Ehi, in Paizo we trust!


General Discussion


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My "cleric with 10 wis " was closed. I'm happy. As Mr Buhlman said, it means my point was heared.

Anyway I feel like I forgot to mention the most important point in my thread. That is the fact that pretty much all the other changes of update 1.6 are cool as hell. I was upset because I felt like my class was left behind.

I understand that it is difficult to carefully test and plan all at once and that testing new feats and other changes has priority over a simple nerf. I'm sure that before the end all classes will have an equal share of love.

I have high hopes for the second edition as a whole and they are being met greatly and I'd like to remember everyone how much this product (thanks to the collective effort?) has improved in the past weeks.

In Paizo we trust.

Silver Crusade

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Pathfinder Adventure Path Subscriber

A ... positive thread ... where the poster who got their thread locked ... says s_he's cool ... also, cool Italians ... that isn't possible ... I mean, it's November, bit early for Christmas, isn't it?


Gorbacz wrote:
A ... positive thread ... where the poster who got their thread locked ... says s_he's cool ... also, cool Italians ... that isn't possible ... I mean, it's November, bit early for Christmas, isn't it?

Lol yeah, this. XD


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Pathfinder Roleplaying Game Superscriber

Hear, hear. :D

I was sort of "on the other side" in that thread, but hopefully you didn't take any hard feelings from it. We both want 2e to be as awesome as it can be, and we both have faith that Paizo will pull that off. Here's hoping they give us a cleric we can both be excited about. :)

Exo-Guardians

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Quick someone bust out the ale and sing a prayer to Caden, we got positive posting on the Playtest forums!

Real talk though. I've been watching and mostly playing fairly quietly (And watching the forums burn like a fireplace with a mug of hot cocoa and a blanket), I think Pathfinder Second Edition will do alright. The game is a vast improvement over what Pathfinder started as, and will only get better. Change just hurts, and when you have a community as entrenched as the Pathfidner one (Read maginot line levels of entrenched), well we've seen the shelling that happens here on the daily.

Dark Archive

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Hey, Excaliburrover, that were exact my thoughts as I saw our thread was closed. It was a "oh they do acknowledge our problem". I second every single word of what you say.

I was really burnt by Doomsday Dawn and particularly by my GM. But I still do trust in that they CAN make Pathfinder 2.0 great, if they change enough.
Every single update makes steps in the right direction.


Agyra Eisenherz wrote:

Hey, Excaliburrover, that were exact my thoughts as I saw our thread was closed. It was a "oh they do acknowledge our problem". I second every single word of what you say.

I was really burnt by Doomsday Dawn and particularly by my GM. But I still do trust in that they CAN make Pathfinder 2.0 great, if they change enough.
Every single update makes steps in the right direction.

Dare I ask what happened with your GM?

Dark Archive

Edge93 wrote:
Agyra Eisenherz wrote:

Hey, Excaliburrover, that were exact my thoughts as I saw our thread was closed. It was a "oh they do acknowledge our problem". I second every single word of what you say.

I was really burnt by Doomsday Dawn and particularly by my GM. But I still do trust in that they CAN make Pathfinder 2.0 great, if they change enough.
Every single update makes steps in the right direction.

Dare I ask what happened with your GM?

My GM was frustated by the amount of criticism we players had about many things in pf2. He defended pf2 bitterly and fought against us, finally in forbidding us to say anything negative about. I even started to feel guilty if I wanted to say something negative. So I finally stopped playing. But I will at least try pf2 when it's finished.

And so I am quite happy about that our concerns were acknowledged by Mr. Bulmahn in his friendly words.


Pathfinder Roleplaying Game Superscriber

Wow, that sounds really unfortunate. I'm sorry you had that experience. :(

I'm a pretty ardent defender of PF2e, but halting discussion like that doesn't benefit anyone. >.<

Paizo Employee Director of Game Design

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Agyra Eisenherz wrote:


My GM was frustated by the amount of criticism we players had about many things in pf2. He defended pf2 bitterly and fought against us, finally in forbidding us to say anything negative about. I even started to feel guilty if I wanted to say something negative. So I finally stopped playing. But I will at least try pf2 when it's finished.
And so I am quite happy about that our concerns were acknowledged by Mr. Bulmahn in his friendly words.

Yeah, sorry you had that experience.

We know that folks are going to find issues with the game. That is why we are doing the playtest. Critique is welcome, but we all have to remember that we are working toward a better game. While being overly critical just for the sake of being critical is not helpful, but neither is getting defensive over what someone feels is a problem.

Glad to hear you will give us a try when it is all done. I think you are going to like some of the directions the game is taking.


I love the rigor that many on this forum use in their playtesting. I’ve had a lot of fun examining and scrutinizing the inner workings of PF2e. Reading all of the debate and discussion of RAW and RAI that occurs here has helped my own precision and understanding of GMing PF2e.


