
ereklich |
So Ancient's Blood is really cool, but the drawback is very harsh - especially given that you definitionally took a -2 to Charisma already!
Add in that it requires a reaction to get the +2 on the save and the drawbacks very much outweigh the benefits. I propose a slightly different take on it - instead of -2 Resonance, you increase the DC of the flat check for overspending Resonance by 3 (so you effectively have a DC 13+overspent points, instead of 10+overspent points). This still acts as a penalty to magic, but in a much more manageable way.