
Melkiador |

With a starting 12 in charisma, a summoner would be a fine non-offensive caster. Spend every round throwing out buffs and heals, while letting your eidolon go to town. The bonuses you get from leveling and magic items will always keep you at your top spell level.
Starting with a 12 caster stat isn’t even that unusual for a 6 spell level class. Ive seen more than a few warpriest builds statted out that way.

Danzibe1989 |
The good thing about Synthetist is to merge the eidolon's good physical stats with YOUR good mental stats. Your mental stats are awful! So there is no gain in going Synthetist over a vanilla Summoner.
The only good thing you have is your own set of actions, which you lose if you go Synthetist.
What? none of what you just said makes any sense at all. read everyone elses examples and you'll learn why its better. Either way, my group has a great distaste for Synthesist because they don't understand the skill ceiling of it so I can't play it unless the whole group is fine with it.

Danzibe1989 |
The issue is that with stats these poor you gain very little through gaining extra actions. With 13 as the highest casting stat available, and 12 as the highest combat stat, there are no reasonable actions for them to take during combat if they go traditional summoner.
The second thing Synthasist gets you is HP, initiative, two saving throws, and armor class. You are far less likely to kick the bucket with your Eidolon as a second skin.
The third thing is that you don't need to divide your magical items between yourself and your eidolon, and can instead focus all your wealth on yourself. With stats this low, its imperative to boost our chances of survival and magic items are a great way to do that.
So then if I am allowed to, would a Mature-Venerable Half-Elf Synthesis Summoner be fine with a stat array of:
Mature: Str 6, Dex 6, Con 9, Int 11, Wis 11, Cha 13Old: Str 4, Dex 4, Con, 7, Int 12, Wis 12, Cha 14
Venerable: Str 1, Dex 1, Con 4, Int 13, Wis 13, Cha 15 (Having stats this low for venerable scares the s~!~ out of me) Cumulative = Garbage for this imo.
Regardless, having anything less than 10 in Con for the Summoner basically means if the character is caught without his "Armor" then he's dead.

DeathlessOne |

What? none of what you just said makes any sense at all. read everyone elses examples and you'll learn why its better. Either way, my group has a great distaste for Synthesist because they don't understand the skill ceiling of it so I can't play it unless the whole group is fine with it.
They were saying that your mental stats are going to be horrible anyway, regardless if you fuse with the Eidolon. You are better off having the poor stats and your own set of actions, in addition to the Eidolon taking its own set of actions.
I say do both. Dip into Synthesist for a level (or 5), and then take another class that grants a companion creature that you can boost with Boon Companion, to do your other dirty work.

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So our group started up another adventure, and we got to roll stats of 4d6, no rerolls. I got 7, 7, 10, 10, 10, 10. Amazing right? Well I chose to keep them and am now wondering what would be funny to play. This is not a character I could take seriously and it definitely might not be a caster (barring Race changing that) so I'd LOVE to hear some interesting ideas.
Available Races: Core Book, Aasimars, Changelings, Dhampirs, Drow, Goblins, and Tieflings
To fill in a couple small gaps for my friend here and the rest of you the rolls were roll 2 sets of stats.
4d6 keep 3. pick the set you want.I like to run games that are thematic to the AP, and the region and i pay attention to fluff. Yeah an actual game that cares about setting not PFS or munchkining the game system for "maximum" possible effort. So i applaud my player for choosing the lesser attribute rolls. Good on him for taking a challenge.

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and yes our group and myself distaste and detest the Synthesist, but i'll allow it if the others are ok with it....
(bad issues with it in the past: a player went, Halfling Inv Barbarian 2, Unbreakable Fighter 1, Oracle Lore 1, Synth Summoner the remaining levels, and the eidolon became a nightmare of note taking)
..... And we dont like kineticist because 1 player does nothing more than "I Blast" to solve any situation. Which ruins most the players' chances to negotiate or interact for long challenging fun fights.
Not all my games are diced:
Mummy's mask my players got 25 point arrays
Iron Fang they got 20 point arrays
Ruins of Azlant they got 20 point arrays
now: Return of the Runelords i gave them 4d6 keep 3
the saturday game of Strange Aeons the GM made us do something VERY out there but challenging, oh so challenging.
roll 7d6, Assign each die to one attribute. dropping the lowest single die
then roll 7d6, Assign each die to one attribute. dropping the lowest single die
then roll 7d6, Assign each die to one attribute. dropping the lowest single die

