taks |
For book 1 I played them as the default stats outlined in the book. I gave the warriors survival, however, because it made sense.
For book 2, I will be ditching the survival aspect (somewhat) and moving to fully statted named NPCs. With promotions, Kining will be able to craft magic arms and armor by the end of the book, and Rhyna will be brewing potions (I don't recall what Jet and the others are up to offhand). I'm giving them a NPC Heroic stats and spreading appropriate skills around to accommodate party needs.
I can post more later if you'd like...
taks |
AC 16 (+5 armor, +1 dex)
HP 47 (5d8+25)
Fort +2, Ref +2, Will +6
mwk battleaxe +6 (1d8+2/x3)
STR 14, DEX 12, CON 18, INT 10, WIS 15, CHA 6
Base Attack +3, CMB +5, CMD 16
Feats Master Craftsman (Craft [blacksmith]), Prodigy, Skill Focus (Craft [blacksmith])
Skills Craft (blacksmith) +17, Craft (bows) +8, Craft (leather) +3, Craft (mechanical) +10, Craft (stonemasonry) +7, Craft (woodworking) +5, Perception +6, Profession (miner) +7, Sense Motive +8, Survival +4
Gear +1 chain shirt, mwk battleaxe, mwk tools for blacksmith, mechanical, and stonemasonry
taks |
AC 15 (+2 armor, +1 dex, +2 shield)
HP 22 (4d8+4)
Fort +1, Ref +2, Will +7
melee +1 rapier +3 (1d6/18-20)
ranged mwk light crossbow +5 (1d8/19-20)
STR 8, DEX 13, CON 10, INT 12, WIS 16, CHA 16
Base Attack +3, CMB +2, CMD 13
Feats Black Market Dealings, Persuasive, Skill Focus (diplomacy)
Skills Bluff +8, Craft (jewelry) +3, Craft (mapmaking) +3, Diplomacy +14 (+18 to locate black markets), Intimidate +9, Linguistics +5, Perception +7, Profession (brewer) +10, Profession (cook) +10, Profession (innkeeper) +7, Sense Motive +10, Survival +7
Gear mwk leather armor, +1 buckler, +1 rapier, mwk light crossbow
taks |
AC 11 (+1 dex)
HP 13 (3d6+3)
Fort +1, Ref +2, Will +6
melee mwk morningstar +1 (1d8-1)
Adept spells prepared (CL 3rd, concentration +6)
1st - bless, cure light wounds, endure elements
0 - create water, detect magic, read magic, stabilize
STR 8, DEX 12, CON 10, INT 13, WIS 17, CHA 14
Base Attack +1, CMB +0, CMD 11
Feats Scribe Scroll Skill Focus (profession [herbalist]), Skill Focus (spellcraft)
Skills Heal +9, Knowledge (local) +5, Knowledge (religion) +6, Profession (herbalist) +11, Profession (scribe) +8, Spellcraft +8
Gear scroll of bless (x9), scroll of cure light wounds (x9), scroll of lesser restoration (x4), wand of cure light wounds, mwk Morningstar
taks |
AC 19 (+6 armor, +1 dex, +2 shield)
HP 28 (3d10+12)
Fort +5, Ref +2, Will +2
melee mwk battleaxe +7 (1d8+5/x3)
STR 17, DEX 13, CON 14, INT 10, WIS 12, CHA 8
Base Attack +3, CMB +5, CMD 17
Feats Power Attack, Toughness, Weapon Focus (battleaxe)
Skills Perception +4, Profession (soldier) +7, Survival +7
Gear mwk breastplate, +1 light steel shield, mwk battleaxe
taks |
AC 14 (+3 armor, +1 dex)
HP 16 (3d3+3)
Fort +0, Ref +2, Will +5
melee mwk short sword +3 (1d6/19-20)
STR 10, DEX 13, CON 8, INT 12, WIS 14, CHA 17
Base Attack +2, CMB +2, CMD 13
Feats Skill Focus (appraise), Skill Focus (Profession [merchant]), Toughness
Skills Appraise +10 (+12 on items valued by weight when using scales), Bluff +7, Diplomacy +7, Knowledge (local) +7, Perception +4 Profession (merchant) +11, Sense Motive +6, Use Magic Device +9
Gear mwk studded leather, mwk light crossbow, mwk short sword, merchant's scale
taks |
I'm not statting any of the others, just the ones they intend to keep promoting. Well, our dwarf ranger had a groundskeeper expert that showed up with his AC (wolf) at 4th level, so we swapped out for one of the warriors, and he's statted, but only level 2. I'm only going to hand out a few more promotions, too, mostly just so we can get Kining to crafting magic arms and armor. Fangs of War barely mentions the NPCs, and nothing about promotions appears after the first book (that I can find).
FYI, we're doing a 12-hour marathon tomorrow. My son and his friends are on spring break, and my buddy and I have flexible work schedules. We should get into the final part of book 2, and be on the verge of 8th level.