Not really sold on the name, yet. And CR is a bit questionable, in my opinion. What do you think? I apologize in advance for any issues with formatting or unexplained house rules/setting details.
This large cat has a shaggy coat like morning fog. Atop a long, sinuous neck is a disturbingly human face with golden eyes that burn bright as lanterns.
CE Large fey
Init +7; low-light vision, scent; Perception +6
AC16, touch 13, flat-footed 12 (+1 dodge, +3 Dex, +3 natural, –1 size)
Saves: Fort +4, Ref +7, Will +6
Speed: 40 ft.
Bite +8 (1d8+4 and 1d4 bleed)
Space/reach: 10 ft.; 5 ft.
Special attacks: hypnotic gaze (DC15), spell-like abilities: at will-gaseous form, invisibility, major image (DC16), ventriloquism (DC15), 3/day- mirage arcana (DC18)
Abilities: Str 16, Dex 17, Con 15, Int 11, Wis 14, Cha16
Base Attack +4; CMB +11 (+15 grapple); CMD 23 (27 vs. trip)
Feats:Dodge, Improved Initiative, Mobility, Spring Attack
Skills: Acrobatics +11, Athletics +11, Bluff +11, Perception +10, Sense Motive+9, Stealth +11
Languages: Common, Sylvan
Special Qualities: body of mist
Hypnotic Gaze (su): fascinate, 50 feet, Will DC 16 negates. The save DC is Charisma-based. Creatures are fascinated for as long as they are within range and have line of sight to the Lunis, and for 1d4 rounds after. Creatures receive a cumulative +2 bonus on their Will saves to resist for every time they have failed to resist this effect or have been attacked by the Lunis this scene.
Body of Mist (su): the Lunis is under the effects of a constant displacement effect, except that Blind Fight and True Seeing do not negate this miss chance.
The Lunis is a creature of Faerie, born of madness, decadence and casual cruelty. A simple creature, the Lunis enjoys good conversation and fresh blood, caring little to take part in the intricate dances of the Fae courts.
The Lunis bores easily, and as such may decide to casually sink it's teeth into those it was conversing with a moment before, or to abandon hope of eating particularly formidable opponents and chat with them instead.
Yeah, CR should be 10.Otherwise, this could be a boss monster for a take off of The Fog.
My apologies if this counts as thread necromancy; I took a bit of a hiatus from the forums for a while.
I'm not sure what you mean. CR is CR, "boss monster" or not.
Also, I absolutely disagree. A Couatl is CR10. The beblith, I believe, Is CR10. This guy is extremely evasive, but that's it. He has no serious offensive capability. He's not even close to those other monsters.
That's part of the issue, I think. I've begun to deviate from the "hit dice = monster class levels" thing more often, which can result in more lopsided combatants.
My group actually just encountered this guy last session (he ended up The Cait Sidhe). Three standard lvl5 dudes. The Cait Sidhe was crafty and frustrating and dangerous in the long run, but at no point were they like "oh, man. This thing might kill us all". It was more like "we're kind of under a time limit and we don't want to use up all our resources with this fella when we're pretty sure worse stuff is right around the corner."
Also, they dealt with him on a cluster of floating ruins in the sky, which I would say only played to the monster's strength more.