New Kingdom Building Tutorial [Official]


Owlcat Pathfinder CRPGs


I thought this would be useful for many to read Owlcat's new Kingdom Building tutorial:
https://owlcatgames.com/forums/showthread.php?5981-Dev-Spotlight-Kingdom-Ma nagement

It finally answered my question "what do Kingdom Difficulty settings actually do?" :-)

I am confused about some things, such as change in 1.1 patch so that time-limited events occuring after the 20th of month don't expire/fail before end of the following month. Which seems to not entirely fix problem it is aiming to, considering many events and Baron projects run for 14 days, i.e. will keep you busy until end of month starting from the 16th... Meaning a 3 day window between that and the 20th. Why not align these mechanics? (I am far from expert at this game, and could be missing something, but that is my current baffled impression)

It does sound like they plan further improvements, including more notifications and transparency as well as more means to increase Kingdom status. If they can implement BP purchases anywhere in Kingdom (along with better immediate notifications of Kingdom Status + BP total) that would also be major help IMHO. The guide explained some things, but hopefully game itself becomes more transparent in communicating requirements and tracking progress towards them (e.g. stat requirement for region expansion, which I wasn't even aware of).

BTW, if anybody at Owlcat reads this, please DM me here (or Quandary @ owlcat forum) about why I can't post in your forum outside of replies in Dev (sub) Forum, which AFAIK is mistake in permissions activation (I noticed after making only 3 replies in Dev Forum, so seems implausible to be real ban).


Linking this:
Dev Spotlight Kingdom Management

Scarab Sages

That guide is kind of crappy.

Also, the 1000BP cost for a feast is trash.

Scarab Sages

Pathfinder Adventure, Adventure Path Subscriber

I think most of the costs for projects (especially the feast) is too high. Unless the game just assumes that 90% of your cash goes to BP (and the other 10% to consumables, apparently).


If you go with Cayden's branch in your religion path, you eventually just get free kingdom stability at a 10% chance per 20 points of (loyalty? community? one of the two.)

Once you hit that point you literally can't lose, your people are too drunk off their asses to care anymore.


Is there a Torag path? (or for all Deities within scope of game?)
Not Torag-specific, but I got bummed with my Dwarf leader when I realized
the game was not going to give me Dwarf specific content and expected me
to do the same romances with longshanks as anybody else, and that just
isn't fulfilling the refounding of the Dwarven nation... so I rolled a Halfling Sorceror.
(I wonder if the Shelyn / Pharasma content changes if you are a Shelyn/Pharasma priest(ess)(oid) yourself?)

Scarab Sages

Pathfinder Adventure, Adventure Path Subscriber

@Trinam - I'm on my Chaotic Playthrough with an AM BARBARIAN component. So I'll see how that shakes out. Dance Halls are the town option (plus orphanages for Good). I'll look out for this Cayden option.

I also have 6 animal companions, so the fights are a hilarious drunken traffic jam.

@Quandary - I can say there is no Shelyn option, my first playthrough was as a male cleric of Shelyn and I couldn't seem to romance Valerie (or get any unique results).

I need to pay more attention to the Religeon options for the kingdom, as this drunken Cayden Cailean option sounds like a hoot for Team Chaos.


FYI, I did find list of buildings and it only included Temples of Asmodeus/Abadar/Cayden. There was also Nethys Library
and potentially Deity-related Hellknight and "Crusader" Castle, "Justiciary" Garrison and Dwarven Bastion Wall.

I think after more bugs are ironed out and fundamental mechanics adjusted Owlcat will do more DLC/updates for broader content.
I think once that is ironed out they may open up more to Mods which could stuff like Temples for all Deities,
but doing so now is likely to lead to broken Mods and isn't conducive to catching core bugs if they promote deeply invasive Mods.

I haven't tried it yet, but the apparent likelyhood of Jaethal/Enio quest working the exact same even if you are Cleric/Inquisitor of Pharasma just seems even more ridiculous than Valerie/Shelyn quest ignoring you are Cleric of Shelyn. I mean, fixing that some day would seem nice to increase attraction of replays for something different.

But yeah, the traffic jams are ridiculous and should be front and center part of considering Animal Companion heavy parties.
Micromanaging can help, but only so much. I've been considering Leopard speed a plus for all the running around other allies,
but I wonder how Mammoth Trample works for that, it could be best solution to just moving thru other characters.
(although their size blocking other other characters would still exist, which was my 1st reason to choose Leopard over them)
I've been finding a balance of Reach + Normal Melee helps for maximizing the characters who can attack a target,
although that is also awkward when the Reach character moves first, potentially blocking route of non-Reach character.

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