ⇒ 3

Light Crossbow: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage?: 1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, waiting for Basil too, and Gwen's actions.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil is currently acting as a torchbearer...


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Gwen with greatsword being bot'ted 1d20 + 7 ⇒ (8) + 7 = 15 for 2d6 + 4 ⇒ (3, 4) + 4 = 11


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I forgot miss percentages

Borden 1d100 ⇒ 54
Gwen 1d100 ⇒ 44

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Arrgghh... lost the post through being stupid!

Eriks spell causes some noises in the distinace, while Basil remains inert.

The thing int he darkness mutters something and points at Erik.

Erik:
You are filled with a feeling of Dread. (DC 15 will save or become freightened) you are shaken for 1 round)

Roj's bolt goes wide as he focuses on healing himself a little more.

Gwen's strike hits some wall of force instead of the creature, but leaves an opening that Bordan exploits with his spear. As his weapon hits, the darkness flickers for a moment, then resumes.

Back to the top for round 3
Init
Eric 24
Basil 20
Vreeg 13
Rog 12
Gwen 9
Bordan 9


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden strikes again... wondering about the toughness of this thing.

Power Attack with Arcane Strike 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19 for 1d8 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10

Note that all the damage I have been landing counts as magical if that helps


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Rojerick reloads, and another blazing bolt of light flashes forward from his crossbow toward the thing. He drops it, holding out his hand. "Basil, I think you may be able to reach it with your sword. I'll take the torch."

Light Crossbow: 1d20 + 2 ⇒ (17) + 2 = 19
Damage?: 1d8 + 3 ⇒ (1) + 3 = 4

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Eric, Basil and Gwen please....

Thanks Bordan, don't think it makes a difference this time out...


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

With a nod, Basil charges forward, and takes a swing at the creature.

Greatsword: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19, for 2d6 + 6 ⇒ (5, 5) + 6 = 16 damage.

Miss Chance: 1d100 ⇒ 37.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Since Gwen has apparently retrieved her greatsword:

Power Attack w/greatsword: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 252d6 + 4 + 3 ⇒ (1, 4) + 4 + 3 = 12
Miss chance: 1d100 ⇒ 61

confirm critical?: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 242d6 + 4 + 3 ⇒ (2, 3) + 4 + 3 = 12

"Ha!!! Not so smug now, are you?"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Just need Erik's action, he has a save to make too which complicates it a little.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik's eyes go wide as a feeling of dread washes over him.

Save: 1d20 + 3 ⇒ (4) + 3 = 7

With a yell of unreasoning horror, he turns to flee back into the tunnel.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

With Erik's abrupt change of demeanor there is a giggle from the corner, Basil moves forward, but his strike again bounces off the wall of force around the creature.

1d20 + 9 ⇒ (20) + 9 = 29

1d6 + 2 ⇒ (2) + 2 = 4

A ray of energy strikes out from the cloud, and envelops Roj.

Roj:
You take 4 points of strength damage, a DC 14 fort save wil make it 2 points instead.

Whatever attack it was that came at him throws Roj's aim off and his bolt again goes wide, meanwhile Gwen positions herself and slams her sword into the mist. There is a crunch as the blade breaks through sinew and bone, and suddenly the room returns to normal. The body of one of the purple dwarf things lands with a thump.

Erik:
The fear spell ends with the thing's death.

End of combat. 600XP each.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Oh, and that would also be Level 4 for you all.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Hopefully Basil will update as well :)


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

HPs 1d8 + 2 ⇒ (8) + 2 = 10

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok. So what's your plan?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden searches the room for body parts that may match what they have found to date - particularly with tattoos and the same skin colouring.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Meanwhile, Basil searches the room for loot :-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Do any of you have any idea what you've found so far?

Searching the room reveals no body parts, but on a shelf there appears to be a spell book.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Fort: 1d20 + 7 ⇒ (19) + 7 = 26

Roj feels his muscles weaken, whether from the long day or from some sort of magic, but the effect mercifully stops before becoming overpowering. "Is everyone alright? Are there any more foes?"

