
Lanathar |

So I have a player who is playing a kineticist
I have never had one in a game before but note that there are very few magic items that help them. They seem to have limited support as a class. I assume this is because writers don’t understand their rules (they do seem confusing)
I was thinking of putting some NPC opponent kineticists I’m so that I can introduce third party kineticist magic items but have full control over it
But what kinds would fit the setting and AP as foes ?
Water because they are by the sea ?
Fire due to the infernal connection?
There is an archetype for changelings who resist the call...?
Does anyone have any thoughts ?
Same question could be applied to how the other occult classes might fit in as some seem fun

Rerednaw |
So I have a player who is playing a kineticist
I have never had one in a game before but note that there are very few magic items that help them. They seem to have limited support as a class. I assume this is because writers don’t understand their rules (they do seem confusing)
...
Does anyone have any thoughts ?
Same question could be applied to how the other occult classes might fit in as some seem fun
I could easily see where a Kineticist would fit. One of tremendous advantages for that class in this kind of AP is you are always armed and always have your abilities (subject to burn limits). Even when stripped and tossed into a jail cell...you have your full arsenal at hand. Or about your daily business and don't want to scream "I'm a locked and loaded adventurer look at my gear!"
Elements? All of the above and also:
Aether. For a city that thrives on trade, having at-will cargo-moving via Telekenetic Haul (100# per level, all day long) would be of immense use.
Regarding treasure, Kineticists are among the more self-sufficient (if a bit below power-wise characters who optimize or take a tier 1 class). Aside from stat-boosting (belts of con, etc.) or the basic core items such as save-boosters, static items that enhance ranged attacks are about the only thing they may want. A kineticist who doesn't have an energy blast is a 3/4 BAB ranged attacker...who never gets the benefit of an enchanted weapon to assist with their attack bonus. And that does hurt once you get to mid-levels and beyond.
Third party items?
An item that adds to available burn per day would be nice (like x/day subtract 1 burn but not below 0 when using a talent).
Or say the equivalent of a metamagic rod. One of the issues with kinetic blast is zero non-lethal options before level 7 (expanded metakinesis and merciful spell). If anything I'd consider a non-lethal substitution feat or item that allows it a bit earlier. Unless he plans on spamming a wild talent and never blasting, in almost every combat until Book 3 that is.