Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Obligatory somewhat inappropriate response:
Pics or it didnt happen

I am usually told I look like a young Hugh Laurie. Sadly I do not have a pic of a hot model to demonstrate


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

and speaking of butts, that film I linked to has mine in it. so if it ever plays in NY again you ahve been warned!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Cymu:
Sorry that came out far creepier than I thought it was. I apologize. That was really not cool


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Bref

Seriously? You think that would phase me? That's cute but not even a 1 on a scale of 10. When working in finance or at club there are a hundred worse alpha man comments that I don't even bother me because I am so used to them. No worries, your still my favorite goblin.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

well you never know. Just didn't want to be that guy


I'm wheels down in Kinshasa, Congo. Howdy.


And Zimu, for some reason that makes me wonder if you've ever listened to Garfunkel and Oates.


mind, this is a pair whose *least* NSFW song is probably "Sex With Ducks". So, heads up on that.

Meanwhile, unrelated to anything, this made me smile: http://thugkitchen.com/

Okay, going to bed. If you guys come up with a plan of action to do stuff, I'll be happy to tell you what happens tomorrow morning.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

bref is doin tight rope walk


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I'm all for the Bref rope walk.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Bref rope walk of doom.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
And Zimu, for some reason that makes me wonder if you've ever listened to Garfunkel and Oates.

Maybe a little, hard to miss it when it's part of Americana.

Wait I am thinking of simon and garfunkel/hall and oates.


Garfunkel and Oates are... okay hang on a sec.

Here are a couple of the cleaner ones.

https://www.youtube.com/watch?v=groaPrY41Rk

https://www.youtube.com/watch?v=ilOx2Jmm1r4

https://www.youtube.com/watch?v=tJRzBpFjJS8

They're just starting to break out of the "post clever things on YouTube" niche -- the short one has been getting small roles on TV, the tall one has a solo career that's starting to take off, and their latest CD actually got produced and published. (But *I* was a fan back when nobody knew about them!!!)


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

say bye bye to bref!


Well, if they hit you twice you're probably dead. Other hand, your AC against intangible, armor-ignoring attacks is still 17.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I think mage armor works actually


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

just checked it does work. So did that first attack still hit?


It's an armor bonus, not deflection.


1 person marked this as a favorite.

ah, whoops, mage armor works even though it's an armor bonus.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Yup - specifically say it in the description. I cast it on front line fighters if I think we might face incorporeal.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

so did I take that first hit?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

The dice roller seems to kindly favor me here recently, not bad rolls and in my 1st Ed game my lowly Cleric/Ranger just dropped six out of nine gnolls surrounding her in four rounds.

So .... future hit points

Spoiler:

1d6 + 2 ⇒ (6) + 2 = 8


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Nice rolling! Sorry for the long delay in response! Part of it is only checking once yesterday the other part is having accidentally cleared my cache which logged me out of Paizo and as a result the bookmark I use didn't say: "Gameplay (X unread posts)" it just said Gameplay.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Lol - I did that as well and was very surprised that I had no posts one evening. When I clicked to post a comment and it wanted me to log in, I suddenly realized what had happened.


Yes, that's happened to me a couple of times. If a day has passed and you're not seeing any new posts, best click and check.

Doug M.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

With this thread, I was checking twice a day, for a while you guys were posting about 50+ times per day. It's settled down now to a normal state, although I wish we were posting a little more :].


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

A little tough on the weekends but I try to post daily.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Does anyone else have a magic weapon or are Cimu, Dren and Jax the only ones able to hurt it?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I didn't think I could hurt it, but DMDM posted that the crossbow bolt hit it. So I am not sure.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Maybe lesser shadows that take half from mundane and full from magic weapons? Yeah, yeah? :D For once, Jax can tear into something!


Your weapons seem to be damaging it. Just, not as much as you think they should. (Zimu's force bolts, OTOH, do full damage.)


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

Zimu's force missile and Bref's attack are too much for the shadow. Its insubstantial form shreds like tissue paper and dissipates, leaving only a wave of cold and a thin, diminishing shriek in your minds.

One down...

Your mention of tissue paper and 'one down' and black toilet paper in Japan made me think of Bref as the spokes goblin for 'Shadow brand TP' - for when your discerning goblin needs to make poo 'art'.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Judge, how does ability score damage work with an Eidolon?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Goblin have endorsement!!!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

No clue, I just consider him to be at 11 Str (-6 from full). Since Eidolon's cannot die, they simply get sent back to their home plane and then can be resummoned the following day at 1/2 hp. I assume that if he was drained all the way, he would get banished home for 24 hours. As far as the ability drain, my assumption is that he can recover 2/day while resting, or 1/day while travelling. I doubt the 4/day for constant care would be applicable as what LE/NE character is going to provide constant long term care to an Eidolon.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Goblin cares! Goblin make poo bandage! Shadow Beastie be fine!


