Large humanoids on Spaceships?


General Discussion


Hi! Looking at deck plans of spaceships, like the Sunrise Maiden, or the other ship in Incident at Absalom Station, or the passages of inside an asteroid, I noticed that size 10 characters (like, say, a Sarcesian player or NPC) wouldn't be able to walk down half the passages on the maps, because half the passages are only 5ft wide, and species like the Sarcesians are 10ft wide...

If players wanted to try out alien races that are large rather than medium, or have an alien visitor aboard their ship, how would they be able to move around the maps to play the game?

Do you think tall, 10ft characters might have a 'squeeze' thing, where they can still move into and through tighter 'cramped spaces,' but they just aren't as mobile/agile when doing so, or something?


CRB P.257 - Squeezing wrote:
In some cases, you have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. While squeezing, you move at half your speed and are considered to have the entangled condition.
CRB P.275-6 - Entangled wrote:
You are ensnared. Being entangled impedes your movement but does not entirely prevent you from moving unless the bonds are anchored to an immobile object or tethered by an opposing force. You move at half speed, you cannot run or charge, and you take a -2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks.

While one would not want to fight from within such corridors as a large creature, navigating them is uncomfortable but possible.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

This may also help.

Pact Worlds P.201 wrote:


RATFOLK BELT (WORN)
Ysoki are skilled at negotiating the cramped corridors of a starship or the access tunnels in a sprawling metropolis, but even the smallest ysoki sometimes encounter openings too small to enter. While wearing a ratfolk belt, you can move through an area as small as one-quarter your space without squeezing or one-eighth your space when squeezing. A ratfolk belt is made of stretchable nylon webbing, and it often includes clips for tools or weapons.

Even the massive morlamaw would be able to effortlessly move through only a 2.5-foot space while wearing this item, or 1.25-foot space while squeezing!


Thanks for the tips!


Pathfinder Starfinder Roleplaying Game Subscriber

Also, if the players expect to have Large people on their ship regularly, they should probably design the ship with bigger than 5 foot corridors. Likewise, the GM should bare in mind the size of his PCs when designing and running adventures for them.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I like to think that "large access and accomodations" is at least as common in Starfinder as handicap access and accommodation is in real life.


The real problem comes from the fact that those maps never should have had 5 foot corridors. If you can't design a ship to allow for at least two standard humanoid crew members to pass each other in the corridors...don't design ships. These are corridors, not ductwork or maintenance crawlspaces.

It's simply a continuation of issues with maps (even through all of Pathfinder) being really undersized. Call the squares 10 feet, and it'll cause a lot less headaches.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Two standard humanoid people CAN pass each other in a 5-foot wide hallway though...

You're only limited to the grid for the purposes of managing the abstractions of combat, and even then, two standard humanoid people could still pass each other in a 5-foot wide hallway if both were fine with it (you just can't stop in the same space).


1 person marked this as a favorite.
Dread Moores wrote:

The real problem comes from the fact that those maps never should have had 5 foot corridors. If you can't design a ship to allow for at least two standard humanoid crew members to pass each other in the corridors...don't design ships. These are corridors, not ductwork or maintenance crawlspaces.

It's simply a continuation of issues with maps (even through all of Pathfinder) being really undersized. Call the squares 10 feet, and it'll cause a lot less headaches.

5' corridors and hallways exist in real world ships and homes. People pass each other just fine in them.


They certainly do. But they also aren't in a setting filled with multiple races that take up 10' squares by default, all of whom are spacefaring races in numbers enough to matter.

Design guidelines and philosophies would reflect that. The maps need to reflect that as well.


Humanoids aren’t going to build wastefully large ships just in case big races want to hitch a ride, anymore than a cruise ship is going to post instructions in the language of every people that has ever set sail. There’s no reason for generic ships serving the core races to build large, and good reasons not to.

If we get a Skyfire ship that expects dragonkin crew but only has 5’ corridors you’ll have room to complain. But we aren’t there yet.


Strangely, I've got more than enough room to complain right now. About 10 feet or so.

It's not one we're going to agree on. No problem. I don't see 10 foot corridors as wastefully large. Allowing traffic flow of two people with ease, especially on the larger ships, seems pretty reasonable to me. I intend to stick with that as the norm, because space isn't at a premium on Starfinder ships.


2 people marked this as a favorite.
Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Dread Moores wrote:

They certainly do. But they also aren't in a setting filled with multiple races that take up 10' squares by default, all of whom are spacefaring races in numbers enough to matter.

Design guidelines and philosophies would reflect that. The maps need to reflect that as well.

The vast majority of large races are NOT 10 feet wide. Medium races are NOT 5 feet wide.

The space a creature controls in combat is not the same as their physical dimensions!

You're making a mountain out of an anthill here.


Probably. I've always felt that far too many AP maps were postage stamp sized. It's something I'd like to not see continue in Starfinder. It's always been a sore spot for me.


I've been on cruise ships, navy ships, barges, and ferries; in general, they all have 5ish foot hallway size corridors. If they aren't smaller. Many times they are just wide enough to say excuse me and pass without brushing against the other person. Obviously, I've never been on a space faring vessel of any sort, but I imagine that the space would be similar.


1 person marked this as a favorite.
Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Dread Moores wrote:
Probably. I've always felt that far too many AP maps were postage stamp sized. It's something I'd like to not see continue in Starfinder. It's always been a sore spot for me.

Well, they kind of have to be.

If they were much larger, they wouldn't fit on peoples' tables.

Take a map that is 120 squares across, for example. That's not much in the real world, only 600 feet. However, as a map sized for most Medium minis, that is at least 120 inches, or ten feet across!

A map of that size would cost an exorbitant amount of money for Paizo to mass produce. What's more, it would cost me between $100 to print at a print shop, or ~$30 to tile print at home (not counting the glue/tape and trouble of puzzling the damned thing back together).

Most people don't want to spend that kind of money and go through that kind of trouble for a map they are likely only to use once, exceptions abound. I could get two or three new books for that price!

Drawing out such a large map can also headache inducing, either slowing the game down if done on the sport, or risking permanent stains on expensive place mats if drawn in advance.

Smaller maps are something of a necessity. They are cheaper; and easier to draw, transport, and use--which counts for a whole hell of a lot to your average gamer.


All true, and all things I'm aware of. I don't play on a table, so it doesn't impact me in that way. It's less a matter of overall map size, as it is the dimensions of spaces found on the map. All too often, I'll find AP maps that show a 2x2 square room (or something close to that), with a description talking about how big or open the space is. That's not a trend I'd like to see continue in Starfinder, where having range to work is all the more important.

I still feel the 5 ft corridors are a mistake, more so, because I don't find that real-world naval vessels and buildings are a good place to start from when it comes to ship design in SF. There's far too many differences in design needs in the setting to use real-world as a solid foundation. That's simply my feelings on it. But rather than draw this out further or be at risk of moving goalposts too much, I'll go back to lurking. :)

Community / Forums / Starfinder / Starfinder General Discussion / Large humanoids on Spaceships? All Messageboards

Want to post a reply? Sign in.