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Pathfinder Lost Omens, Rulebook Subscriber

I've been saying it on loop, but Paizo is racking up the goodwill points with me throughout this playtest. I'm used to participating in Activision Blizzard beta tests where forums posters are treated with outright disdain, and no feedback is ever considered until after launch, if then.

No matter how this playtest goes (and it looks like the final product is going to be pretty sweet) I'll keep being a Paizo fan as long as they keep up this dedication to their supporters and craft.

Designer

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tmncx0 wrote:
I love the rigor that many on this forum use in their playtesting. I’ve had a lot of fun examining and scrutinizing the inner workings of PF2e. Reading all of the debate and discussion of RAW and RAI that occurs here has helped my own precision and understanding of GMing PF2e.

You guys have just given us so much good data through all the various venues. We're going to be able to make the game leaps and bounds better than it ever could have been without you!


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Yup Paizo has been fantastic through this whole thing. Prime example of how playtests should be run!


I'm sure you won't kill that CHA cleric build without giving it something in return, but just in case... Please don't do that!


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I have been encouraging my players to fill in the player surveys about anything they dislike (or like!) about the playtest. Sadly, I'm not sure any of them besides my wife is interested.

Silver Crusade

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DDD was not very enjoyable for me tun run, particularly since my players did not care for it, but I liked nearly every update thus far and 1.6 was very positive.

There are still a couple of areas where I would like to give some feedback, but finding the time to put it into words is taking some time.


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Tbh, it's not easy to get bound with a story that forces you to jump from pc to pc Where you play a single level for 2 sessions and then move on. Also it is aggravating that they playtest actually stress test the pc capabilties.

I know that this is by all means what a playtest is meant to be and to do but still, as many at Paizo have stated repeatedly, playtesting isn't for everyone.

Personally i think i probably overstimated my self in my ability to do it. I feel like i would have behaved as the bad GM described in the thread if i would have been the playtest GM in my group, expecially because i defended many things in the first weeks that were then changed.
And as a player i feel like i'm being really stressed by this Playtest.

Silver Crusade

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Sebastian Hirsch wrote:

DDD was not very enjoyable for me tun run, particularly since my players did not care for it, but I liked nearly every update thus far and 1.6 was very positive.

There are still a couple of areas where I would like to give some feedback, but finding the time to put it into words is taking some time.

It has been brought to my attention, that I was unclear, my players are very invested in PFS/PF1 and thus were very motivated to playtest, but DDD.. to be fair almost every part had things that they as players (and partially me as GM) did not enjoy.

They forced themselves to continue for quite some time, but some aspects that might make DDD a good source to collect data, really made them quite unhappy. One example I can mention is that the very narrow nature of the first map is something none of us enjoyed irrespective of the edition.

As GM I often felt like I needed more specific instructions on where to start players etc. but I am used to PFS where I often get that, and where you place the party has a pretty relevant effect on how a lot of combat turn out.

There are a couple other issues but the local playtest process helped us identify many of the areas we personally dislike, mention some problems were systems might not perform exactly as we like (the counteract system being one of them) and I hope that all the hours filling out surveys helped.
Of course, it was not necessarily a pleasant process for many of us, since we are very much invested in Pathfinder and thus want to help to shape this into a game we can all enjoy in the next years.
(Trying to scape those long DDD parts in between our regular offerings was kinda hard, the sceanrios were relatively easy to schedule, but DDD was very hard to judge on how long it would run).

The thing that annoyed my rather math savvy players the most, is how little investment in skills actually improved your success chances (being somewhat reliably good at skills is something they want to be able to accomplish) and that the math seemed to be off.
Even reducing AC/Saves/Skill of enemies by 2-3 points might have had a massive effect on their enjoyment (though doubling proficiency modifiers has also been requested).

To repeat again, they invested a lot of hours, time and effort into the playtest, but DDD was not fun to play (and I found it not too fun to run/prep since it felt more like an obligation to invest the time than something I wanted to run for fun).
Making characters (with Herolab) was one of the things I really enjoyed, but when I got to play the PFS scenarios, it was interesting to see what worked for me and what didn't (and the "nerf" to light sources was felt at lower levels).

I am still quite optimistic, but one thing that would really help me to get people locally hyped for the release, would be to get at least a limited chance to test a somewhat fixed math (more in the players favor is something I would welcome). It would not have to be huge, but shifting a couple of points might make players feel confident in their characters abilities, rather than just lucky with the D20.


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Even though I find little to like in the new edition, I can also commend Paizo for their conduct during the playtest (even though I get snippy to some of their comments and decisions). I mean I understand the design decisions even though I don't like the philosophy behind them (and I think they are writing themselves in the corner with some things). And I can see that most of the rule updates are improvements, it's just they are not enough for me.

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