Danzibe1989 |
Danzibe1989 wrote:What? none of what you just said makes any sense at all. read everyone elses examples and you'll learn why its better. Either way, my group has a great distaste for Synthesist because they don't understand the skill ceiling of it so I can't play it unless the whole group is fine with it.They were saying that your mental stats are going to be horrible anyway, regardless if you fuse with the Eidolon. You are better off having the poor stats and your own set of actions, in addition to the Eidolon taking its own set of actions.
I say do both. Dip into Synthesist for a level (or 5), and then take another class that grants a companion creature that you can boost with Boon Companion, to do your other dirty work.
I don't like to multiclass too much honestly as the class drop is huge unless its a 1 to 1 ratio *shrugs* but that'd be useful either way but might bog down initiative, something my DM prefers I not do (Which is why he hates my Necromancers)

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hides your bad physical scores at the cost of your action economy.
the halfling was doing it for min max of a 10 point character, and that at the time, i was only allowing classes to be learned based on everyone came from Sandpoint (7 years ago when i ran Rise of the Runelords), so only what was there could be learned, once the halfling got to magnimar Summoner could be learned. but the player himself also "enjoys" manipulating the rules to cheese himself so he "can't" be hurt by anything the dm does and tries to be self reliant as opposed to a team player. Hence the multiclass managerie.

Melkiador |

how about a few character suggestions for roleplay to make the character lively and fun instead of a character based on game mechanics
You can do that with any character, no matter the stats. Be a prince or a pauper. Proud or noble. Miner or scholar. The stats don’t really matter. But this thread is about the stats.

Danzibe1989 |
Evan Riggs wrote:how about a few character suggestions for roleplay to make the character lively and fun instead of a character based on game mechanicsYou can do that with any character, no matter the stats. Be a prince or a pauper. Proud or noble. Miner or scholar. The stats don’t really matter. But this thread is about the stats.
^^^^^^^^^

doomman47 |
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Well when you are super limited in spell slots due to a low casting stat and wont likely be of any use with martial weapons the base summoner is wasting potential. With a max of 12 for the casting stat base they would be far better off going synthesist and making their spells be self buff/recovery rather than going normal summoner getting 1 or 2 spells per day to buff others have their eidolon do stuff but not have any actions at all once they are out of spells.

ShroudedInLight |

A level 1 Biped synthasist half-elf summoner would look like this while their Eidolon is up:
16, 12, 13, 10, 7, 12
and this while its down
7, 10, 10, 10, 7, 12
They will have 2 spells per day, and 3 points in their evolution pool. With Fused Link, you can keep your Eidolon shell on yourself by sacrificing your normal hit points which will just be 8. If you get caught without your Eidolon shell, remember that you can use your Summon Monster abilities as synthasist doesn't replace this class feature allowing you to serve some minor function if you get caught with your pants down.
It is worth noting that while your traditional armor does not function when wearing an Eidolon, an Eidolon does not prevent you from carrying a shield if you can find a mage friendly shield. A mithral quickdraw steel shield or mithral buckler could be a valuable buy later into the game.

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Well when you are super limited in spell slots due to a low casting stat and wont likely be of any use with martial weapons the base summoner is wasting potential. With a max of 12 for the casting stat base they would be far better off going synthesist and making their spells be self buff/recovery rather than going normal summoner getting 1 or 2 spells per day to buff others have their eidolon do stuff but not have any actions at all once they are out of spells.
Except you will have the eidolon doing the actual fights, while the summoner does the buffing and stays out of danger. If the eidolon dies, the summoner can still be protected by his 3 + Cha summons per day.
Synthetist doesn't add anything to the eidolon alone combat-wise, and in addition it doesn't allow the summoner to buff and fight at the same time, while putting him in direct danger.

