Thanksgiving Evening Session Ability Rolls


Off-Topic Discussions

Grand Lodge

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Array One
drop the lowest: 4d6 ⇒ (4, 5, 5, 1) = 15 .... 14
drop the lowest: 4d6 ⇒ (5, 3, 6, 2) = 16 .... 14
drop the lowest: 4d6 ⇒ (1, 1, 1, 2) = 5 .... 4
drop the lowest: 4d6 ⇒ (2, 4, 6, 4) = 16 .... 14
drop the lowest: 4d6 ⇒ (2, 5, 6, 3) = 16 .... 14
drop the lowest: 4d6 ⇒ (1, 3, 6, 2) = 12 .... 11

Array Two
drop the lowest: 4d6 ⇒ (3, 5, 3, 1) = 12 .... 11
drop the lowest: 4d6 ⇒ (1, 1, 5, 6) = 13 .... 12
drop the lowest: 4d6 ⇒ (3, 2, 1, 3) = 9 .... 8
drop the lowest: 4d6 ⇒ (4, 2, 5, 6) = 17 .... 15
drop the lowest: 4d6 ⇒ (4, 2, 5, 3) = 14 .... 12
drop the lowest: 4d6 ⇒ (1, 1, 3, 3) = 8 .... 7

And I'll take Array One.

Now to pick Class & Race.


I’ll take artsy two!

Race and class!

I’m on a phone, for the record. Using d20pfsrd, so pairing down a bit first...

Class Source: 1d6 ⇒ 1

Class Source: 1d6 ⇒ 2

(1core,2base,3alt,4hybrid,5psychic,6psionic)

Race Source: 1d3 ⇒ 2

Race Source: 1d3 ⇒ 1

(1common,2featured,3uncommon)


A core or base class and a common or featured race; I’ll be back to roll and choose between those later!

Grand Lodge

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Hey, Tacticslion, if you want to drive down from Ocala to my neck of the woods and join our adventure in "The Castle in Sherwood Forest" -- you're welcome to spend Thanksgiving with us!

(Because I won't see my friend Mike who will be DMing the one-shot adventure until Thanksgiving, and because he's doing the roll-for-Ability-Scores instead of a Point Buy, I have to get my rolls for him fairly and honestly -- thus the Thread.)

Grand Lodge

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It's about a three hour drive for you from Ocala.

I'm counting on you to come join us!


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So wait, if you didn't start this thread you'd feel compelled to cheat on your rolls. :-)


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Okay Mike, here he is -- ready to give slaughter to your monsters in Castle Sherwood:

.

Introducing

Jarl Eystfostre BloodArc
Bloodrager -- Crossblooded Hag and Black Blood Bloodlines
Tiefling -- Motherless Tiefling, Human born of Obyrith taint
Wields an eight-foot Nodachi

Gotta love that INT score of 2!


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W E Ray wrote:

Hey, Tacticslion, if you want to drive down from Ocala to my neck of the woods and join our adventure in "The Castle in Sherwood Forest" -- you're welcome to spend Thanksgiving with us!

(Because I won't see my friend Mike who will be DMing the one-shot adventure until Thanksgiving, and because he's doing the roll-for-Ability-Scores instead of a Point Buy, I have to get my rolls for him fairly and honestly -- thus the Thread.)

Wait, what? But I-

W E Ray wrote:

It's about a three hour drive for you from Ocala.

I'm counting on you to come join us!

Wait, WHAT?! But I literally just saw these posts, now, like, today!

NNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!


Dang it! I forgot to throw psionic races into the mix!

... oh well! Next year in Paizo-com!

Aaaaaaaaaaaaaaaanyway:

core class 1d11 ⇒ 7
base class 1d11 ⇒ 6 11 is vampire hunter

common race 1d7 ⇒ 6
featured race 1d16 ⇒ 12

Grand Lodge

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LOL

Finally, after all the times Tactics Lion Favorited my posts, I finally get to reciprocate.

....How about this, Mr. Ocala, in the future, if you think you're going to find yourself in the Sarasota area for a Friday evening, give me a few days notice and you can crash my Friday night game for a session.

Consider it an open invite!


core: paladin
base: oracle

common: halfling
featured: ratfolk

HUH! Well that's a neat set of stuff.

Hm... While I was going to choose between them by roll-off, instead I think I'll go with two: an Ysoki paladin and her Halfling oracle lover.

Array Two
drop the lowest: 4d6 ⇒ (3, 5, 3, 1) = 12 .... 11
drop the lowest: 4d6 ⇒ (1, 1, 5, 6) = 13 .... 12
drop the lowest: 4d6 ⇒ (3, 2, 1, 3) = 9 .... 8
drop the lowest: 4d6 ⇒ (4, 2, 5, 6) = 17 .... 15
drop the lowest: 4d6 ⇒ (4, 2, 5, 3) = 14 .... 12
drop the lowest: 4d6 ⇒ (1, 1, 3, 3) = 8 .... 7

15/12/12/11/8/7

Ca:
Ysoki Paladin Ca
LG Small Humanoid (Ysoki)
Female, white hair, 3'6" tall and 60 lbs.
Darkvision 60 ft., Scent (-2 Perception based primarily on sight or hearing)
Str 10 (+0) [12-2]
Dex 10 (+0) [8+2]
Con 12 (+1) [12]
Int 9 (-1) [7+2]
Wis 11 (+0) [11]
Cha 15 (+2) [15]

hp 11 (1d10+1)
AC 17, flat-footed 17, touch 10 (armored coat, light wooden quickdraw shield, armored kilt)
Saves +4 fortitude, +2 reflex, +4 will
Melee 2 claws +1 (1d4, x2; S)
Ranged shortbow +1 (1d4, x3; 60 ft.; P; 1/2 lb.) {20 arrows}, dagger +1 (1d4, 19-20/x2)

