Faith Hunter Infiltrator Inquisitor in Hell's Rebels


Advice


I am playing in a Hell's Rebels game soon, and I am looking at playing an Inquisitor with the Faith Hunter (vs. Lawful Evil) and Infiltrator Archetypes (Yes they are compatible). Some notable things about this combination are:
- I get to choose what alignment I detect as
- I get my level on saves vs effects that detect lies or force the truth
- Add Wis to Bluff and Diplomacy on top of Cha
- Can cast spells of any alignment
- Detect Lawful Evil Creatures at will
- Smite vs Lawful Evil (+4 Attack / +Level Damage)

I do not know whether I should go for Ranged or Melee though.

If ranged, I would probably be a Human for the bonus feat.

If melee, I the race matters less because the bonus feat is not as relevant, but human is still a really nice selection for the additional spells on the FCB. I would take a deity that has a good 2h weapon as favored (Greatsword, Falchion, Greataxe, etc)

A point of relevance here is that by the DM's house rules, any class with 3/4 BAB gets Power Attack for free at level 3 (Full BAB gets it free at level 1) and also Point Blank Shot and Precise Shot are combined into one feat (IE take one you get both).

Also we get 3 traits, 2 normal + 1 campaign

These are really quick drafts, but:

Ranged

CG Human Inquisitor (Faith Hunter [vs Lawful Evil] & Infiltrator Archetypes)
Deity: Whatever

25 Point Buy
Str 14
Dex 15 (17)
Con 14
Int 8
Wis 14
Cha 14

Also have the option of going Str or Wis 16 and Cha 10, but I dont know if that is worth it.

Traits

Ex-Asmodean (+1 Atk/Dmg against agents of House Thrune and LE outsiders)
Schooled Inquisitor???
???

Feats

1 Precise Shot & Point Blank Shot
1H - Rapid Shot

Or

Melee

CG ???? Inquisitor (Faith Hunter [vs Lawful Evil] & Infiltrator Archetypes)
Deity: Gorum (Greatsword)

25 Point Buy

Str 17
Dex 12
Con 16
Int 9
Wis 14
Cha 12

Ex-Asmodean (+1 Atk/Dmg against agents of House Thrune and LE outsiders)
Schooled Inquisitor???
???

Feats

1 - ????
Power Attack free at level 3

I am mainly looking for suggestions as to whether to go melee or ranged, but I am also open to any suggestions about the build, especially anywhere I have listed question marks. I dont mind advice on the archetype choices either, as I am still unsure as to whether I want both archetypes, just one, or just regular inquisitor. I am also not ruling out Monster Tactician, but that is a whole other thread tbh.


I had what I think is a cool idea for monster tactician: be a monster tactician for Kurgess.

Take intrepid rescuer, phalanx formation, combat reflexes as feats
and paired opportunist as the first teamwork feat

Get your monsters between you and the enemy and let them full attack as usual. After they attack let them drop prone as free action. If the bad guy attacks the monster he eats an attack of opportunity from all monsters and you (sure the monsters are at -4 because of prone but they take a +4 from paired opportunist so its still as +0). If the bad guy moves, same thing. In your turn let the monster stand up from prone, if the bad guy A00s you get to interrupt with A00. Then let the monsters attack with their single attack, dismiss them, summon another group of monsters in the same location and do it all over again...


Inquisitor (Monster Tactician/Tactical Leader/urban infiltrator) - very cool

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