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As you all know, Blizzard unveiled Diablo Immortal at the latest Blizzcon, while all the fans were expecting a Diablo IV reveal, which didn't happen.
They were pretty much booed off stage, and, which I kinda like, were not immmediately in a panicked damage control mode which would ruin their reputation further. They "leaked" some news to Kotaku that Diablo IV is being developed, codenamed project Fenris, and then went silent.
Now a new part of the puzzle reveals itself.
To quote
"The quality bar in the Chinese market, especially for framerate, is extremely low,” said another anonymous dev. “You can release something that’d be considered alpha footage here and it’d be a finished game there.”
Fun.

Zhangar |

There's absolutely a market for a Diablo mobile game.
A group of PC gamers who paid money to attend a gaming convention for a company best known for its PC games are not that market.
Blizzard probably could've debuted this at like E3 fine, but at Blizzcon?
"Do you guys not have phones?" indeed.
Though there's also the issue that Immortal isn't really a Blizzard game - it's being made by a third party company, and Blizzard's just providing art assets and the Diablo license.
(Lore-wise it's also kind of nonsensical, since Immortal is sticking the Nephalem characters into a time frame - 10 or so years before D3 starts - where a number of them were still in-training or just kids, like the wizard and the demon hunter.)

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Rednal |
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The problem is that you HAVE to have an internet connection.
When I want to play solo games I am not always in places that have internet.
This.
My wired connection is generally fine, but my wireless isn't very good and I don't trust it for long gaming sessions (this, despite recently replacing the transmitter). Mandatory internet connections for games you can play solo feel... unnecessary to me.