Horror Home brew; opinions, advice, etc.


Homebrew and House Rules


So I have been working on a Horror themed Home-brew game for a while now, and wanted to share with people what I have come up with. Below is a summary (similar to what Paizo gives us on the back of adventure paths) of each chapter of the adventure. Let me know what you think; which sounds exciting, which sounds dull, and which just sound bad. Obviously, using the Horror adventures book heavily in this adventure.

Part 1: The PC’s are in attendance for the “Last Breath” food festival in Ustalav’s city of Vauntil, where they are tasked by the mayor to keep the peace as the festival progresses. Stopping the expected bribery, and distasteful competitor are only the first steps. Soon, the pc’s discover something more nefarious happening behind the scenes, that seeks to not only disrupt the festival, but also intends to turn the population into ravenous ghouls. Can the PC’s uncover the mysteries surrounding the festival, or will they fall prey to the machinations of this mysterious entity?

Part 2: With the City of Vauntil saved, the PC’s travel north, following the path of the mysterious traveler. They soon discover he made contact with a mysterious dooms day cult in the hills, and then proceeded to the city of Ardis. Upon arriving in the city, the PC’s soon discover that a mysterious murderer has been going on a killing spree. Can the PC’s discover the connection between the cult, the killer, and the stranger? Or will they become the latest victims of the killer?

Part 3: The PC’s have allied with (spoiler) and agreed to help destroy the puzzle box phylactery of the Whispering Tyrant. The third piece they need is held by the Vampire clans of Caliphas. Upon arriving in the city however, they find a city on the edge, as the vampires and a werewolf clan are poised to go into all-out war, with the PC’s, and the rest of the city, caught in the middle. Can the PC’s discover the plot behind the war and forge a truce, or will they be swallowed up by the ensuing chaos?

Part 4: The PC’s and their ally arrive on the Isle of Terror, where the final piece of the Phylactery is located. They soon discover that the final piece is connected to several alternate planes, and they must navigate the Tyrant’s ruined stronghold to unite the phylactery onto the material plane, so that it may be destroyed. Complicating matters further, a Kyton has claimed the Isle, as well as the portal to the plane of shadow, as his own. He and his minions work to undermine the PC’s efforts, and lead them astray. Can the PC’s unite the phylactery, and end the Tyrant? Or will they fall prey to the Kyton, and his dark intent?

Part 5: The Tyrant’s Phylactery was destroyed, but his essence managed to possess the PC’s ally, and he is now set loose upon the world again. In order to save their ally, and destroy the Tyrant for good, the PCs must walk the path of darkness once more, and craft a potent Phylactery of their own to draw in the Tyrant’s spirit, and save their ally. However, gathering such reagents is no simple feat, and push the PC’s past the realms of good and righteousness. Can the PC’s create the phylactery and keep what’s left of their humanity, or will they succumb to the darkness as well?

Part 6: With the Phylactery in hand, the PCs travel to castle Konquest, the home of the Tyrant’s only remaining allies in Ustalav. The PC’s must navigate the dangerous castle, and defeat what’s left of the Tyrant, and his allies once and for all. But the castle has not been idle these last few centuries, and the PC’s must contend with the greatest of the Tyrant’s servants before facing the weakened, but still dangerous, Whispering Tyrant before he is able to reclaim his lost power, and bring about a new age of Darkness?

Let me know what you guys think. Criticism will help make this a truly great adventure!

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