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

LE/NE characters who are slaves to the whims of Asmodeus' champions, that's who. Once we get out of this dungeon, I'm sure we can convince some servants to provide constant care for Morsum as long as Judge is awake.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I'm wondering which is a better catch phrase -

'Before there was Google, there were slaves.'

or

'Slaves, the other white meat'


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Goblin prefer... GOBLIN!!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Wouldn't goblins be green meat?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Logic no good here Bloodlicker!

Also I think that Nat 20 should represent Bref taking the hit on purpose and shaking it off, and gaining an extra level for awesomeness.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

You just maxed out your awesomeness score then.

Now invest in soap.

And come back with that necklace, it does not match your hat!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

This is pretty cool!


Bref wrote:
This is pretty cool!

Hmm.

At low levels, that feat is sick overpowered. You already have Acrobatics +11. So, if something hits you for 10 points of damage, you only have to roll a 4 to avoid the damage. You'll bounce 10' away -- that's a wash, could be good or bad, depending -- and then you're staggered for one round. Staggered means you can move /or/ attack, but you still get a 5' step, so unless you're avoiding 10 or more points of damage you'll be right back in the combat.

Now, because melee damage tends to rise faster than skills, this will become less awesome at high levels (though still pretty sweet). Also, once you start getting iterative attacks, the Staggered condition becomes more of a PITA. But even at high levels it's still a good feat, and at low levels it's almost stupid. If you took this as your 3rd level feat, you'd immediately have a 50% chance of avoiding a melee attack doing 18 points of damage, and attacks doing 8 or less points of damage you could auto-ignore.

It's obviously a nice thematic fit with the whole Bouncy Manic Goblin thing, but it looks kind of broken to me.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

You know DM I think you just SOLD the idea of that feat to Bref.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Douglas Muir 406 wrote:
Bref wrote:
This is pretty cool!

Hmm.

At low levels, that feat is sick overpowered. You already have Acrobatics +11. So, if something hits you for 10 points of damage, you only have to roll a 4 to avoid the damage. You'll bounce 10' away -- that's a wash, could be good or bad, depending -- and then you're staggered for one round. Staggered means you can move /or/ attack, but you still get a 5' step, so unless you're avoiding 10 or more points of damage you'll be right back in the combat.

Now, because melee damage tends to rise faster than skills, this will become less awesome at high levels (though still pretty sweet). Also, once you start getting iterative attacks, the Staggered condition becomes more of a PITA. But even at high levels it's still a good feat, and at low levels it's almost stupid. If you took this as your 3rd level feat, you'd immediately have a 50% chance of avoiding a melee attack doing 18 points of damage, and attacks doing 8 or less points of damage you could auto-ignore.

It's obviously a nice thematic fit with the whole Bouncy Manic Goblin thing, but it looks kind of broken to me.

Doug M.

The feat does mention you have to round up. So if an attack does 6+ points of damage, he won't be able to engage that target that turn.

Edit: Ouch, is only useful in large open areas as well. He can pick the direction of the movement but it still provokes attacks and causes damage if he hits an enemy/wall/object.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

:P

dont worry about FRA's because goblin here is taking the Vital Strike chain!


Jax Naismith wrote:


The feat does mention you have to round up. So if an attack does 6+ points of damage, he won't be able to engage that target that turn.

You do have to round up, so that's a point.

Jax Naismith wrote:
Ouch, is only useful in large open areas as well. He can pick the direction of the movement but it still provokes attacks and causes damage if he hits an enemy/wall/object.

1d4 of damage when you may be avoiding 15 or 20? I didn't even bother mentioning that. In fact, a tactically cunning player could choose to take the movement in a direction that's blocked, eating the d4 damage in order to stay in place.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Douglas Muir 406 wrote:
Jax Naismith wrote:


The feat does mention you have to round up. So if an attack does 6+ points of damage, he won't be able to engage that target that turn.

You do have to round up, so that's a point.

Jax Naismith wrote:
Ouch, is only useful in large open areas as well. He can pick the direction of the movement but it still provokes attacks and causes damage if he hits an enemy/wall/object.

1d4 of damage when you may be avoiding 15 or 20? I didn't even bother mentioning that. In fact, a tactically cunning player could choose to take the movement in a direction that's blocked, eating the d4 damage in order to stay in place.

Doug M.

Yeah, I'd be more worried about the stagger + knocked prone and/or opportunity attacks.


The thing is, it's optional. If you're worried about those things, you just don't do it.

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