The legacy conversion chapter is way longer than it needs to be


General Discussion


Or at least release a short chart explaining everything. It makes conversion look way more complicated than it actually it and drives GMs away.

Quote:
Starfinder doesn’t use the concepts of flat-footed AC and touch AC, and instead breaks a character’s AC into two categories: Energy Armor Class (or EAC) and Kinetic Armor Class (or KAC). Weapons that deal energy damage (such as a laser pistol) target EAC, while weapons that deal physical damage (such as a longsword) target KAC. When converting a Pathfinder RPG monster to Starfinder, treat its normal AC as its KAC (if the monster functions in a combat role as defined on page 323 of the Pathfinder RPG Bestiary, add 1 to its KAC) and subtract 1 from its normal AC to obtain its EAC. You can ignore the flat- footed AC, because in Starfinder, flat-footed is simply a condition that applies a –2 penalty to both EAC and KAC regardless of the affected monster’s Dexterity bonus

Most of that info is unnecessary or redundant. That could functionally be reworded to

Quote:
KAC is equal to AC(AC+1 for Combat Role monsters as defined in page 323 of the Pathfinder RPG Bestiary). EAC is AC-1.

You save a lot of ink and reading. Even more if you cut out the Combat Role bit(which seems unnecessary given how small a bonus we are talking here).

The rest of the info is already covered in earlier chapters. Similar improvements could be made in several of the other sections. You could cut NPC conversion down to half a page reasonably.


Redundancy is sometimes a feature, not a defect. Explaining fully the differences in various related concepts right there where it's all relevant ensures that you don't launch half a million "What is KAC/EAC? What's the deal with flat-footed AC? Why didn't they explain this?" threads.

Yes, it's all been explained previously in various places. Doesn't matter. I'd say they made the right call, there.


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I actually liked it, i just had a small issue of confusion as to how certain concepts transfer over (spell lists? Nonlethal Damage from Burn?) but overall it was a pretty sweet thing to have.


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Whats even better is that you don't need those rules at all because in the alien archive it gives basic monster stats which lets you convert a monster in like 5-10mins. But whateves.


Well it wasn’t made for monsters. The conversion guide was for player characters as far as I understood it.


Hazrond wrote:
Well it wasn’t made for monsters. The conversion guide was for player characters as far as I understood it.

The paragraph he posted talks about converting monsters right?

johnlocke90 wrote:
Starfinder doesn’t use the concepts of flat-footed AC and touch AC, and instead breaks a character’s AC into two categories: Energy Armor Class (or EAC) and Kinetic Armor Class (or KAC). Weapons that deal energy damage (such as a laser pistol) target EAC, while weapons that deal physical damage (such as a longsword) target KAC. When converting a Pathfinder RPG monster to Starfinder, treat its normal AC as its KAC (if the monster functions in a combat role as defined on page 323 of the Pathfinder RPG Bestiary, add 1 to its KAC) and subtract 1 from its normal AC to obtain its EAC. You can ignore the flatfooted AC, because in Starfinder, flat-footed is simply a condition that applies a –2 penalty to both EAC and KAC regardless of the affected monster’s Dexterity bonus.

I'm saying instead of doing the math flip to page 129 in the Alien Archive, choose an array and CR and match the stats. It will take 5-10mins for a monster so you can focus on story telling. If you want to monster/villain to be more or less powerful edit to you hearts content.


JetSetRadio wrote:
Hazrond wrote:
Well it wasn’t made for monsters. The conversion guide was for player characters as far as I understood it.

The paragraph he posted talks about converting monsters right?

johnlocke90 wrote:
Starfinder doesn’t use the concepts of flat-footed AC and touch AC, and instead breaks a character’s AC into two categories: Energy Armor Class (or EAC) and Kinetic Armor Class (or KAC). Weapons that deal energy damage (such as a laser pistol) target EAC, while weapons that deal physical damage (such as a longsword) target KAC. When converting a Pathfinder RPG monster to Starfinder, treat its normal AC as its KAC (if the monster functions in a combat role as defined on page 323 of the Pathfinder RPG Bestiary, add 1 to its KAC) and subtract 1 from its normal AC to obtain its EAC. You can ignore the flatfooted AC, because in Starfinder, flat-footed is simply a condition that applies a –2 penalty to both EAC and KAC regardless of the affected monster’s Dexterity bonus.
I'm saying instead of doing the math flip to page 129 in the Alien Archive, choose an array and CR and match the stats. It will take 5-10mins for a monster so you can focus on story telling. If you want to monster/villain to be more or less powerful edit to you hearts content.

The math will take less than 5 minutes. It takes about 20 seconds really.

Its reading through all the text to get that 20 seconds of info that takes a while.

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