PITAX HATES HIM: Irovetti doesn’t want you to know that you can stabilize your early game with this weird trick!!


Owlcat Pathfinder CRPGs


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Step 1: build a longhouse dead center.
Step 2: build barracks all around it, each one gives +1’stability for being adjacent to a longhouse
Step 3: build walls
Step 4: build a watchtower.

You now have +5 overall stability, if you have 4 rax and a tower. That gives you a lot more early game wiggle room. You can do this in other settlements you build, too, if you need the extra cushion. The key is to not let it fall below 0, because that’s what triggers the endless cycle of failure... and stability is otherwise very hard to farm in the early parts of chapter 2.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I wish there was a complete "kingdom building" guide, but so far nobody has stepped up to that plate.

I'll try that trick, thank you. :)


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I might try putting something together when I hit late game, as it is I just now got to the first town level. The only other bits of advice I have are:

1. Econ is king. You want to put it as your highest stat to maximize your BP intake, at least after you’ve done...
2. Get everything to rank 3 ASAP. Having 60 points in a stat and doing the talk associated with it unlocks your remaining slots, and lets you have your full 10 council members. You especially need this so that you can do more things at once. Action economy matters here, too.
3. Don’t be afraid to move gold into BP. Seriously. The stores kind of suck beyond a certain point, and you will have a glut of cash. You can use it to upgrade cities or claim new areas.
4. CLAIM NEW AREAS. The more territory you have, the less you have to travel to get back to it, and the more settlements you can build. Settlements mean improvements mean more stats means better kingdom.
5. Specialize. A specialized city can do a lot more for you than a spot with a bit of everything. Focus on an idea and run with it, be that divine boost, economic growth, or military/stability. Doubling up buildings has a BP penalty, but it’s not a huge deal. My next town is going to focus on divine, for instance, it’s looking a little low and I want to unlock the arcane councilor ASAP. Always build cisterns once you have the option, tho. They add stability and stability is a rare stat (until you get warden—try to get military to 60/rank 3 ASAP) that the nastier random/story problems like targeting.

And finally...
6. SAVE BEFORE YOU RANK UP A STAT. otherwise you could literally trigger multiple events that you can’t take care of and come back to a kingdom on fire. Also, try to do it near the beginning of the month so that you have time to assign people to any problems that might pop up before you’re penalized for the month rolling over.


Point 4 - "CLAIM NEW AREAS" - what actually triggers the ability to do so (i.e. causes the relevant card to appear in your management screen)? I've only claimed two additional regions so far and it felt like the ability to do so was tried in to the progression of the story?

Scarab Sages

I've been wondering when I can unlock my other advisor positions. I figured I had to rank up one of my locked stats (I have 13 in one of them, pushing for that 20) to unlock its advisor. I guess, then, I should do my 2-week burn for Community 3 when I get back from killing the Scythe Tree.

A question, though, I read somewhere that I can get the Mad Scientist Bartholomeau as an advisor. Do I have to give him the whip to get him, or can I let Octavia take it for her Calistria worship?


Pathfinder Adventure Path Subscriber
archmagi1 wrote:

I've been wondering when I can unlock my other advisor positions. I figured I had to rank up one of my locked stats (I have 13 in one of them, pushing for that 20) to unlock its advisor. I guess, then, I should do my 2-week burn for Community 3 when I get back from killing the Scythe Tree.

A question, though, I read somewhere that I can get the Mad Scientist Bartholomeau as an advisor. Do I have to give him the whip to get him, or can I let Octavia take it for her Calistria worship?

You need to return the whip top him, and you need to (if you found him torturing his captive troll) not judged him harshly for it. If you showed up after the trolls started attacking then it does not matter as that dialogue option was not available to you. If you DID judge him you can (only if your Neutral) apologize and invite him.

Scarab Sages

Okay so i'll wait to pick up the whip til I bring Jubilost there (instead of octavia) after I kill everybody to keep from offending party members.

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