
theservantsllcleanitup |
I'd like to point out that here in the real world, we have the penny, and the $100 bill. The bill is 10,000 times more valuable than the penny. In europe, there's a €500 note and a penny. The note is 50,000(!) times the value of a penny.
Is that a problem? No, of course not. You use whichever denomination is appropriate. If you buy or sell something to or from a store, however much the price, they should have the appropriate denominations to make change. This is called having a float in the register, and it's part of running a cash business 101 (though if you were to attempt to buy a coffee with a €500 note... well... prepare to get mugged).
I don't see why this system would be any different. A merchant who sells regular longswords that cost 10sp and also magical weapons that run into the thousands will have different denominations to deal with those different situations because its in their best business interest to facilitate doing business. If someone comes in and says "I want to sell you this magic sword" and he says "Ok here's 70,000 silver coins lemme get my wheelbarrow".... well he's just an idiot. But that's on the GM so I really think it's a non issue anyway. Use the tools that are available to you, it's not that hard.
As for all the talk of mineral rarity, save it. The rarity disparity between silver and gold is already baked into the system, it's a factor of 10. Maybe that means gold coins are an alloy, maybe not, who knows? And who cares. It's a fantasy world. Maybe gold mines are more prevalent in Golarion. Why is this even a topic of conversation?
PS and for the love of gosh, no 100x conversion rates. 10x is far easier to calculate mentally, especially between more than one tier. Multiplying by 1,000,000 anyone? Anyone? Bueller?

Matthew Downie |
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I'd like to point out that here in the real world, we have the penny, and the $100 bill. The bill is 10,000 times more valuable than the penny.
If a dime was called a copper dollar and a $1 bill was called a silver dollar and the $10 bill was called a gold dollar and the $100 bill was called a platinum dollar and prices were listed in random denominations and there was a sudden revaluation so that all prices that used to be in gold dollars were now the same price in silver dollars, I'd think it would be pretty confusing.

theservantsllcleanitup |
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Well not get too ridiculous, but when america declared independence and started minting its own currency, yeah, I'll bet it got real funky. Altering a currency system is not a walk in the park, but sometimes you have to just rip the bandaid off.
But as an additional parallel, if you are buying a piece of gum or something, the price is usually listen in cents. Occasionally it would be e.g. $0.15, but I would imagine that seeing 15¢ on a price tag doesn't see you huffing and puffing to the manager about how confusing it is?

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I suggest the following structure.
Item A: 1 CP
Item B: 9 CP
Item C: 1 SP
Item D: 9 SP
Item E: 1 GP
Item F: 9 GP
Item G: 1-99999+ PP
Listing some equipment as 2500 SP (Master Disguise Kit), and another Item for 250 GP (Adult Dragons Breath Potion) is just plain confusing and pointlessly different in style.
If an Item CAN be expressed as a smaller whole number of a larger denomination it always SHOULD be.
Just my 2c.

goeran |

I dunno. Platinum never felt very fantasy to me.
Much agreed, it feels so anachronistic. At least assuming the common medieval Europe style campaign, platinum wasn't known according to Wikipedia. (First reference is in the 16th century, and more serious studies in the 18th.)
I want to encourage this change! I wouldn't mind taking it one step further: all regular coins are silver or copper (increasing the value difference to 100 if desired). Gold coins may exist as a rare thing, with a high value measured in silver pieces.

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John Lynch 106 wrote:I dunno. Platinum never felt very fantasy to me.Much agreed, it feels so anachronistic. At least assuming the common medieval Europe style campaign, platinum wasn't known according to Wikipedia. (First reference is in the 16th century, and more serious studies in the 18th.)
I want to encourage this change! I wouldn't mind taking it one step further: all regular coins are silver or copper (increasing the value difference to 100 if desired). Gold coins may exist as a rare thing, with a high value measured in silver pieces.
Well, metallurgy seems to be pretty advanced in Golarion compared to Earth at relatively the same technological advancement. Either from the influence of the dwarves, or Numeria, alloys and special metals seem to be relatively common, as is the knowledge on how to work with it. I mean, if we're going to have adamantine, and living steel, and noqual in setting, I don't know why having platinum would be out of place.

Bjørn Røyrvik |
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Ah yes, I remember all the fabled stories of fantasy where our intrepid heroes saved the princess and was rewarded with a big bag of silver? Or when the mighty warrior slays the dragon atop his horde of silver? Or the mystical leprechaun with his Pot O' Silver at the end of the rainbow?
Gold is and always will be the standard currency of fantasy and fable, arguing otherwise is...dumb.
I can't recall only silver off hand, but I do remember several fairy tales where the treasure is listed as silver and gold. "East of the sun, west of the moon", "Smørbukk", "The gold castle that hung in the air", and several of the Ashlad stories. Bilbo Baggins got both in "The Hobbit".
It's almost like silver was considered valuable, if not quite so much as gold. Almost like the new way of doing things.And a question for an earlier poster: in settings with magic, Cthulhu Mythos monsters, science fiction ships, just about every mythological monster ever conceived, and the varied deranged imaginings of decades of game designers, yet it's the use of gold as the standard currency that is immersion breaking...
huh?

