[Request] I would like rules for an Exotic 2H Orc Axe


Homebrew and House Rules

Liberty's Edge

I'm hoping this is the correct forum for this: I run my games pretty simulation-y, and as such I throw away all the "double" weapons as being ahistorical.

This creates a small issue whenever a player chooses a race with the ability to "treat all exotic weapons with $RACE in the name as martial" or similar, as no less than three of the core races have a legacy 3.X weapon inherited in the rules that is a "double" weapon. Orcs in particular get hurt by this, and I have a half-orc PC in my new game. I'm perfectly fine with a made-up racial weapon (just not those weapons), one that adds a bit of player power to a player running that build.

So I'd like something that is, power-wise, similar to the exotic "Elven Curve Blade" (in terms of its small bump over its martial equivalent), except an axe, and themed for orcs. I wouldn't mind hearing about any other "orc" weapons that have had a run in a campaign either.

Thanks for your time.


Make the butchering axe an orc weapon, just as it ought to have been in the first place. Boom. Done.

Liberty's Edge

Holy moly that thing uses an exotic feat to add +1d6 to the top end martial dudes. I had never heard of that- is that correct, 3d6 damage? I'm fairly certain I can't allow that for power concerns for any characters in my game, but I could use that as a template.

The "Elven Curve Blade" is like +0.5 damage over its martial equivalent. 3d4 adds 1 point over the greataxe, 3d6 adds +4. I could probably bring that guy in with that, and its in line with what is intended as an orc weapon.


Yup, it's a monster.


It's a monster, but I think part of the reason the ECB has such a small bump is that it's finessable. +0.5 is weak even for an exotic weapon feat, which is weaker than most other comparable feats. If you compare 3d4 to a greatsword's 2d6 it only comes in at +0.5 too. And d4s are a pain to roll... 2d8 might be fair and it comes in at ~+2 damage on average, the same as weapon specialization. If the players in your game know how to stack size increases never mind that.

Liberty's Edge

> It's a monster, but I think part of the reason the ECB has such a small bump is that it's finessable.

Probably. That counts for something, but finessable weapons don't really pay a consistent price for it. +1 seems a reasonable upgrade (and the comparison isn't exactly even with a greatsword, but it is with a greataxe). The case for +2 is mostly based on the idea that a two handed weapon should get a bit more of a boost for moving "up a step" (the top simple two handed weapons in core are usually 1d8, brace, one minor perk like reach, and normal crit range- the martial versions that match that template tend to gain 1 damage and a perk). d4s do suck to roll though, and that's definitely a solid point.


butchering axe does come with the down side of needing a certain str score to use, so any ability dmg or drain and they can't use their weapon its a pretty big drawback


I don't know if the Poll Axe (not Pole Axe) is already part of the rules. For details see Wikipedia. Damage: d8, 19-20 x 3, Piercing, slashing or bludgeoning. Funny enough, it is a historical weapon widely used in the late middle ages, that could be seen as a double weapon. German name: Mordaxt (Murder axe).

I hate German auto-correction in an English forum

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