Melkiador |

Well when you are super limited in spell slots due to a low casting stat and wont likely be of any use with martial weapons the base summoner is wasting potential.
The difference in number of spell slots per day for a starting 12 and a starting 18 isn't that big. They're the same at 1st level. And they only get a few more spells per day over the next few spell levels, which is nice, but hardly character defining.
The only real limitation for the 12 is that their DCs are going to be weak, but the summoner has some of the best buffing spells in the game, so it's not a big deal.

doomman47 |
doomman47 wrote:Well when you are super limited in spell slots due to a low casting stat and wont likely be of any use with martial weapons the base summoner is wasting potential. With a max of 12 for the casting stat base they would be far better off going synthesist and making their spells be self buff/recovery rather than going normal summoner getting 1 or 2 spells per day to buff others have their eidolon do stuff but not have any actions at all once they are out of spells.Except you will have the eidolon doing the actual fights, while the summoner does the buffing and stays out of danger. If the eidolon dies, the summoner can still be protected by his 3 + Cha summons per day.
Synthetist doesn't add anything to the eidolon alone combat-wise, and in addition it doesn't allow the summoner to buff and fight at the same time, while putting him in direct danger.
With a dex of 7, a con of 10 and a wis of 10 the summoner will always be in direct danger unless they can some how find a way to create a demi plain and stay there and some how have their eidolon be fully functional on the material plain. No matter how hard they try to stay safe all it takes is one rogue sneaking behind party lines and that summoner is dead. That or literally any spell that needs a saving throw.

ShroudedInLight |

Look, Evan, with these stats the player needs to rely upon a companion in order to function. Summoner has been suggested as its the easiest method to do so. I have also been pushing Synthasist because with these stats it works a bit like a super suit or being a power ranger. Normal useless teenager with the power to suit up and fight the forces of evil. You already have a player here who is willing to gimp themselves with poor stats, you don't need to worry extensively about them building some kind of cheese synthasist. This doesn't seem to be the TCs MO.
Sure, there are other classes that might work out decently. We could be a goblin gunslinger with 14 dexterity and prey that nothing ever has a high touch AC because we have at least -1 if not -2 to our main stat. Note, a bolt ace won't work here because we NEED to be targeting touch AC and no race but Goblin will work since we need a 14 dexterity to even consider trying a martial class.
Best bet is still spellcasting and things with fixed stats. We could be any 9th level spellcaster with an animal companion like a druid, a cleric, a moon or nature oracle. Of course, we can't ever cast an offensive spell with a saving throw or an attack roll with these classes as both our DCs and attack rolls are worthless. The advantage these 3 classes also have is that they can focus on summoning spells, allowing you to flood the board with minions.
The other pet classes don't work for one reason or another. Spiritualist dies horribly because of how short its tether is, leaving them super vulnerable in combat. The Hunter class and Sacred Hunstmaster Inquisitor both fall flat as they assume your main character isn't a pile of silly putty and can participate in combat in a meaningful manner.
Shaman, Wizard, and Witch all suffer greatly under these stats as (again) our DCs and attack rolls all suck and our companion is significantly less useful than an animal companion when our stats are so pathetically low.
However, you could also step off and let the player try and salvage the build on their own without crying about summoners breaking your game before you even see the player run their character based on one bad experience with a munchkin. This player accepted the stats and is trying to build something for your campaign, let him have a chance to show you what kind of player he is.

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Shroudedinlight: pushing Synthasist because with these stats it works a bit like a super suit or being a power ranger
Yes i know what a synthasist is and its purpose, as a player i like it too, as a DM i despise it.
Shrouded: you could also step off...........
Yes you're right I could, but the player CHOSE, to teak lower rolls than what he came up with, so no i wont. his other rolls were no lower than 14. If he chooses to take the lower rolls that his choice. But its my choice as a DM to stickk to my methods of GMing. Some games rarely am i loose with it. like the game i ran that started at 15th level.
So you can take your own advice.

ShroudedInLight |

Naw, I'm good, thanks. Your player wanted advice, he's getting it. If you don't like where the advice is going, that's not really my problem. Its a shame that the TC can't use the advice since you're being difficult, but I'll keep answering his questions as long as he keeps asking them.
Speaking of ways to tweak this further, should you find yourself stuck without the option of playing a Summoner for whatever unreasonable reason I do highly suggest playing a druid. Once you get to level 4 you can spend most of the adventuring day as a small bird fly around raining down summon nature ally spells. In the meantime, you can have your animal companion fight for you. You're never going to get to have all the fun of dropping lightning storms while being a bird due to your abyssal DCs, but just flood the board out with summoned monsters and you'll be fine.
Make sure to print out some cards, and have a good time. There is no limit to the number of summoned allies you can have out on the field and with Superior Summoning you can conjure a TON of them. Flood the board with wolves and have a ball.

