Fighter Re-tool


Homebrew and House Rules


Hey guys. I have been working on a fighter fix for pathfinder's fighter for the last week or so.

I feel what Paizo did with the fighter is their biggest sin in the 3rd ed to pathfinder switch. SO I corrected that in what I belive is a better version.

I wanted to fighter to be able to do more than just roll some dice and dal damage. I gave them more skill points and more skills as well as abilities that affect reflex, fortitude, and will saves.

Anyways I posted the new Fighter over on GiTP , so please take a look


Not bad, looks like you have done a lot of work on this already.

A couple of things I did to rebalance the fighter at my game table:

1) add 2 additional skill points per level
2) full attack options are STANDARD actions. You would be amazed how much this changes the fighter (and other martial classes), especially past mid level. Below mid level and it really doesn't impact them as much as you might think.
3) PF as a system has a serious issue with too much magic. (/gasp!) Yes, I said it. To address this remove some, most or all of the items that grant additional spell casting such as scrolls, potions or wands. If you want to cast spells, learn to cast them! This will give a solid answer to the question of "why not just run a full party of spell casters?" Because son, spell casters run outta spells and then are seriously gimped. One the other hand, it also makes multi-classed and partial casters classes (bard, ranger, magus, etc) much more attractive as they now have something to do once they run out of spells to cast.

Just my thoughts on this of course


Thanks for the comments.

I, of course, never liked how 3.5 shafted the fighter and even less so how paizo crapped all over the fighter.

I added in some skills that I feel a fighter needs and more skills points. I feel a fighter needs perception and sense motive to actually be a town guard like they have been described. I gave them 4 skill points per level because I feel a non skill focused character should be good at 2 or 3 things and decent at 1 or 2.

I most certainly feel that every class in the game does fighting better than the fighter, so giving them a full attack as a standard action is something that sets them apart from, say a barbarian, cavalier, or slayer. Getting it at 8th I feel is a perfect level.

All in all, I am happy with how my Fighter has turned out in regards to combat efficiency, power, and versatility. I am still lacking enough out of combat class features. That is something that the Fighter needs outside of RPing and fiat.


I see you tweaked bravery a bit, it's a good thought.
A series of feats I recommend looking at are the Cayden Cailean feats that expand what bravery can do.

Another thing I'm thinking is: Why not add battle hardened bonuses to Perception? Or any number of thematic skills(Climb, Swim, Survival, etc.)?

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