EltonJ |
The Starfinder Gamemastery hasn't been announced (or thought of). So I thought I would start a thread on SF: Gamemastery options. Here are a few of mine.
- System generation. Something like LUG Trek's system generation rules, as it will bring exploration into the mix of Starfinder. Yeah, Starfinder is space fantasy, but a little "We Boldly Go. . . " won't hurt anyone.
- Options for colony generation.
- A map of the known worlds in relation to the Galaxy.
- Drift hazards
Anyone else?
The Goat Lord |
I like the idea for system generation, but the other options you mentioned sound like they would be a better fit in an Ultimate Campaign style book, to me, but I would welcome anything.
Truthfully, I'm not sure if Starfinder needs a Gamemaster's Guide. The CRB covered much of that. I don't think random treasure tables get used much anymore, either. Therefore, I'm thinking the book would be Alien Archive thin, containing info such as how to tell a science fantasy story, and not much more than that. I feel like RPGs in general have largely moved away from the three core books model of D&D. As an alternative, perhaps a book that is more UC and less GG, but contains the story telling advice? I guess I just described Occult Adventures and Horror Adventures. Science Fantasy Adventures?
I'm one of those rare people that prefer GMing to playing, too. As such, I would like to see more setting info, story hooks, alien books, and goodies to entice my players. So far, the current release model is working for me. All that said, I buy everything they print, so, Paizo, take my money.
BPorter |
I would much rather see a SF Ultimate Campaign-style book than a Gamemaster's Guide. -- And I really, really, really want that colony-building subsystem to live there alongside Starfinder Downtime mechanics!
That said, topics I would want to see included in a GG:
1. System generation guidelines. Now, I have multiple versions for various other games, but systems that adhere to Starfinder's science-fantasy bent -- not so much.
2. Expanded diseases, poisons, and space-faring hazards.
3. Developing alien cultures chapter.
4. Starship malfunction, space/Drift travel encounter tables, etc.
5. Organization/faction generation system.
6. Trading/economics system for providing support for tramp freighter campaigns and the pirate campaigns that plunder them.
7. Sample NPCs as in the PF GG and in the NPC Codex. Less for the collection of stats and more for the types of characters/occupations/factions found in the Starfinder setting.
8. Developing science-fantasy mystical traditions chapter.
Patrick Newcarry |
I would like to see a settlement/planet generator in a SF GM's Guide. I find that coming up with an entire planet and its inhabitants, customs, and cultures can be a struggle to come up with. Just a little something to help get the creative juices flowing.
Also, I love all of BPorter's ideas.
On a final note, I'd like to see advice on roleplaying and coming up with aliens and their cultures. I really don't want my alien xenowarden to come across as me trying to impersonate something I don't know how to impersonate.
Metaphysician |
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Put me down as another fan of a "random system generator". . . though I'd prefer it be more of a "random planet of the day" generator. By this I mean, it doesn't just generate astrography. It generates local events and culture, in the context of plot seeds.
Thus, you don't just roll "earth-like planet with a toxic atmosphere and horrible winds", you also get ". . .and there's a local pirate outpost that tries to be secret, but will kill anyone who finds them". Or "pleasant habitable moon, with bronze age native civilization, and valuable minerals in generous supply that make them a target."