Small: +1 size bonus to AC and attack rolls, a –1 penalty on combat maneuver checks and CMD, and a +4 size bonus on Stealth checks.
Feats: sharpclaw
Skills:
> Handle Animal +5 (+9 with rodents) 1 rank, 3 class skill, 2 ability score
> Perception +3 (+1 if primarily sight or hearing) 1 rank, 3 class skill
Languages: Common.
Cornered Fury: Whenever Ca is reduced to half or fewer of her hit points, and has no conscious ally within 30 feet, she gains a +2 racial bonus on melee attack rolls and to Armor Class.
Rodent Empathy: Ca gains a +4 racial bonus to Handle Animal checks to influence rodents.
Aura of Good: she's totes good, y'all
Smite Evil (1/day): don't make her angry...
Detect Evil: ~she knows when you've been bad or not, so be good for goodness sake~

Chachkas:
- armored coat (50 g)
- quickdraw wooden shield (53 g)
- armored kilt (20 g)
- shortbow (30 g)
- 20 arrows (1 g)
- dagger (1 g)
- courtesan's outfit plus corset {free (usually 8 g and 2 g = 10 g or less}
- neck guard {ribbon} (10 g)
- waterskin (1 g; 1 lb.)
- bedroll (1 s)
- belt pouch (1 g; 1/8 lb.)
- money (7 g, 8 s, 10 c)

Blah, work document:

Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks. -> SCENT alt racial ability
<Scent: Some ratfolk have much more strongly developed senses of smell, instead of keen eyes and ears. These ratfolk have the scent ability, but take a –2 penalty on all Perception checks based primarily on sight or hearing. This racial trait replaces tinker.>
Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.

Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. -> Cornered Fury
<Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. This racial trait replaces swarming.>

Darkvision: Ratfolk can see perfectly in the dark up to 60 feet.

Kaszor:
Halfling Oracle (lame; lore) Kaszor
CG Small Humanoid (Halfling)
Male, orange hair, 3'4" tall and 38 lbs.
15 ft. speed (cannot be encumbered)
Str 6 (-2) [8-2]
Dex 12 (+1) [10+2]
Con 12 (+1) [12]
Int 11 (+0) [11]
Wis 7 (-2) [7]
Cha 17 (+3) [15+2]

hp 9 (1d8+1)
AC 18, flat-footed 15, touch 13 (armored coat, armored kilt)
Saves +2 fortitude, +2 reflex, +1 will; +2 saves v. fear
Melee improvised -2 (1d3-2, x2; B)
Ranged improvised +1 (1d3-2, x2; B)

Small: +1 size bonus to AC and attack rolls, a –1 penalty on combat maneuver checks and CMD, and a +4 size bonus on Stealth checks.
Fearless: +2 saves v. fear
Feats: extra revelation (sidestep secret [use Cha for AC instead of Dex])
Skills:
> Diplomacy +7 1 rank, 3 class skill, 3 ability score
> Knowledge (history) +7 1 rank, 3 class skill, 3 ability
> Knowledge (planes) +7 1 rank, 3 class skill, 3 ability
> Knowledge (religion) +7 1 rank, 3 class skill, 3 ability
> Linguistics +2 +2 racial
> Perception -2 -2 ability
> Spellcraft +4 1 rank, 3 class skill
Languages: Common, Halfling, Celestial.
Halfling Luck: +1 to all saves
Polyglot: linguistics
Resourceful: do not take penalties for using improvised weapons

Lorekeeper: use charisma modifier to knowledge skills instead of intelligence

Spells
> Orisons: enhanced diplomacy, light, mending, read magic
> 1st level (3+1=4/day): cure light wounds; aspect of the nightingale, tap inner beauty

Chachkas:
- armored coat (50 g)
- armored kilt (20 g)
- traveler's outfit
- waterskin (1 g; 1 lb.)
- bedroll (1 s)
- belt pouch (1 g; 1/8 lb.)
- scroll case (1 g; 1/8 lb.)
- money (none; zero; zip; nada)
- thirty-one gold and nine silvers worth of scrolls (with ancient lore), paper, writing supplies, and maps

EDIT: paladins have class features, too! XD


They definitely won't survive for long, but they're adorable and I love them both so very much~!


W E Ray wrote:

LOL

Finally, after all the times Tactics Lion Favorited my posts, I finally get to reciprocate.

....How about this, Mr. Ocala, in the future, if you think you're going to find yourself in the Sarasota area for a Friday evening, give me a few days notice and you can crash my Friday night game for a session.

Consider it an open invite!

HAH! That's awesome! You'll have to keep me apprised of your progress!

I honestly don't know when we'll have time - I keep trying to set up time with my brother-in-law and his wife, and it keeps on falling through on everyone's ends, and it's suuuuuuuuuuuuuper busy, but that sounds like the best!


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Well if any of you make it up to Madison, Wisconsin you can drop in on our whichever day we want to game Starfinder game.


captain yesterday wrote:
Well if any of you make it up to Madison, Wisconsin you can drop in on our whichever day we want to game Starfinder game.

So... everyday?

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