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We are starting to play through We Be Goblins, and I'm not sure we're setting up the game properly. We have Rise of the Runelords and all the adventure decks. We also have the two Goblin class decks (Goblins Fight and Goblins Burn).
I don't know that we'll ever participate in an organized play event. If we're not going to do that, is there any advantage to registering our characters?
When building our decks, are we limited to cards in the class deck the character came from, or can you also use cards with the Basic trait from the Runelords base set? From the PACG Guild Guide, it sounds like you are limited to the class decks. If that's true, what happens when you acquire boons from Runelords?
Finally, do you shuffle unused cards from the goblin class decks into the box with the Runelords cards, or should these always remain separate?

Yewstance |

PREFACE: I'm familiar with more modern seasons of Adventure Card Guild play. If Season of the Goblins is significantly different, I may be giving slightly inaccurate answers.
If you want to play through a Card Guild Adventure Path, such as the Season of the Goblins, with friends; you can play them as you would a normal adventure path. You do not, strictly speaking, need any class decks to do this, but the season is made with those class decks in mind, of course.
To answer your question succinctly; you would generally mix your class decks into the box (at least, the boons of the appropriate Adventure Deck Number) and then build your decks and play the game with the merged box+Adventure deck. Then progress your characters as per the following instructions.
After completing the 1st scenario of an adventure; gain a skill feat.
After completing the 2nd scenario of an adventure; gain a power feat.
After completing the 4th scenario of an adventure; gain a card feat.
That's all you need to know if you want to play this like a normal adventure path. Have fun!
To answer your questions individually, in somewhat more greater detail:
[...]I don't know that we'll ever participate in an organized play event. If we're not going to do that, is there any advantage to registering our characters? [...]
No. Registering characters is only helpful for tracking their progress (and earning rewards) when you use them in Organised Play. If you're using them in home games with friends, you're not getting Organised Play progress/rewards to worry about.
[...]When building our decks, are we limited to cards in the class deck the character came from, or can you also use cards with the Basic trait from the Runelords base set? From the PACG Guild Guide, it sounds like you are limited to the class decks. If that's true, what happens when you acquire boons from Runelords?
Finally, do you shuffle unused cards from the goblin class decks into the box with the Runelords cards, or should these always remain separate?
I've already answered how you can do it in home play above. Basically just mix your class decks in and then treat the whole thing like a normal adventure (just using the feat rewards I listed above).
To explain why the Card Guild uses different rules, though...
The PACG Guild Guide describes the method of play used in Organised Play. Fundamentally, Organised Play will usually involve people meeting up for short amounts of time, such as in a store or at a convention, with no necessary relationship/friendship outside the game. They bring their own class decks, play together, record how their character has improved, then go home.
Because character decks want to be improved over time, but you don't want random people taking home cards from the Base Set owned by the host, Organised Play (as described in the PACG Guild Guide) creates its own set of rules for how your character develops and acquires card upgrades so that characters can have far more freedom with joining different games, different tables and progress at different rates whilst all remaining reasonably 'fair', and without stealing cards from the host!
If you want to follow the Card Guild Guide's instructions for building and improving your deck, you absolutely can feel free to do so! This will give you a more accurate taste of how "Organised Play" normally runs, but it's entirely optional in a home game.
If you're doing that, ignore my previous answers, and follow the instructions on the Guild Guide, whilst keeping Class Decks separate from the box. I'll make a separate post that summarises what you need to know if you choose to play like this, but it's completely optional.

Yewstance |

Ignore this post if you just want to run Season of the Goblins like a normal adventure path; which is completely fine to do. My answers above cover doing that.
If you want to run this scenario like how Organised Play works, you can feel free to do this in your own home. You won't get Organised Play rewards, of course, but you might like a somewhat new style of play, or at least card upgrades. I'll summarise what you need-to-know here.
Firstly, if you want to run this season with "OP rules", as described in detail in the Card Guide, each player must own their own copy of a Class Deck. Do not mix these boons in with the Adventure Path box at any time.
Use Basics from your own class deck to start your character off. Play the scenario as normal. Once the scenario is over, however, follow these instructions.

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Yewstance, thank you for spending so much time and providing such a detailed answer. This all makes sense. I had read through the guild guide a couple times before posting and just looked through it again to find the information you've posted. I see most of it, but not a tidy summary like you've provided. This kind of summary makes it much easier for a beginner to get started in organized play, and your discussion of the difference between following OP rules and just shuffling the class deck cards into the box makes it clear that both styles would have a very different flavor. Thanks again!
Now, I gotta go. I have to memorize Burning Snot and find my Dogslicer before I run into any Longshanks.

Keith Richmond Lone Shark Games |

Do not mix these boons in with the Adventure Path box at any time.
It is perhaps worth note that Season of the Goblins is the one exception where I encouraged everyone to shuffle the 2 Goblin Class Decks into the box, even when people are using the class decks for their own characters. It gets you a more fun and appropriate set of boons to acquire :)
Otherwise - thanks, Yewstance, for the great and helpful posts!

Yewstance |

Yewstance wrote:Do not mix these boons in with the Adventure Path box at any time.It is perhaps worth note that Season of the Goblins is the one exception where I encouraged everyone to shuffle the 2 Goblin Class Decks into the box, even when people are using the class decks for their own characters. It gets you a more fun and appropriate set of boons to acquire :)
Otherwise - thanks, Yewstance, for the great and helpful posts!
See, this is why I prefaced it by saying I don't actually know anything about Season of the Goblins. :D
That makes the season much more thematic, I like it.