My First Ship Design


General Discussion


So I'm still very new to Starfinder. I've played 3 organized play sessions so far (Woot, level 2!) and the last session was my first ship combat. Inspired by the ship combat I sat down and designed my own ship class:

SNEKKJA (TIER 6)
Large destroyer
Speed 10; Maneuverability average (turn 2); Drift 1
AC 10; TL 12
HP 170; DT n/a; CT 34
Shields Light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) linked twin lasers (10d8)
Attack (Aft) flak thrower (3d4)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Attack (Turret) light torpedo launcher (2d8)
Power Core(s) Pulse Orange (250 PCU); Drift Engine Signal Basic; Systemsbudget long-range sensors, crew quarters (good), mk 1 armor, mk 3 defences, mk 1 tetranode computer (tier 3); Security anti-hacking systems mk 1 (DC +1); Expansion Bays escape pods, life boats, science lab (general), sealed environment chamber
Modifiers +1 any four checks per round

Note: The above is WITHOUT crew so numbers need to be adjusted to include Crew skill ranks etc. Minimum crew is 6 but you need 5 just to man all the weapons at the same time so I invision the standard crew being 10. (6 for the escape pods and 2x2 in the life boats)

The name is a placeholder but the idea behind it was to make something my homebrew Pathfinder players could crew should they decided they want to dabble in some Starfinder. The problem being I have 7 players and I wanted AT LEAST an NPC Captain since they can't OWN this ship and are new to Starfinder as well. That puts the crew up to at least 8 and most smaller classes top out at 6.

I wanted it fast with long range sensors so they can run. The aft flak thrower is also intented to use when running (and I wanted them to see how the Point property works). The Starboard and Port Gyrolasers were chosen so the players manning the side weapons could be included in more combat rounds (demoing the Broad Arc property) and to cover for the rear point weapons 1st range increment only restriction. This gives it a fair punch in the front with a total of 14d8 possible if everything hits so it's a bit of a glass cannon but it's mostly an exploration vessel.

Again this is my first crack at this so feedback is welcome (and by all means let me know if I did something wrong or misunderstood something)

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