Oracle - clouded vision curse + guiding star revelation?


Rules Questions

Grand Lodge

I'm building a gnome oracle and would like to make the following two selections but there's a problem:

Clouded Vision: Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision. At 5th level, this distance increases to 60 feet. At 10th level, you gain blindsense out to a range of 30 feet. At 15th level, you gain blindsight out to a range of 15 feet.

Guiding Star (Su): Whenever you can see the open sky at night, you can determine your precise location. When the night sky is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, you can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still Spell feat without increasing the spell’s casting time or level.

With these two together, based purely on the language, it seems that the clouded vision curse prevents most of the benefits of this revelation (you'd never be able to look up and see the night sky). How would you rule this?


Perhaps instead of interpreting the clouded vision to be, well, "clouded" beyond the set distance, have it be obscured by the images of countless stars, swirling around at the limit of his sight. At nighttime, these swirling stars align with those in the actual sky allowing the oracle to make use of his revelation.

It does seem odd that the class would have a class feature that negates part of another class feature. If someone knows of other examples out there of one class ability interfering with another, please post it.


The oracle has some fairly unique effects- I think it'd be hard to come up with a solid "other class" with anything close to similar.

I think the summoner with the Big E/or summons is probably the closest.
Otherwise just look at any class with a class skill that has an armor check penalty that also has armor proficiencies.
Rogues and stealth come to mind- even though it is a relatively minor hindrance.

Personally I would just rule that the Oracle probably shouldn't take those two abilities in conjunction with each other. One negating sight with one that requires it, do not seem to fit well together.

Alternatively you could rewrite the fluff to be "anytime you are outside, at night, with a clear sky".. but that actually *changes* The mechanics.. so am not sure its fluff so much as a house rule.

-S

Grand Lodge

Thanks, both of you. I like Nazard's suggestion for making this work - it's nice flavor that I could role-play easily. Now just gotta see if my GM will allow it!


Nazard wrote:


It does seem odd that the class would have a class feature that negates part of another class feature. If someone knows of other examples out there of one class ability interfering with another, please post it.

An Oracle with the Lame Curse and the Flame revelation Cinder Dance sort of cancel each other out (One adds movement, one subtracts movement). However, each also grant benefits that scale over time.

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