Nope, no idea. At the top of the previous page I put together a rough list, but it's really rough. I think we have the legs (from the Otyugh) and the head (on the flesh golem), but I'm not sure about the rest of him.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Does the body have anything of interest on it?

Before we leave, there was that one door in the other room that we have yet to explore beyond...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

May be a good idea to dig back through and make a list....

The dwarf thing was carrying:


  • a wand
  • 5 vials of a potion
  • masterwork dagger,
  • a robe made of bones
  • a ring


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik takes a moment to gather himself, repeating over and over in his mind, It was just a spell, just a fear spell, I'm not a coward, I'm not...

Still, it takes the discovery of the spellbook to truly snap him out of his fugue, and with alacrity he hops over to the tome and grins, bending down to examine it closely without touching.

"These are often trapped, you know," he says to nobody in particular. "One has to be very careful..."

Casting Detect Magic on the tome and the items.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen wipes the sweat off her forehead then looks at her companions' faces:
"Is everybody all right? Anybody hurt?"
She approaches Erik and gently puts a hand on his shoulder: "Hey kiddo, it's alright now, we smashed the thing. Take a deep breath, ok?"

Fourth level, yay! Do we level immediately or are we supposed to rest before it kicks in?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I've already leveled Borden so I hope we don't need to wait


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

We still have one door to explore beyond :-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, don't bother waiting.

Eric, everything but the dagger is magical, but you'll need to appraise/identify the items to find out exactly what they are. Gwen can help with that...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Basil Kettering wrote:
We still have one door to explore beyond :-)

Not to mention a few stragglers to collect....


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

GM, this might seem like a silly request, but I just looked at the map for this dungeon (I was trying to find all the body parts without re-reading the last 12 pages of gameplay) and it's a maze. Do you think you could, like, 'magical-GM-teleport' us to the arms and whatever else we need?

Other than that request, Roj is all ready to go.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Well, I was sort of assuming that other than a bit of torso that you left because you *have* to walk past it on the way out, that you'd been bagging and tagging the bits as you went. I'm really not into the minutae of walking into every room of a dungeon that you've basically cleared out now, if there's stuff left in, it's gunna get you, or not, but I'm not going to make us roleplay every room again. That seems pointless.

I would like one of you to make sure you've got everything you want, and there is still a room Basil would like to explore, but other than that, we are probably good to be on our way. A general overview of your intentions is what I need.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Explore the final room, do a sweep for body parts that sort of match what we have and try to do a macarbe jigsaw puzzle then bag what we have and leave. Incidently, that was a good boss fight. It had potential to be much nastier if some saves had have been failed

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, there's a potential in the scenario for him to have a couple of minions around too, if you go a slightly different route around, which would be brutal.

Ok, let everyone else chip in and then well see where we are at.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Let's finish exploring, then do as Borden said. Also, yeah, okay fight!


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

+1 Borden & Roj (meaning: yes, a good fight and yes, let's finish exploring). GM could you please take a look at my post in the discussion tab? Thanks :-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

After a little breathing time, you wander back through the maze, carefully collecting those you left to wait, and finally coming across the last door you haven't yet opened.

The door is boarded over, and can be broken down with a DC 24 Strength check or opened with ease if the boards are removed (a noisy process requiring 1d3 ⇒ 1 minutes of work).


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil wordlessly pulls out a crowbar, and begins the process of removing the bars from the door, so that the party's warriors can have a shot at whatever is contained within.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

As Basil starts making noise, there is a sound of banging and grunting from inside....


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Faster man! There are prisoners within!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'd go with two of you could go at it. Either way, what's everyone else doing? You have 30 secs to a minute for Basil to stop the stuff off the door.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden tries to help Basil, ripping at the boards as Basil pries at the nails.

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