Questions about the spiritualist's phantom


Rules Questions


so I have some questions about phantoms (and I mean who doesn't) that I was hoping to get some help with.

1.So first I guess would be, do I roll my phantoms hit dice as if it were a player or take the average as if it were a monster?

2.If my phantom is wearing magic items while ectoplasmic and is shifted to incorporeal is it still wearing its stuff or does it all drop to the ground since it can't manipulate objects while incorporeal?

3.Also a phantom can't wear armor, that I know, but can it wear, like, clothes? can I disguise my phantom if I wanna go into town and don't want to get attacked by scared villagers?

4.Can I cast spells on my phantom while it's incorperal without the 50% failure? like can I heal it? can I have it deliver the touch spell on itself and if so does that change anything? it just seems like a huge oversight if I can't reliably cast spells on my phantom all the time.

wrote:

This lists the phantom’s total skill ranks. A phantom can assign skill ranks to any skills, but it must possess the appropriate appendage to use some skills.

Phantoms with Intelligence scores above the base value modify these totals as normal (a phantom gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Die). A phantom can’t have more ranks in a skill than it has Hit Dice. Phantom skill ranks are set once chosen.

5.So If I'm reading this correctly then a phantom with an int of 7 (its base int) uses the skill points listed on the table (2 per HD) and does not apply its int penalty to that total, but if I increase its int to 8 I then have to apply the int penalty and they retroactively lose skill points? (I assume the solution is that it's supposed to say 4+int but that's just my guess)

Also it's not a question but there is a typo in the Manifested Phantom’s Base Statistics table , the skill points at lvl 9 are clearly supposed to be 14 not 24

wrote:
If the ectoplasmic phantom is ever more than 100 feet away from its spiritualist, or the incorporeal phantom is ever 50 feet away from the spiritualist or outside of line of effect from the spiritualist for more than 1 round per spiritualist level the spiritualist possesses, the tether is automatically broken; the phantom immediately returns to the Ethereal Plane and can’t be summoned from that plane for 24 hours.

6.does the line of effect clause apply to ectoplasmic phantoms or just incorperal ones? like if you read it, it only applies to incorporeal phantoms because thats how sentences work, but gosh maybe it's supposed to be "...the incorporeal phantom is ever 50 feet away from the spiritualist or the phantom is outside of line of effect from the spiritualist..." because either would make sense.

wrote:
A spiritualist can fully manifest her phantom through a ritual that takes 1 minute to perform. When the phantom is fully manifested, the spiritualist can change the form of the phantom’s manifestation (either from ectoplasmic to incorporeal or vice versa) as a full-round action that provokes attacks of opportunity.

7.Do I provoke the AoO? or does my phantom? or do we both?

8.can spiritualists take share healing? like phantom isn't listed but when the feat was written there were no phantoms.

so those are my questions, any insight is greatly appreciated!


1. It should be average, like an animal companion.
2. Yeah, would think so.
3. Don't see any reason why not.
4. Not sure, sorry. Definitely should have an exemption for you.
5. This seems like an oversight, it should be 4+ Int mod.
6. Well it's more of an issue I guess for the incorporeal phantom, which is more prone to things like going through walls to check what's on the other side. On the other hand, in combat it really sucks if turning a corner banishes your phantom. So that might be intended.
7. The spiritualist is the one performing the action, you provoke.
8. RAW no, but it's an eminently reasonable and obvious house rule.

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