
Applied_People |

Not a new GM, but this is my first time running an encounter like this. Potential players of Adventure-a-Week's "Stowaway on the Singing Sea Mini-Dungeon" be warned, SPOILERS BELOW!
1) No matter what the PCs do, 10 crew members side with the captain (though they pretend to side with the PCs at first)
2) No matter what the PCs do, 10 crew members side with them
3) The remaining 20 crew members can be persuaded to side with the PCs on a successful DC 25 Diplomacy check.
4) Presumably, a melee will ensue shortly after the PCs confront the captain and make their offer of amnesty to the crew.
2) With a total of 46 combatants (40 crew, 4 PCs, first mate, and captain), I think the best way to run the combat is to form the crew into troops and use those mechanics to speed up the combat. But I'm open to other ideas. And should they fall out of troops and play as individuals if enough combatants are killed?
So, any and all suggestions welcome. Bonus points if you've run this adventure and can tell me what you did!
Thanks!