doomman47 |
Naw, I'm good, thanks. Your player wanted advice, he's getting it. If you don't like where the advice is going, that's not really my problem. Its a shame that the TC can't use the advice since you're being difficult, but I'll keep answering his questions as long as he keeps asking them.
Speaking of ways to tweak this further, should you find yourself stuck without the option of playing a Summoner for whatever unreasonable reason I do highly suggest playing a druid. Once you get to level 4 you can spend most of the adventuring day as a small bird fly around raining down summon nature ally spells. In the meantime, you can have your animal companion fight for you. You're never going to get to have all the fun of dropping lightning storms while being a bird due to your abyssal DCs, but just flood the board out with summoned monsters and you'll be fine.
Make sure to print out some cards, and have a good time. There is no limit to the number of summoned allies you can have out on the field and with Superior Summoning you can conjure a TON of them. Flood the board with wolves and have a ball.
While its not a bird, a kitsune can go into fox form and if paired with master summoner it can have a similar effect though they lose out on the animal companion but gain standard action summoning, though I guess they could also take some feats to get an animal companion with that set up as well.

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While its not a bird, a kitsune can go into fox form and if paired with master summoner it can have a similar effect though they lose out on the animal companion but gain standard action summoning, though I guess they could also take some feats to get an animal companion with that set up as well.
for this specific campaign kitsune was not an option. its return of the runelords and the races im allowing are the core Plus what is said as "commonly" seen there.
and im not trying to shut him down shroud, im trying to make sure everyone has all the available facts about the game im running.
its not a measure of being unreasonable either, i applauded him for CHOOSING the lower attributes, great good for him. great to see if he can make it work. Doesn't mean im going to change my principles on how i DM just so someone can be wtfe they want to play.
I like the fluff of Golarion, i like to see it utilized. if i wanted to go ape and let people be wtfe they wanted to play then id run a game like that or do PFS. cause god forbid if i ever actually run a game 100% as RAW. yeah not happening. and if it was PFS, Danzibe wouldnt even choose to participate in it, neither would 75% of my players.

Melkiador |
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i applauded him for CHOOSING the lower attributes, great good for him.
I'd never applaud a player for doing something like that. Especially with these stats. See, the problem here is that these stats aren't just bad. They are boring bad. It's a mostly flat stat array. It's humdrum. There's nothing interesting to do with it, other than try to get around it. It's just a field of meh.

Derklord |

Evan Riggs wrote:i applauded him for CHOOSING the lower attributes, great good for him.I'd never applaud a player for doing something like that. Especially with these stats. See, the problem here is that these stats aren't just bad. They are boring bad. It's a mostly flat stat array. It's humdrum. There's nothing interesting to do with it, other than try to get around it. It's just a field of meh.
I'd say it's worse than this, because the hard truth is, ability score don't matter that much. A Summoner with this stat array is still way stronger than a martial on 20 or even higher point buy (or respective rolls).
All the low stat array really does is severly limit the choices.bad issues with it in the past: a player went, Halfling Inv Barbarian 2, Unbreakable Fighter 1, Oracle Lore 1, Synth Summoner the remaining levels, and the eidolon became a nightmare of note taking
What was that PC's default action first round of combat?

TheMonkeyFish |

If you're going to play a Druid Summoner, might I suggest you look at some available Alchemical Reagents?
Summon Swarm on top of a Spellcaster by using Itching Powder as a Material Cost increases the Swarm's distraction DC by 2 points. Spirit of Wine costs 3g for 6 uses that can increase the duration of your summons by 1 round. Great for summoners who are low level that need to keep their summons around for a little longer.
Additionally, you can look into creating an Alchemist that focuses on throwing around Alchemical Items by purchasing said items at 1/3rd the cost by crafting them yourself. It'll be even better when you get Swift Alchemy and the Master Alchemist feat when you can make several Akrotus's Flames for 33g each in 2-3 hours. Just be careful not to get into melee.
I'm actually making a guide to Alchemical Items right now, and it should be done before the weekend. A character like this reminds me of Adlet - a completely normal guy with nothing special about him but he has but tones of items that make him feel like Batman.