Chakat Firepaw |
Doktor Weasel wrote:The dragon hoard issue is probably always going to be a problem, mostly because artwork tends to show absolutely absurd piles of gold. It's a running joke in my group that an adventure will have a picture showing the dragon sitting on a 20 ft tall mountain of gold and then the treasure list is like: 2,000 gp, 4,000 sp, 9,000 cp. Smaug was possibly sitting on more gold than has ever been mined on Earth.I had a dragon hoard in a recent D&D game that was something like 300,000cp, with a thin layer of gold on top, for show. That feels about right to me.
No such luck: With 25% efficient packing that's still only a cubic meter at 50 coins per pound. The old 10 coins per pound of early (A)D&D could give those "dragon bed" hordes, but only barely.
As for Smaug: The two hordes portrayed in the movies would have more gold than mined on Earth¹, the one in the book would not, (it isn't the 'sea' of treasure the movies used).
1: About 60 semi-trailers worth of volume, although you would need far more to carry it.

don't wake baby |

Matthew Downie wrote:Doktor Weasel wrote:The dragon hoard issue is probably always going to be a problem, mostly because artwork tends to show absolutely absurd piles of gold. It's a running joke in my group that an adventure will have a picture showing the dragon sitting on a 20 ft tall mountain of gold and then the treasure list is like: 2,000 gp, 4,000 sp, 9,000 cp. Smaug was possibly sitting on more gold than has ever been mined on Earth.I had a dragon hoard in a recent D&D game that was something like 300,000cp, with a thin layer of gold on top, for show. That feels about right to me.No such luck: With 25% efficient packing that's still only a cubic meter at 50 coins per pound. The old 10 coins per pound of early (A)D&D could give those "dragon bed" hordes, but only barely.
As for Smaug: The two hordes portrayed in the movies would have more gold than mined on Earth¹, the one in the book would not, (it isn't the 'sea' of treasure the movies used).
1: About 60 semi-trailers worth of volume, although you would need far more to carry it.
Based on the drachma, you get about 100 coins per pound but I think that misses the point. If the Dragon isn't house trained, there is 300 bulk of coins to wash.

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I don't care about how well PF/Golarion matches up to the Medieval period or how realistic the gold standard is versus the silver standard in terms of Earth's own history, or even whether one "feels" better to a subset of the community.
I want a reasonable consistent game world from one edition to the next. Golarion was long-ago established to use the gold standard. Every AP has used it, every Campaign Setting book has used it, and every Player Companion has used it.
Now we're throwing a dozen years of game lore out the window because reasons and feelings.
-Skeld

Doktor Weasel |
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I did see something about this, I don't recall if it was the stream, or Jason Bulmahn's youtube video. He said it was because they were recalculating item pricing to try to make the scaling make more sense, and at the upper end were getting into absurd amounts, so by going to a silver standard they were able to reduce things by a factor of 10 and keep the prices more manageable.
I like the change, but do think it's a bit odd to have everything listed in SP in the normal gear chapter and then everything in GP in the treasure chapter. It's an easy conversion, but does require that mental check of "Oh yeah, this was SP and the other thing I'm comparing it to is GP."

Tholomyes |

I like the change, but do think it's a bit odd to have everything listed in SP in the normal gear chapter and then everything in GP in the treasure chapter. It's an easy conversion, but does require that mental check of "Oh yeah, this was SP and the other thing I'm comparing it to is GP."
It hasn't really been a problem for me, as I can kind of do that mental switch pretty automatically depending on which chapter I'm looking at, but I think it will be tricky once supplements start coming out, and you don't necessarily have that clean divide from the equipment and treasure chapters. That being said, I still like the change, though. Maybe they could do something simple like have sp and cp in lower case and GP in upper case to make it stand out, but yeah I like that there will be a slow transition from a silver economy (and one where coppers are still probably going to see some use, even if only in the background) to a gold economy as the party levels up, right around where you begin to see more heroic challenges.

MerlinCross |
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Doktor Weasel wrote:I like the change, but do think it's a bit odd to have everything listed in SP in the normal gear chapter and then everything in GP in the treasure chapter. It's an easy conversion, but does require that mental check of "Oh yeah, this was SP and the other thing I'm comparing it to is GP."It hasn't really been a problem for me, as I can kind of do that mental switch pretty automatically depending on which chapter I'm looking at, but I think it will be tricky once supplements start coming out, and you don't necessarily have that clean divide from the equipment and treasure chapters. That being said, I still like the change, though. Maybe they could do something simple like have sp and cp in lower case and GP in upper case to make it stand out, but yeah I like that there will be a slow transition from a silver economy (and one where coppers are still probably going to see some use, even if only in the background) to a gold economy as the party levels up, right around where you begin to see more heroic challenges.
Which strikes me as Pointless.
If we're paid in silver for the most part; everything gold priced is going to stay expensive. We haven't slashed prices at all, they're about the same.
If we're getting paid in gold: What's the point of having Silver then? Especially if it's only for a handful of levels? What the jump to magic gear wasn't significant enough we have to show them jumping from silver to gold? And by the end of the game your crew is still probably carrying more than what real world gold we have(Because that's the POINT).
"Oh but it makes the Economy make sense". Okay fine. Unless your playing Business Tycoon in Pathfinder, why does this matter?
I mean they rarely cover the Ecologically damage an Undead uprising does, large warbands spending weeks trying to out maneuver each other or just having a dragon to a group of goblins move into the next valley either. Why don't we cover THAT too? Because we need it to be realistic and make sense right?
Where the heck are the Dragons getting enough Protein to survive and just how many hyper breeding sheep are there?