Turkeycubes |
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Putting aside the vestigial scimitar proficiency, Paizo started out with a clear eye on bringing back the big Druid abilities while keeping them balanced. Some have moaned about the lose of spell casting while in Wild shape, but they might not realize that Druids could never do that for the first 30 years of (TTRPG's). But I have been excited to see some effort to give back the great druid powers, by forcing characters to pick where to focus.
I would suggest that all forms scale up to 9th; giving different spells some flavour focus. Maybe insect form could have the best AC with a spell turning ability at high levels? Animal form could give access to Were Forms with a conditional bonus to your AC, and/or options to call a pack of the form you assume. Wild Morph should have a horns/antlers options with a charge attack.... Ferocious form should give more access to Dire Animals and Magical Beasts. Pest form should give access to swarms that run off the Druid's HP total as a temporary pool.
Just a few ideas off the top of my head, so please let's hear your own ideas. Remember, strict efforts to balance everything lead to a fairly boring game. But having options that amount to important tactical advantages give players far more interesting ideas of how to play their abilities.