Ray-gun |

Pardon my spelling auto correct is playing tricks on me.
I too am going to suggest a half elf summoner. Wild caller.
Str 7
Con 10
Dex 7
Int 10
Wis 10
Cha 12
You could be older if you like.
Take a trait for intimidate as a class skill, like old cults or the one for summoners.
Take skill focus intimidate for your half elf feat and Wasp Familiar as your 1st level feat. You could switch dex and wis if you wanted.
Your familiar will be a protector archetype helping you stay alive.
Your eidolon will be the fighter. Attacking and providing some extra skills.
In combat you will attempt to intimidate whenever you are not casting or using a cantrip.
This should leave you reasonably durable with actions in combat that help and at least a few skills.
RP wise you a crotchety old man who can have a temper and a vengeful streak.

Archimedes The Great |

If your group agreed to rolls and you accepted these stats, don't see it as a punishment, see it as a challenge.
Build a cool character concept, with an awesome story and try your very best to keep that little sucker alive and at least trying to contribute.
If you're allowed summoner or Bard focused on buffing, then I think you go there. Otherwise, anything will do.
I would suggest a little halfling, maybe with a gimpy leg. He's not necessarily the most likable, and even maybe a little forgettable to most NPCs due to his Charisma. But dammit if he isn't the nicest and most polite little fella.
As long as you aren't playing with power gamers or munchkins then your statistical ineptitude may even make you revered in your party dynamic. "You there, Ogre!! Nobody messes with my little dude!!!"

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Ok, let me rephrase that: In surprise combat (i.e. no preparation time, only buffs above min/level active), how did a typical first turn of that PC look like?
a knowledge check of the threat, depending on the result, then either attack it or depending on the other player's and other strengths it depends on the threat, but i asked the player and he said normally she would engage it in melee.

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If your group agreed to rolls and you accepted these stats, don't see it as a punishment, see it as a challenge.
essentially thats the situation, usually the players ask
Hey Evan how do you want us to do stats.and i put my whim out there. which it was roll 4d6 keep 3.
allowing players to choose high or low. most of them chose high stats, but roll 2 sets keep the set you want.

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As long as you aren't playing with power gamers or munchkins then your statistical ineptitude may even make you revered in your party dynamic.
some of the players are munchkins and dont seem to realize it, and even the serious roleplayers inadvertantly power game without effort, especially if veteran RPG players know how to min max.

doomman47 |
Archimedes The Great wrote:some of the players are munchkins and dont seem to realize it, and even the serious roleplayers inadvertantly power game without effort, especially if veteran RPG players know how to min max.
As long as you aren't playing with power gamers or munchkins then your statistical ineptitude may even make you revered in your party dynamic.
Power gaming and min maxing=/=munchkin.

Derklord |

normally she would engage it in melee.
I expected as much, and that is about why Synthesist is problematic.
A regular Summoner's eidolon can already outshine most martials, and it's but one of a Summoner's multiple class features. But it's hard to feel resentful towards a Summoner who buffs you with Haste every combat (and possibly other buffs, it's not like he has anything better to do), thus significantly increasing your combat prowess. A Synthesist on the other hand has the same spotlight stealing power, but (as often played at least) without the feelgood effects from infight buffs.
This is why Synthesist, although significantly weaker than regular Summoner, is so often rejected: It tends to screw inter-party balance, thus making players feel bad. A regular Summoner is less likely to do that (although it can happen, depending on the other PCs, and the players' system mastery).
For this reason, while i fully understand your resentfulness regarding Synthesist, I think you should be a bit more open minded towards Summoner, and not let your bad experience with Synthesist affect your judgement too much.

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Evan Riggs wrote:im open to summoner just not synthesistIf I were your GM, I'd rather you played the double-18s reroll array as just about anything else. You'll be less likely to upstage the other players without a pet monster.
hey slim,, I am the GM for the game Danzibe started the thread about.
he just wanted ideas for characters involving the subject matter of the rolls he the player chose to keep.
so most of them have suggested summoner or for him to suicide and reroll.
the big issue is he chose the lesser attributes. thats his choice.
kinda like im working on a separate campaign that is 5d6 keep 3, assign them after rolled.
and its for a homebrew.