which is better?


General Discussion


Divine blessing of phrasma or mystic strike. I would be incline to think mystic strike is the better.


As with many things, it depends. The divine blessing of Pharasma is more potent, but only against a specific type of enemy. If you don't ever run into undead, then it's not relevant. Mystic Strike is useful against a wider variety of opponents, but is still limited to those vulnerable to magic, so again, if you're not running into many of those opponents, it may not be relevant.

Ultimately, for me, it would come down to which felt more appropriate to the character and the game I was in.


No spoilers please.
The game is the first module. My GM says there aren't any Undead in the campaign. but there is the undead Legion as an opposing faction. I don't know if I should trust him. Anyways i am playing a death touched divine champion of phrasma mystic healer 2/ Blitz soldier 1. The way I have my character set up i have a +7 to hit with one of my weapons. And I am playing a paladin-esk ranged mover and shaker <is the first to move and the fastest> battlefield medic.

We have already faced a few mobs that were dead but not "undead" because it was one form of or another of parasitic infection. I wonder if that will be the theme to this module. Dead but not unholy undead. We have also faced an incorporeal Beast.

If i were to go by what my pc would take i would take both divine blessing and harm undead. But just because he wants them does not mean those are the best choices for him to take right away.


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ghostunderasheet wrote:
Divine blessing of phrasma or mystic strike. I would be incline to think mystic strike is the better.

Considering that any weapon with a fusion (such as a tactical starknife with a called fusion for 230 cr) provides the same benefit, Mystic Strike is not really useful (IMO) outside of a vesk or other "unarmed strike" character.


ghostunderasheet wrote:

We have already faced a few mobs that were dead but not "undead" because it was one form of or another of parasitic infection. I wonder if that will be the theme to this module. Dead but not unholy undead. We have also faced an incorporeal Beast.

I don't think that Starfinder makes a judgement call over what constitutes an "undead" except that it's something that ceased life functions and is still walking around. Parasitic zombies still have the "undead" type, as do cyberzombies, undead that have been animated with technology. If that incorporeal beast used to be a living person, then it, too, is probably classified as undead by Starfinder.

Now, if your GM made the call that ONLY necromantic undead count for the Pharasma feat, then that is his or her prerogative, but the Starfinder system doesn't make it that granular.


Well snap. I did not catch that. So fusion seals would allow me to stike intangible creatures?


Dracomicron wrote:


I don't think that Starfinder makes a judgement call over what constitutes an "undead" except that it's something that ceased life functions and is still walking around. Parasitic zombies still have the "undead" type, as do cyberzombies, undead that have been animated with technology. If that incorporeal beast used to be a living person, then it, too, is probably classified as undead by Starfinder.

Now, if your GM made the call that ONLY necromantic undead count for the Pharasma feat, then that is his or her prerogative, but the Starfinder system doesn't make it that granular.

Before we started the game while we were making characters i asked him if there would be any undead and if i should have a focus on countering them since i was makingbthe cleric like pc. He said there would be no undead so dont worry about it. <i will ask him again> since we have been running into these dead fleash puppets. So I chose my feats according to what he told me.


Stupid question, +4 bab requirments for feats means base with out dex added right?


ghostunderasheet wrote:
Dracomicron wrote:


I don't think that Starfinder makes a judgement call over what constitutes an "undead" except that it's something that ceased life functions and is still walking around. Parasitic zombies still have the "undead" type, as do cyberzombies, undead that have been animated with technology. If that incorporeal beast used to be a living person, then it, too, is probably classified as undead by Starfinder.

Now, if your GM made the call that ONLY necromantic undead count for the Pharasma feat, then that is his or her prerogative, but the Starfinder system doesn't make it that granular.

Before we started the game while we were making characters i asked him if there would be any undead and if i should have a focus on countering them since i was makingbthe cleric like pc. He said there would be no undead so dont worry about it. <i will ask him again> since we have been running into these dead fleash puppets. So I chose my feats according to what he told me.

I'm not going to accuse your GM of lying to you, but perhaps ask him to double check the Type in the creatures' stat blocks. He may explain to you that he makes a distinction in his game between parasite undead and necromancy undead.

If you're doing Dead Suns, I would also point out that Eoxians ARE traditional necromancy-style undead, and they are some central players in the whole AP (whether or not you fight them, they're still there).

Dark Archive

ghostunderasheet wrote:
Stupid question, +4 bab requirments for feats means base with out dex added right?

That's correct - Base Attack Bonus +4, all by its lonesome.


Joe Jungers wrote:
ghostunderasheet wrote:
Stupid question, +4 bab requirments for feats means base with out dex added right?
That's correct - Base Attack Bonus +4, all by its lonesome.

Thanks just had to double check.

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